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-rw-r--r--src/osd/mac/appdelegate.mm16
-rw-r--r--src/osd/mac/macmain.cpp21
-rw-r--r--src/osd/mac/main.mm25
-rw-r--r--src/osd/mac/windowcontroller.mm54
-rw-r--r--src/osd/modules/input/input_mac.cpp3
5 files changed, 65 insertions, 54 deletions
diff --git a/src/osd/mac/appdelegate.mm b/src/osd/mac/appdelegate.mm
index 4207f515beb..8aa80e4fdb8 100644
--- a/src/osd/mac/appdelegate.mm
+++ b/src/osd/mac/appdelegate.mm
@@ -10,29 +10,13 @@
#import "appdelegate.h"
-extern int mac_run_emulator();
-
-@interface MAMEThread : NSThread
-@end
-
-@implementation MAMEThread
-- (void)main
-{
- mac_run_emulator();
-}
-@end
-
@interface MAMEAppDelegate ()
@end
@implementation MAMEAppDelegate
-MAMEThread *appThread;
- (void)applicationDidFinishLaunching:(NSNotification *)notification
{
- // run MAME on a thread so event dispatching happens normally
- appThread = [[MAMEThread alloc] init];
- [appThread start];
}
- (void)applicationWillTerminate:(NSNotification *)notification
diff --git a/src/osd/mac/macmain.cpp b/src/osd/mac/macmain.cpp
index 8e50361a2b1..40bcd7d1882 100644
--- a/src/osd/mac/macmain.cpp
+++ b/src/osd/mac/macmain.cpp
@@ -62,15 +62,12 @@ mac_options::mac_options()
}
//============================================================
-// main
+// mac_run_emulator - this is the MAME entry point from the
+// Cocoa shell
//============================================================
-// we do some special sauce on Win32...
-int mac_run_emulator()
+int mac_run_emulator(int argc, char *argv[])
{
- int argc = *_NSGetArgc();
- char **argv = *_NSGetArgv();
-
std::vector<std::string> args = osd_get_command_line(argc, argv);
int res = 0;
@@ -81,14 +78,12 @@ int mac_run_emulator()
// Initialize crash diagnostics
diagnostics_module::get_instance()->init_crash_diagnostics();
- {
- mac_options options;
- mac_osd_interface osd(options);
- osd.register_options();
- res = emulator_info::start_frontend(options, osd, args);
- }
+ mac_options options;
+ mac_osd_interface osd(options);
+ osd.register_options();
+ res = emulator_info::start_frontend(options, osd, args);
- exit(res);
+ return res;
}
//============================================================
diff --git a/src/osd/mac/main.mm b/src/osd/mac/main.mm
index fdc50be53fe..d11eb0c79a8 100644
--- a/src/osd/mac/main.mm
+++ b/src/osd/mac/main.mm
@@ -10,10 +10,33 @@
#import "appdelegate.h"
+extern int mac_run_emulator(int argc, char *argv[]);
+
int main(int argc, char * argv[])
{
[NSApplication sharedApplication];
[NSApp setDelegate: [MAMEAppDelegate new]];
+ [NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
+ [NSApp activateIgnoringOtherApps:YES];
+ [NSApp finishLaunching];
+ [[NSNotificationCenter defaultCenter]
+ postNotificationName:NSApplicationWillFinishLaunchingNotification
+ object:NSApp];
+ [[NSNotificationCenter defaultCenter]
+ postNotificationName:NSApplicationDidFinishLaunchingNotification
+ object:NSApp];
+ id quitMenuItem = [NSMenuItem new];
+ [quitMenuItem
+ initWithTitle:@"Quit"
+ action:@selector(terminate:)
+ keyEquivalent:@"q"];
+ id appMenu = [NSMenu new];
+ [appMenu addItem:quitMenuItem];
+ id appMenuItem = [NSMenuItem new];
+ [appMenuItem setSubmenu:appMenu];
+ id menubar = [[NSMenu new] autorelease];
+ [menubar addItem:appMenuItem];
+ [NSApp setMainMenu:menubar];
- return NSApplicationMain(argc, (const char**)argv);
+ return mac_run_emulator(argc, argv);
}
diff --git a/src/osd/mac/windowcontroller.mm b/src/osd/mac/windowcontroller.mm
index aa09e96b0d5..dd49d559b0b 100644
--- a/src/osd/mac/windowcontroller.mm
+++ b/src/osd/mac/windowcontroller.mm
@@ -88,6 +88,20 @@
}
@end
+void MacPollInputs()
+{
+ NSEvent* event = [NSApp nextEventMatchingMask:NSEventMaskAny
+ untilDate:[NSDate distantPast] // do not wait for event
+ inMode:NSDefaultRunLoopMode
+ dequeue:YES];
+
+ if (event)
+ {
+ [NSApp sendEvent:event];
+ [NSApp updateWindows];
+ }
+}
+
void *GetOSWindow(void *wincontroller)
{
MAMEWindowController *wc = (MAMEWindowController *)wincontroller;
@@ -102,30 +116,22 @@ void *CreateMAMEWindow(char *title, int x, int y, int w, int h, bool isFullscree
NSWindow *window = [NSWindow alloc];
MAMEWindowController *controller = [MAMEWindowController alloc];
- /* To avoid event handling issues like SDL has, we run MAME in
- a separate NSThread. This means all UI calls from MAME
- must be delegated over to the main thread because the
- Cocoa UI stuff is not thread-safe */
- dispatch_sync(dispatch_get_main_queue(), ^{
- [window initWithContentRect:bounds
- styleMask:style
- backing:NSBackingStoreBuffered
- defer:NO];
- [controller initWithWindow:window];
-
- NSString *nstitle = [[NSString alloc] initWithUTF8String:title];
- [window setTitle:nstitle];
- [nstitle release];
-
- if (isFullscreen)
- {
- [controller goFullscreen];
- }
- else
- {
- [window makeKeyAndOrderFront:nil];
- }
- });
+ [window initWithContentRect:bounds
+ styleMask:style
+ backing:NSBackingStoreBuffered
+ defer:NO];
+ [controller initWithWindow:window];
+ NSString *nstitle = [[NSString alloc] initWithUTF8String:title];
+ [window setTitle:nstitle];
+ [nstitle release];
+ if (isFullscreen)
+ {
+ [controller goFullscreen];
+ }
+ else
+ {
+ [window makeKeyAndOrderFront:nil];
+ }
return (void *)controller;
}
diff --git a/src/osd/modules/input/input_mac.cpp b/src/osd/modules/input/input_mac.cpp
index ac2d4e4e5b6..4dd030b331a 100644
--- a/src/osd/modules/input/input_mac.cpp
+++ b/src/osd/modules/input/input_mac.cpp
@@ -31,12 +31,15 @@
#include "../../mac/osdmac.h"
#include "input_common.h"
+extern void MacPollInputs();
+
void mac_osd_interface::customize_input_type_list(simple_list<input_type_entry> &typelist)
{
}
void mac_osd_interface::poll_inputs(running_machine &machine)
{
+ MacPollInputs();
}
void mac_osd_interface::release_keys()