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-rw-r--r--src/emu/inpttype.ipp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/emu/inpttype.ipp b/src/emu/inpttype.ipp
index cef6f36d1f4..686888cf1b2 100644
--- a/src/emu/inpttype.ipp
+++ b/src/emu/inpttype.ipp
@@ -75,7 +75,7 @@ namespace {
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_RON, "P1 Mahjong Ron", input_seq(KEYCODE_Z) ) \
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_BET, "P1 Mahjong Bet", input_seq(KEYCODE_3) ) \
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_LAST_CHANCE, "P1 Mahjong Last Chance", input_seq(KEYCODE_RALT) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_SCORE, "P1 Mahjong Score", input_seq(KEYCODE_RCONTROL) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_SCORE, "P1 Mahjong Take Score", input_seq(KEYCODE_RCONTROL) ) \
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_DOUBLE_UP, "P1 Mahjong Double Up", input_seq(KEYCODE_RSHIFT) ) \
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_FLIP_FLOP, "P1 Mahjong Flip Flop", input_seq(KEYCODE_Y) ) \
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_BIG, "P1 Mahjong Big", input_seq(KEYCODE_ENTER) ) \
@@ -103,7 +103,7 @@ namespace {
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, GAMBLE_HALF, "Half Gamble", input_seq(KEYCODE_D) ) \
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, GAMBLE_DEAL, "Deal", input_seq(KEYCODE_2) ) \
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, GAMBLE_D_UP, "Double Up", input_seq(KEYCODE_3) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, GAMBLE_TAKE, "Take", input_seq(KEYCODE_4) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, GAMBLE_TAKE, "Take Score", input_seq(KEYCODE_4) ) \
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, GAMBLE_STAND, "Stand", input_seq(KEYCODE_L) ) \
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, GAMBLE_BET, "Bet", input_seq(KEYCODE_M) ) \
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, GAMBLE_KEYIN, "Key In", input_seq(KEYCODE_Q) ) \
@@ -194,7 +194,7 @@ namespace {
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_RON, "P2 Mahjong Ron", input_seq() ) \
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_BET, "P2 Mahjong Bet", input_seq() ) \
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_LAST_CHANCE, "P2 Mahjong Last Chance", input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_SCORE, "P2 Mahjong Score", input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_SCORE, "P2 Mahjong Take Score", input_seq() ) \
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_DOUBLE_UP, "P2 Mahjong Double Up", input_seq() ) \
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_FLIP_FLOP, "P2 Mahjong Flip Flop", input_seq() ) \
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_BIG, "P2 Mahjong Big", input_seq() ) \