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-rw-r--r--src/osd/windows/d3dhlsl.c41
-rw-r--r--src/osd/windows/drawd3d.c3
-rw-r--r--src/osd/windows/winmain.c4
3 files changed, 32 insertions, 16 deletions
diff --git a/src/osd/windows/d3dhlsl.c b/src/osd/windows/d3dhlsl.c
index c54761a674d..cc76f96cf57 100644
--- a/src/osd/windows/d3dhlsl.c
+++ b/src/osd/windows/d3dhlsl.c
@@ -193,8 +193,8 @@ hlsl_info::hlsl_info()
master_enable = false;
prescale_size_x = 1;
prescale_size_y = 1;
- prescale_force_x = 1;
- prescale_force_y = 1;
+ prescale_force_x = 0;
+ prescale_force_y = 0;
preset = -1;
shadow_texture = NULL;
options = NULL;
@@ -1003,8 +1003,8 @@ int hlsl_info::create_resources()
shadow_texture = texture_create(d3d, &texture, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_TEXFORMAT(TEXFORMAT_ARGB32));
}
- prescale_force_x = 1;
- prescale_force_y = 1;
+ prescale_force_x = 0;
+ prescale_force_y = 0;
if(!read_ini)
{
@@ -1058,14 +1058,7 @@ int hlsl_info::create_resources()
options->yiq_scan_time = winoptions.screen_yiq_scan_time();
options->yiq_phase_count = winoptions.screen_yiq_phase_count();
}
- if (!prescale_force_x)
- {
- prescale_force_x = 1;
- }
- if (!prescale_force_y)
- {
- prescale_force_y = 1;
- }
+
g_slider_list = init_slider_list();
const char *fx_dir = downcast<windows_options &>(window->machine().options()).screen_post_fx_dir();
@@ -1904,7 +1897,7 @@ bool hlsl_info::add_render_target(d3d_info* d3d, d3d_texture_info* info, int wid
d3d_cache_target* cache = find_cache_target(target->screen_index, info->texinfo.width, info->texinfo.height);
if (cache == NULL)
{
- if (!add_cache_target(d3d, info, width, height, xprescale * prescale_force_x, yprescale * prescale_force_y, target->screen_index))
+ if (!add_cache_target(d3d, info, width, height, xprescale, yprescale, target->screen_index))
{
global_free(target);
return false;
@@ -1956,10 +1949,30 @@ bool hlsl_info::register_texture(d3d_texture_info *texture, int width, int heigh
d3d_info *d3d = (d3d_info *)window->drawdata;
- // Find the nearest prescale factor that is over our screen size
int hlsl_prescale_x = prescale_force_x;
int hlsl_prescale_y = prescale_force_y;
+ // Find the nearest prescale factor that is over our screen size
+ if (hlsl_prescale_x == 0)
+ {
+ hlsl_prescale_x = 1;
+ while (width * xscale * hlsl_prescale_x < d3d->width)
+ {
+ hlsl_prescale_x++;
+ }
+ hlsl_prescale_x--;
+ }
+
+ if (hlsl_prescale_y == 0)
+ {
+ hlsl_prescale_y = 1;
+ while (height * yscale * hlsl_prescale_y < d3d->height)
+ {
+ hlsl_prescale_y++;
+ }
+ hlsl_prescale_y--;
+ }
+
if (!add_render_target(d3d, texture, width, height, xscale * hlsl_prescale_x, yscale * hlsl_prescale_y))
return false;
diff --git a/src/osd/windows/drawd3d.c b/src/osd/windows/drawd3d.c
index 7adb6b1c694..ec92033cbe5 100644
--- a/src/osd/windows/drawd3d.c
+++ b/src/osd/windows/drawd3d.c
@@ -1802,7 +1802,9 @@ d3d_texture_info *texture_create(d3d_info *d3d, const render_texinfo *texsource,
texture->type = d3d->dynamic_supported ? TEXTURE_TYPE_DYNAMIC : TEXTURE_TYPE_PLAIN;
if (d3d->hlsl->enabled() && !d3d->hlsl->register_texture(texture))
+ {
goto error;
+ }
break;
}
@@ -1844,6 +1846,7 @@ d3d_texture_info *texture_create(d3d_info *d3d, const render_texinfo *texsource,
{
if (d3d->hlsl->enabled() && !d3d->hlsl->register_prescaled_texture(texture))
{
+ printf("hlsl issue 2\n");
goto error;
}
break;
diff --git a/src/osd/windows/winmain.c b/src/osd/windows/winmain.c
index c63e5acd001..bc871803fbb 100644
--- a/src/osd/windows/winmain.c
+++ b/src/osd/windows/winmain.c
@@ -338,8 +338,8 @@ const options_entry windows_options::s_option_entries[] =
{ WINOPTION_HLSL_INI_READ, "0", OPTION_BOOLEAN, "enable HLSL INI reading" },
{ WINOPTION_HLSL_INI_WRITE, "0", OPTION_BOOLEAN, "enable HLSL INI writing" },
{ WINOPTION_HLSL_INI_NAME, "%g", OPTION_STRING, "HLSL INI file name for this game" },
- { WINOPTION_HLSL_PRESCALE_X, "2", OPTION_INTEGER, "HLSL pre-scale override factor for X" },
- { WINOPTION_HLSL_PRESCALE_Y, "2", OPTION_INTEGER, "HLSL pre-scale override factor for Y" },
+ { WINOPTION_HLSL_PRESCALE_X, "0", OPTION_INTEGER, "HLSL pre-scale override factor for X (0 for auto)" },
+ { WINOPTION_HLSL_PRESCALE_Y, "0", OPTION_INTEGER, "HLSL pre-scale override factor for Y (0 for auto)" },
{ WINOPTION_HLSL_PRESET";(-1-3)", "-1", OPTION_INTEGER, "HLSL preset to use (0-3)" },
{ WINOPTION_HLSL_WRITE, NULL, OPTION_STRING, "enable HLSL AVI writing (huge disk bandwidth suggested)" },
{ WINOPTION_HLSL_SNAP_WIDTH, "2048", OPTION_STRING, "HLSL upscaled-snapshot width" },