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-rw-r--r--src/osd/uwp/window.h166
1 files changed, 0 insertions, 166 deletions
diff --git a/src/osd/uwp/window.h b/src/osd/uwp/window.h
deleted file mode 100644
index 21948028343..00000000000
--- a/src/osd/uwp/window.h
+++ /dev/null
@@ -1,166 +0,0 @@
-// license:BSD-3-Clause
-// copyright-holders:Aaron Giles, Brad Hughes
-//============================================================
-//
-// window.h - UWP window handling
-//
-//============================================================
-
-#ifndef __UWP_WINDOW__
-#define __UWP_WINDOW__
-
-// standard windows headers
-#include <windows.h>
-#include <windowsx.h>
-#include <mmsystem.h>
-#include <inspectable.h>
-#include <agile.h>
-
-#include <chrono>
-#include <mutex>
-#include <memory>
-#include <list>
-
-#include "render.h"
-
-#include "modules/osdwindow.h"
-
-//============================================================
-// PARAMETERS
-//============================================================
-
-
-//============================================================
-// CONSTANTS
-//============================================================
-
-#define RESIZE_STATE_NORMAL 0
-#define RESIZE_STATE_RESIZING 1
-#define RESIZE_STATE_PENDING 2
-
-
-
-//============================================================
-// TYPE DEFINITIONS
-//============================================================
-
-class uwp_window_info : public osd_window_t<Platform::Agile<Windows::UI::Core::CoreWindow>>
-{
-public:
- uwp_window_info(running_machine &machine, int index, std::shared_ptr<osd_monitor_info> monitor, const osd_window_config *config);
-
- running_machine &machine() const override { return m_machine; }
-
- virtual render_target *target() override { return m_target; }
- int fullscreen() const override { return m_fullscreen; }
-
- void update() override;
-
- virtual osd_dim get_size() override
- {
- auto bounds = platform_window()->Bounds;
- return osd_dim(bounds.Width, bounds.Height);
- }
-
- bool win_has_menu() override
- {
- return false;
- }
-
- void capture_pointer() override;
- void release_pointer() override;
- void show_pointer() override;
- void hide_pointer() override;
-
- virtual osd_monitor_info *monitor() const override { return m_monitor.get(); }
-
- void destroy() override;
-
- // static
-
- static void create(running_machine &machine, int index, std::shared_ptr<osd_monitor_info> monitor, const osd_window_config *config);
-
- // member variables
-
- uwp_window_info * m_next;
- volatile int m_init_state;
-
- // window handle and info
- char m_title[256];
- RECT m_non_fullscreen_bounds;
- int m_startmaximized;
- int m_isminimized;
- int m_ismaximized;
-
- // monitor info
- std::shared_ptr<osd_monitor_info> m_monitor;
- int m_fullscreen;
- int m_fullscreen_safe;
- float m_aspect;
-
- // rendering info
- std::mutex m_render_lock;
- render_target * m_target;
- int m_targetview;
- int m_targetorient;
- render_layer_config m_targetlayerconfig;
-
- // input info
- std::chrono::system_clock::time_point m_lastclicktime;
- int m_lastclickx;
- int m_lastclicky;
-
-private:
- int complete_create();
- void draw_video_contents(bool update);
- void set_starting_view(int index, const char *defview, const char *view);
- int wnd_extra_width();
- int wnd_extra_height();
- osd_rect constrain_to_aspect_ratio(const osd_rect &rect, int adjustment);
- osd_dim get_min_bounds(int constrain);
- osd_dim get_max_bounds(int constrain);
- void update_minmax_state();
- void minimize_window();
- void maximize_window();
- void adjust_window_position_after_major_change();
- void set_fullscreen(int fullscreen);
- std::shared_ptr<osd_monitor_info> monitor_from_rect(const osd_rect* proposed) const;
-
- static POINT s_saved_cursor_pos;
-
- static Windows::UI::Core::CoreCursor^ s_cursor;
-
- running_machine & m_machine;
-};
-
-struct osd_draw_callbacks
-{
- osd_renderer *(*create)(osd_window *window);
- void (*exit)(void);
-};
-
-
-//============================================================
-// PROTOTYPES
-//============================================================
-
-bool winwindow_has_focus(void);
-void winwindow_process_events(running_machine &machine, bool ingame, bool nodispatch);
-void winwindow_process_events_periodic(running_machine &machine);
-
-//============================================================
-// rect_width / rect_height
-//============================================================
-
-static inline int rect_width(const RECT *rect)
-{
- return rect->right - rect->left;
-}
-
-
-static inline int rect_height(const RECT *rect)
-{
- return rect->bottom - rect->top;
-}
-
-#endif