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Diffstat (limited to 'src/osd/uwp/window.cpp')
-rw-r--r--src/osd/uwp/window.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/osd/uwp/window.cpp b/src/osd/uwp/window.cpp
index 12441e17290..bfee83acbed 100644
--- a/src/osd/uwp/window.cpp
+++ b/src/osd/uwp/window.cpp
@@ -335,7 +335,7 @@ BOOL winwindow_has_focus(void)
void winwindow_process_events(running_machine &machine, bool ingame, bool nodispatch)
{
-// MSG message;
+// MSG message;
assert(GetCurrentThreadId() == main_threadid);
@@ -459,8 +459,8 @@ void uwp_window_info::destroy()
osd_common_t::s_window_list.remove(shared_from_this());
// destroy the window
-// if (platform_window<HWND>() != nullptr)
- // DestroyWindow(platform_window<HWND>());
+// if (platform_window<HWND>() != nullptr)
+ // DestroyWindow(platform_window<HWND>());
// free the render target
machine().render().target_free(m_target);
@@ -496,7 +496,7 @@ void uwp_window_info::update()
//if (m_isminimized)
//SendMessage(platform_window<HWND>(), WM_USER_SET_MINSIZE, 0, 0);
//if (m_ismaximized)
-// SendMessage(platform_window<HWND>(), WM_USER_SET_MAXSIZE, 0, 0);
+// SendMessage(platform_window<HWND>(), WM_USER_SET_MAXSIZE, 0, 0);
}
}
@@ -1050,7 +1050,7 @@ void uwp_window_info::adjust_window_position_after_major_change()
if (oldrect.left != newrect.left() || oldrect.top != newrect.top() ||
oldrect.right != newrect.right() || oldrect.bottom != newrect.bottom())
//SetWindowPos(platform_window<HWND>(), fullscreen() ? HWND_TOPMOST : HWND_TOP,
- // newrect.left(), newrect.top(),
+ // newrect.left(), newrect.top(),
//newrect.width(), newrect.height(), 0);
// take note of physical window size (used for lightgun coordinate calculation)
@@ -1101,16 +1101,16 @@ void uwp_window_info::set_fullscreen(int fullscreen)
//// if we have previous non-fullscreen bounds, use those
//if (m_non_fullscreen_bounds.right != m_non_fullscreen_bounds.left)
//{
- // SetWindowPos(platform_window<HWND>(), HWND_TOP, m_non_fullscreen_bounds.left, m_non_fullscreen_bounds.top,
- // rect_width(&m_non_fullscreen_bounds), rect_height(&m_non_fullscreen_bounds),
- // SWP_NOZORDER);
+ // SetWindowPos(platform_window<HWND>(), HWND_TOP, m_non_fullscreen_bounds.left, m_non_fullscreen_bounds.top,
+ // rect_width(&m_non_fullscreen_bounds), rect_height(&m_non_fullscreen_bounds),
+ // SWP_NOZORDER);
//}
//
//// otherwise, set a small size and maximize from there
//else
//{
- // SetWindowPos(platform_window<HWND>(), HWND_TOP, 0, 0, MIN_WINDOW_DIM, MIN_WINDOW_DIM, SWP_NOZORDER);
- // maximize_window();
+ // SetWindowPos(platform_window<HWND>(), HWND_TOP, 0, 0, MIN_WINDOW_DIM, MIN_WINDOW_DIM, SWP_NOZORDER);
+ // maximize_window();
//}
}