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Diffstat (limited to 'trunk/src/emu/sound/k007232.h')
-rw-r--r-- | trunk/src/emu/sound/k007232.h | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/trunk/src/emu/sound/k007232.h b/trunk/src/emu/sound/k007232.h new file mode 100644 index 00000000000..548fd866bd7 --- /dev/null +++ b/trunk/src/emu/sound/k007232.h @@ -0,0 +1,35 @@ +/*********************************************************/ +/* Konami PCM controller */ +/*********************************************************/ + +#pragma once + +#ifndef __K007232_H__ +#define __K007232_H__ + +#include "devlegcy.h" + +typedef struct _k007232_interface k007232_interface; +struct _k007232_interface +{ + void (*portwritehandler)(device_t *, int); +}; + +WRITE8_DEVICE_HANDLER( k007232_w ); +READ8_DEVICE_HANDLER( k007232_r ); + +void k007232_set_bank( device_t *device, int chABank, int chBBank ); + +/* + The 007232 has two channels and produces two outputs. The volume control + is external, however to make it easier to use we handle that inside the + emulation. You can control volume and panning: for each of the two channels + you can set the volume of the two outputs. If panning is not required, + then volumeB will be 0 for channel 0, and volumeA will be 0 for channel 1. + Volume is in the range 0-255. +*/ +void k007232_set_volume(device_t *device,int channel,int volumeA,int volumeB); + +DECLARE_LEGACY_SOUND_DEVICE(K007232, k007232); + +#endif /* __K007232_H__ */ |