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-rw-r--r--src/mame/drivers/nes_vt.cpp32
-rw-r--r--src/mame/mame.lst4
2 files changed, 36 insertions, 0 deletions
diff --git a/src/mame/drivers/nes_vt.cpp b/src/mame/drivers/nes_vt.cpp
index 9f5ef1b4f27..8c9e241d5e3 100644
--- a/src/mame/drivers/nes_vt.cpp
+++ b/src/mame/drivers/nes_vt.cpp
@@ -1526,6 +1526,26 @@ ROM_START( vdogdemo )
ROM_LOAD( "rom.bin", 0x00000, 0x80000, CRC(054af705) SHA1(e730aeaa94b9cc28aa8b512a5bf411ec45226831) )
ROM_END
+ROM_START( pinkjelly )
+ ROM_REGION( 0x200000, "mainrom", 0 )
+ ROM_LOAD( "seesaw.bin", 0x00000, 0x200000, CRC(67b5a079) SHA1(36ebfd64809af072b73acfa3a426b57017851bf4) )
+ROM_END
+
+ROM_START( vtpinball )
+ ROM_REGION( 0x80000, "mainrom", 0 )
+ ROM_LOAD( "rom.bin", 0x00000, 0x80000, CRC(62e52c23) SHA1(b83b82c928b9fe82abfaa915196322153787c8ce) )
+ROM_END
+
+ROM_START( vtsndtest )
+ ROM_REGION( 0x80000, "mainrom", 0 )
+ ROM_LOAD( "rom.bin", 0x00000, 0x80000, CRC(ddc2bc9c) SHA1(fb9209c62d1496ba7fe379e8a078cabd48cccd9b) )
+ROM_END
+
+ROM_START( vtboxing )
+ ROM_REGION( 0x80000, "mainrom", 0 )
+ ROM_LOAD( "rom.bin", 0x00000, 0x80000, CRC(c115b1af) SHA1(82106e1c11c3279c5d8731c112f713fa3f290125) )
+ROM_END
+
ROM_START( mc_dgear )
ROM_REGION( 0x400000, "mainrom", 0 )
ROM_LOAD( "dreamgear 75-in-1.prg", 0x00000, 0x400000, CRC(9aabcb8f) SHA1(aa9446b7777fa64503871225fcaf2a17aafd9af1) )
@@ -1803,6 +1823,18 @@ CONS( 200?, vdogdeme, 0, 0, nes_vt, nes_vt, nes_vt_state, empty_init, "VRT
// this is glitchy even in other emulators, might just be entirely unfinished, it selects banks but they don't contain the required gfx?
CONS( 200?, vdogdemo, 0, 0, nes_vt, nes_vt, nes_vt_state, empty_init, "VRT", "V-Dog (prototype)", MACHINE_NOT_WORKING )
+// Bundled as "VT03 Demo" on the V.R. Technology VT SDK
+CONS( 200?, pinkjelly, 0, 0, nes_vt, nes_vt, nes_vt_state, empty_init, "VRT / Simmer Technology Co., Ltd.", "VRT VT SDK 'Pink Jelly' (VT03 Demo)", MACHINE_IMPERFECT_GRAPHICS )
+
+// Bundled as "C-Compiler Demo Program 2" on the V.R. Technology VT SDK
+CONS( 200?, vtpinball, 0, 0, nes_vt, nes_vt, nes_vt_state, empty_init, "VRT / OJ-Jungle", "VRT VT SDK 'Pinball' (C-Compiler Demo Program 2)", MACHINE_NOT_WORKING )
+
+// Bundled as "Sound Generator FMDemo" on the V.R. Technology VT SDK
+CONS( 200?, vtsndtest, 0, 0, nes_vt, nes_vt, nes_vt_state, empty_init, "VRT", "VRT VT SDK 'VT03 Sound Test' (Sound Generator FMDemo)", MACHINE_IMPERFECT_CONTROLS )
+
+// Bundled as "Demo for VT03 Pic32" on the V.R. Technology VT SDK
+CONS( 200?, vtboxing, 0, 0, nes_vt, nes_vt, nes_vt_state, empty_init, "VRT", "VRT VT SDK 'Boxing' (Demo for VT03 Pic32)", MACHINE_NOT_WORKING )
+
// should be VT03 based
// for testing 'Shark', 'Octopus', 'Harbor', and 'Earth Fighter' use the extended colour modes, other games just seem to use standard NES modes
CONS( 200?, mc_dgear, 0, 0, nes_vt, nes_vt, nes_vt_state, empty_init, "dreamGEAR", "dreamGEAR 75-in-1", MACHINE_IMPERFECT_GRAPHICS )
diff --git a/src/mame/mame.lst b/src/mame/mame.lst
index c1f638b6dcc..a5d5701e04c 100644
--- a/src/mame/mame.lst
+++ b/src/mame/mame.lst
@@ -30543,6 +30543,10 @@ nespal // Nintendo Entertainment System PAL
@source:nes_vt.cpp
vdogdeme
vdogdemo
+pinkjelly // From V.R. Technology VT SDK
+vtpinball // From V.R. Technology VT SDK
+vtsndtest // From V.R. Technology VT SDK
+vtboxing // From V.R. Technology VT SDK
mc_dgear
dgun2500
dgun2561