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Diffstat (limited to 'src/osd/windows/d3dcomm.h')
-rw-r--r--src/osd/windows/d3dcomm.h159
1 files changed, 79 insertions, 80 deletions
diff --git a/src/osd/windows/d3dcomm.h b/src/osd/windows/d3dcomm.h
index f2e8270099c..ec3ee2e97c9 100644
--- a/src/osd/windows/d3dcomm.h
+++ b/src/osd/windows/d3dcomm.h
@@ -48,7 +48,6 @@
namespace d3d
{
-
class texture_info;
class renderer;
@@ -92,35 +91,35 @@ public:
texture_manager(renderer *d3d);
~texture_manager();
- void update_textures();
+ void update_textures();
- void create_resources();
- void delete_resources();
+ void create_resources();
+ void delete_resources();
- texture_info * find_texinfo(const render_texinfo *texture, UINT32 flags);
- UINT32 texture_compute_hash(const render_texinfo *texture, UINT32 flags);
+ texture_info * find_texinfo(const render_texinfo *texture, UINT32 flags);
+ UINT32 texture_compute_hash(const render_texinfo *texture, UINT32 flags);
- texture_info * get_texlist() { return m_texlist; }
- void set_texlist(texture_info *texlist) { m_texlist = texlist; }
- bool is_dynamic_supported() { return (bool)m_dynamic_supported; }
- void set_dynamic_supported(bool dynamic_supported) { m_dynamic_supported = dynamic_supported; }
- bool is_stretch_supported() { return (bool)m_stretch_supported; }
- D3DFORMAT get_yuv_format() { return m_yuv_format; }
+ texture_info * get_texlist() { return m_texlist; }
+ void set_texlist(texture_info *texlist) { m_texlist = texlist; }
+ bool is_dynamic_supported() { return (bool)m_dynamic_supported; }
+ void set_dynamic_supported(bool dynamic_supported) { m_dynamic_supported = dynamic_supported; }
+ bool is_stretch_supported() { return (bool)m_stretch_supported; }
+ D3DFORMAT get_yuv_format() { return m_yuv_format; }
- DWORD get_texture_caps() { return m_texture_caps; }
- DWORD get_max_texture_aspect() { return m_texture_max_aspect; }
- DWORD get_max_texture_width() { return m_texture_max_width; }
- DWORD get_max_texture_height() { return m_texture_max_height; }
+ DWORD get_texture_caps() { return m_texture_caps; }
+ DWORD get_max_texture_aspect() { return m_texture_max_aspect; }
+ DWORD get_max_texture_width() { return m_texture_max_width; }
+ DWORD get_max_texture_height() { return m_texture_max_height; }
- texture_info * get_default_texture() { return m_default_texture; }
- texture_info * get_vector_texture() { return m_vector_texture; }
+ texture_info * get_default_texture() { return m_default_texture; }
+ texture_info * get_vector_texture() { return m_vector_texture; }
- renderer * get_d3d() { return m_renderer; }
+ renderer * get_d3d() { return m_renderer; }
private:
- renderer * m_renderer;
+ renderer * m_renderer;
- texture_info * m_texlist; // list of active textures
+ texture_info * m_texlist; // list of active textures
int m_dynamic_supported; // are dynamic textures supported?
int m_stretch_supported; // is StretchRect with point filtering supported?
D3DFORMAT m_yuv_format; // format to use for YUV textures
@@ -131,10 +130,10 @@ private:
DWORD m_texture_max_height; // texture maximum height
bitmap_argb32 m_vector_bitmap; // experimental: bitmap for vectors
- texture_info * m_vector_texture; // experimental: texture for vectors
+ texture_info * m_vector_texture; // experimental: texture for vectors
bitmap_rgb32 m_default_bitmap; // experimental: default bitmap
- texture_info * m_default_texture; // experimental: default texture
+ texture_info * m_default_texture; // experimental: default texture
};
@@ -145,66 +144,66 @@ public:
texture_info(texture_manager *manager, const render_texinfo *texsource, UINT32 flags);
~texture_info();
- render_texinfo & get_texinfo() { return m_texinfo; }
+ render_texinfo & get_texinfo() { return m_texinfo; }
- int get_width() { return m_rawdims.c.x; }
- int get_height() { return m_rawdims.c.y; }
- int get_xscale() { return m_xprescale; }
- int get_yscale() { return m_yprescale; }
+ int get_width() { return m_rawdims.c.x; }
+ int get_height() { return m_rawdims.c.y; }
+ int get_xscale() { return m_xprescale; }
+ int get_yscale() { return m_yprescale; }
- UINT32 get_flags() { return m_flags; }
+ UINT32 get_flags() { return m_flags; }
- void set_data(const render_texinfo *texsource, UINT32 flags);
+ void set_data(const render_texinfo *texsource, UINT32 flags);
- texture_info * get_next() { return m_next; }
- texture_info * get_prev() { return m_prev; }
+ texture_info * get_next() { return m_next; }
+ texture_info * get_prev() { return m_prev; }
- UINT32 get_hash() { return m_hash; }
+ UINT32 get_hash() { return m_hash; }
- void set_next(texture_info *next) { m_next = next; }
- void set_prev(texture_info *prev) { m_prev = prev; }
+ void set_next(texture_info *next) { m_next = next; }
+ void set_prev(texture_info *prev) { m_prev = prev; }
- bool paused() { return m_cur_frame == m_prev_frame; }
- void advance_frame() { m_prev_frame = m_cur_frame; }
- void increment_frame_count() { m_cur_frame++; }
- void mask_frame_count(int mask) { m_cur_frame %= mask; }
+ bool paused() { return m_cur_frame == m_prev_frame; }
+ void advance_frame() { m_prev_frame = m_cur_frame; }
+ void increment_frame_count() { m_cur_frame++; }
+ void mask_frame_count(int mask) { m_cur_frame %= mask; }
- int get_cur_frame() { return m_cur_frame; }
- int get_prev_frame() { return m_prev_frame; }
+ int get_cur_frame() { return m_cur_frame; }
+ int get_prev_frame() { return m_prev_frame; }
- texture * get_tex() { return m_d3dtex; }
- surface * get_surface() { return m_d3dsurface; }
- texture * get_finaltex() { return m_d3dfinaltex; }
+ texture * get_tex() { return m_d3dtex; }
+ surface * get_surface() { return m_d3dsurface; }
+ texture * get_finaltex() { return m_d3dfinaltex; }
- vec2f & get_uvstart() { return m_start; }
- vec2f & get_uvstop() { return m_stop; }
- vec2f & get_rawdims() { return m_rawdims; }
+ vec2f & get_uvstart() { return m_start; }
+ vec2f & get_uvstop() { return m_stop; }
+ vec2f & get_rawdims() { return m_rawdims; }
private:
void prescale();
void compute_size(int texwidth, int texheight);
- texture_manager * m_texture_manager; // texture manager pointer
-
- renderer * m_renderer; // renderer pointer
-
- texture_info * m_next; // next texture in the list
- texture_info * m_prev; // prev texture in the list
-
- UINT32 m_hash; // hash value for the texture
- UINT32 m_flags; // rendering flags
- render_texinfo m_texinfo; // copy of the texture info
- vec2f m_start; // beggining UV coordinates
- vec2f m_stop; // ending UV coordinates
- vec2f m_rawdims; // raw dims of the texture
- int m_type; // what type of texture are we?
- int m_xborderpix, m_yborderpix; // number of border pixels on X/Y
- int m_xprescale, m_yprescale; // X/Y prescale factor
- int m_cur_frame; // what is our current frame?
- int m_prev_frame; // what was our last frame? (used to determine pause state)
- texture * m_d3dtex; // Direct3D texture pointer
- surface * m_d3dsurface; // Direct3D offscreen plain surface pointer
- texture * m_d3dfinaltex; // Direct3D final (post-scaled) texture
+ texture_manager * m_texture_manager; // texture manager pointer
+
+ renderer * m_renderer; // renderer pointer
+
+ texture_info * m_next; // next texture in the list
+ texture_info * m_prev; // prev texture in the list
+
+ UINT32 m_hash; // hash value for the texture
+ UINT32 m_flags; // rendering flags
+ render_texinfo m_texinfo; // copy of the texture info
+ vec2f m_start; // beggining UV coordinates
+ vec2f m_stop; // ending UV coordinates
+ vec2f m_rawdims; // raw dims of the texture
+ int m_type; // what type of texture are we?
+ int m_xborderpix, m_yborderpix; // number of border pixels on X/Y
+ int m_xprescale, m_yprescale; // X/Y prescale factor
+ int m_cur_frame; // what is our current frame?
+ int m_prev_frame; // what was our last frame? (used to determine pause state)
+ texture * m_d3dtex; // Direct3D texture pointer
+ surface * m_d3dsurface; // Direct3D offscreen plain surface pointer
+ texture * m_d3dfinaltex; // Direct3D final (post-scaled) texture
int m_target_index; // Direct3D target index
};
@@ -223,18 +222,18 @@ public:
float prim_width, float prim_height);
D3DPRIMITIVETYPE get_type() { return m_type; }
- UINT32 get_count() { return m_count; }
- UINT32 get_vertcount() { return m_numverts; }
- UINT32 get_flags() { return m_flags; }
+ UINT32 get_count() { return m_count; }
+ UINT32 get_vertcount() { return m_numverts; }
+ UINT32 get_flags() { return m_flags; }
- d3d::texture_info * get_texture() { return m_texture; }
- DWORD get_modmode() { return m_modmode; }
+ d3d::texture_info * get_texture() { return m_texture; }
+ DWORD get_modmode() { return m_modmode; }
- float get_line_time() { return m_line_time; }
- float get_line_length() { return m_line_length; }
+ float get_line_time() { return m_line_time; }
+ float get_line_length() { return m_line_length; }
- float get_prim_width() { return m_prim_width; }
- float get_prim_height() { return m_prim_height; }
+ float get_prim_width() { return m_prim_width; }
+ float get_prim_height() { return m_prim_height; }
private:
@@ -243,14 +242,14 @@ private:
UINT32 m_numverts; // total number of vertices
UINT32 m_flags; // rendering flags
- texture_info * m_texture; // pointer to texture info
+ texture_info * m_texture; // pointer to texture info
DWORD m_modmode; // texture modulation mode
float m_line_time; // used by vectors
float m_line_length; // used by vectors
- float m_prim_width; // used by quads
- float m_prim_height; // used by quads
+ float m_prim_width; // used by quads
+ float m_prim_height; // used by quads
};
}; // d3d