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-rw-r--r--src/osd/sdl/window.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/osd/sdl/window.c b/src/osd/sdl/window.c
index 2f183ef447b..b41bf3bc7e5 100644
--- a/src/osd/sdl/window.c
+++ b/src/osd/sdl/window.c
@@ -1153,8 +1153,8 @@ OSDWORK_CALLBACK( sdl_window_info::complete_create_wt )
#ifdef SDLMAME_MACOSX
/* FIMXE: On OSX, SDL_WINDOW_FULLSCREEN_DESKTOP seems to be more reliable.
- * It however creates issues with white borders, i.e. the screen clear
- * does not work. This happens both with opengl and accel.
+ * It however creates issues with white borders, i.e. the screen clear
+ * does not work. This happens both with opengl and accel.
*/
#endif