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Diffstat (limited to 'src/osd/windows/winmain.c')
-rw-r--r--src/osd/windows/winmain.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/osd/windows/winmain.c b/src/osd/windows/winmain.c
index 58e0232ca07..902290fa687 100644
--- a/src/osd/windows/winmain.c
+++ b/src/osd/windows/winmain.c
@@ -375,7 +375,7 @@ const options_entry windows_options::s_option_entries[] =
{ WINOPTION_FLOOR";fs_floor", "0.0,0.0,0.0",OPTION_STRING, "signal floor level" },
{ WINOPTION_PHOSPHOR";fs_phosphor", "0.0,0.0,0.0",OPTION_STRING, "phosphorescence decay rate (0.0 is instant, 1.0 is forever)" },
/* NTSC simulation below this line */
- { NULL, NULL, OPTION_HEADER, "NTSC POST-PROCESSING OPTIONS" },
+ { NULL, NULL, OPTION_HEADER, "NTSC POST-PROCESSING OPTIONS" },
{ WINOPTION_YIQ_ENABLE";yiq", "0", OPTION_BOOLEAN, "enable YIQ-space HLSL post-processing" },
{ WINOPTION_YIQ_CCVALUE";yiqcc", "3.59754545",OPTION_FLOAT, "Color Carrier frequency for NTSC signal processing" },
{ WINOPTION_YIQ_AVALUE";yiqa", "0.5", OPTION_FLOAT, "A value for NTSC signal processing" },
@@ -388,14 +388,14 @@ const options_entry windows_options::s_option_entries[] =
{ WINOPTION_YIQ_QVALUE";yiqq", "0.6", OPTION_FLOAT, "Q filter cutoff frequency for NTSC signal processing" },
{ WINOPTION_YIQ_SCAN_TIME";yiqsc", "52.6", OPTION_FLOAT, "Horizontal scanline duration for NTSC signal processing (in usec)" },
{ WINOPTION_YIQ_PHASE_COUNT";yiqp", "2", OPTION_INTEGER, "Phase Count value for NTSC signal processing" },
- { WINOPTION_YIQ_SCAN_TIME";yiqsc", "52.6", OPTION_FLOAT, "Horizontal scanline duration for NTSC signal processing (in usec)" },
- { WINOPTION_YIQ_PHASE_COUNT";yiqp", "2", OPTION_INTEGER, "Phase Count value for NTSC signal processing" },
- /* Vector simulation below this line */
- { NULL, NULL, OPTION_HEADER, "VECTOR POST-PROCESSING OPTIONS" },
- { WINOPTION_VECTOR_TIME_SCALE";vectime", "0.0", OPTION_FLOAT, "How much the fade rate affects vector fade" },
- { WINOPTION_VECTOR_TIME_PERIOD";vecperiod", "0.1", OPTION_FLOAT, "Vector fade rate versus screen refresh rate" },
- { WINOPTION_VECTOR_LENGTH_SCALE";veclength", "0.9", OPTION_FLOAT, "How much length affects vector fade" },
- { WINOPTION_VECTOR_LENGTH_RATIO";vecsize", "4.0", OPTION_FLOAT, "Vector fade length (4.0 - vectors fade the most at and above 4 pixels, etc.)" },
+ { WINOPTION_YIQ_SCAN_TIME";yiqsc", "52.6", OPTION_FLOAT, "Horizontal scanline duration for NTSC signal processing (in usec)" },
+ { WINOPTION_YIQ_PHASE_COUNT";yiqp", "2", OPTION_INTEGER, "Phase Count value for NTSC signal processing" },
+ /* Vector simulation below this line */
+ { NULL, NULL, OPTION_HEADER, "VECTOR POST-PROCESSING OPTIONS" },
+ { WINOPTION_VECTOR_TIME_SCALE";vectime", "0.0", OPTION_FLOAT, "How much the fade rate affects vector fade" },
+ { WINOPTION_VECTOR_TIME_PERIOD";vecperiod", "0.1", OPTION_FLOAT, "Vector fade rate versus screen refresh rate" },
+ { WINOPTION_VECTOR_LENGTH_SCALE";veclength", "0.9", OPTION_FLOAT, "How much length affects vector fade" },
+ { WINOPTION_VECTOR_LENGTH_RATIO";vecsize", "4.0", OPTION_FLOAT, "Vector fade length (4.0 - vectors fade the most at and above 4 pixels, etc.)" },
// per-window options
{ NULL, NULL, OPTION_HEADER, "PER-WINDOW VIDEO OPTIONS" },