diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/osd/windows/d3dhlsl.c | 2 | ||||
-rw-r--r-- | src/osd/windows/drawd3d.c | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/src/osd/windows/d3dhlsl.c b/src/osd/windows/d3dhlsl.c index 8a10a105e76..8e2e839db3a 100644 --- a/src/osd/windows/d3dhlsl.c +++ b/src/osd/windows/d3dhlsl.c @@ -927,7 +927,7 @@ int shaders::create_resources(bool reset) texture.rowpixels = shadow_bitmap.rowpixels(); texture.width = shadow_bitmap.width(); texture.height = shadow_bitmap.height(); - texture.set_palette(NULL); + texture.palette = NULL; texture.seqid = 0; // FIXME: should shadow bitmap really use prescale? diff --git a/src/osd/windows/drawd3d.c b/src/osd/windows/drawd3d.c index 9fe0a65ea17..74a0f562440 100644 --- a/src/osd/windows/drawd3d.c +++ b/src/osd/windows/drawd3d.c @@ -500,7 +500,7 @@ void texture_manager::create_resources() texture.rowpixels = m_default_bitmap.rowpixels(); texture.width = m_default_bitmap.width(); texture.height = m_default_bitmap.height(); - texture.set_palette(NULL); + texture.palette = NULL; texture.seqid = 0; // now create it @@ -517,7 +517,7 @@ void texture_manager::create_resources() texture.rowpixels = m_vector_bitmap.rowpixels(); texture.width = m_vector_bitmap.width(); texture.height = m_vector_bitmap.height(); - texture.set_palette(NULL); + texture.palette = NULL; texture.seqid = 0; // now create it |