diff options
Diffstat (limited to 'src/osd/windows/d3dhlsl.h')
-rw-r--r-- | src/osd/windows/d3dhlsl.h | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/src/osd/windows/d3dhlsl.h b/src/osd/windows/d3dhlsl.h index 7d508ddb2a1..25c6cf77077 100644 --- a/src/osd/windows/d3dhlsl.h +++ b/src/osd/windows/d3dhlsl.h @@ -48,7 +48,7 @@ // CONSTANTS //============================================================ -#define HLSL_VECTOR (0) +#define HLSL_VECTOR (0) //============================================================ // TYPE DEFINITIONS @@ -92,7 +92,7 @@ struct hlsl_options float phosphor[3]; float saturation; - // NTSC + // NTSC bool yiq_enable; float yiq_cc; float yiq_a; @@ -106,11 +106,11 @@ struct hlsl_options float yiq_scan_time; int yiq_phase_count; - // Vectors - float vector_time_scale; - float vector_time_period; - float vector_length_scale; - float vector_length_ratio; + // Vectors + float vector_time_scale; + float vector_time_period; + float vector_length_scale; + float vector_length_ratio; }; class hlsl_info @@ -150,7 +150,7 @@ public: void avi_update_snap(d3d_surface *surface); void render_snapshot(d3d_surface *surface); void record_texture(); - void init_fsfx_quad(void *vertbuf); + void init_fsfx_quad(void *vertbuf); void set_texture(d3d_texture_info *texture); d3d_render_target * find_render_target(d3d_texture_info *info); @@ -165,11 +165,11 @@ public: slider_state *init_slider_list(); private: - void blit(d3d_surface *dst, d3d_texture *src, d3d_surface *new_dst, - D3DPRIMITIVETYPE prim_type, UINT32 prim_index, UINT32 prim_count, - int dstw, int dsth); - void blit(d3d_surface *dst, d3d_texture *src, d3d_surface *new_dst, - D3DPRIMITIVETYPE prim_type, UINT32 prim_index, UINT32 prim_count); + void blit(d3d_surface *dst, d3d_texture *src, d3d_surface *new_dst, + D3DPRIMITIVETYPE prim_type, UINT32 prim_index, UINT32 prim_count, + int dstw, int dsth); + void blit(d3d_surface *dst, d3d_texture *src, d3d_surface *new_dst, + D3DPRIMITIVETYPE prim_type, UINT32 prim_index, UINT32 prim_count); void enumerate_screens(); void end_avi_recording(); @@ -201,9 +201,9 @@ private: bitmap_argb32 shadow_bitmap; // shadow mask bitmap for post-processing shader d3d_texture_info * shadow_texture; // shadow mask texture for post-processing shader hlsl_options * options; // current uniform state - D3DPRIMITIVETYPE vecbuf_type; - UINT32 vecbuf_index; - UINT32 vecbuf_count; + D3DPRIMITIVETYPE vecbuf_type; + UINT32 vecbuf_index; + UINT32 vecbuf_count; avi_file * avi_output_file; // AVI file bitmap_rgb32 avi_snap; // AVI snapshot @@ -215,8 +215,8 @@ private: d3d_surface * avi_final_target; // AVI upscaled surface d3d_texture * avi_final_texture; // AVI upscaled texture - d3d_surface * black_surface; // black dummy surface - d3d_texture * black_texture; // black dummy texture + d3d_surface * black_surface; // black dummy surface + d3d_texture * black_texture; // black dummy texture bool render_snap; // whether or not to take HLSL post-render snapshot bool snap_rendered; // whether we just rendered our HLSL post-render shot or not @@ -228,7 +228,7 @@ private: int snap_height; // snapshot height bool lines_pending; // whether or not we have lines to flush on the next quad - bool initialized; // whether or not we're initialize + bool initialized; // whether or not we're initialize // HLSL effects d3d_surface * backbuffer; // pointer to our device's backbuffer @@ -244,8 +244,8 @@ private: d3d_effect * yiq_encode_effect; // pointer to the YIQ encoder effect object d3d_effect * yiq_decode_effect; // pointer to the YIQ decoder effect object #if HLSL_VECTOR - d3d_effect * bloom_effect; // pointer to the bloom composite effect - d3d_effect * downsample_effect; // pointer to the bloom downsample effect + d3d_effect * bloom_effect; // pointer to the bloom composite effect + d3d_effect * downsample_effect; // pointer to the bloom downsample effect d3d_effect * vector_effect; // pointer to the vector-effect object #endif d3d_vertex * fsfx_vertices; // pointer to our full-screen-quad object |