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-rw-r--r--src/osd/sdl/sdlmain.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/osd/sdl/sdlmain.c b/src/osd/sdl/sdlmain.c
index 47d5ba8bcd4..b6b74c8d1c0 100644
--- a/src/osd/sdl/sdlmain.c
+++ b/src/osd/sdl/sdlmain.c
@@ -272,8 +272,8 @@ sdl_options::sdl_options()
{
astring ini_path(INI_PATH);
add_entries(s_option_entries);
- ini_path.replace(0, "APP_NAME", emulator_info::get_appname_lower());
- set_default_value(SDLOPTION_INIPATH, ini_path.cstr());
+ ini_path.replace(0, "APP_NAME", emulator_info::get_appname_lower());
+ set_default_value(SDLOPTION_INIPATH, ini_path.cstr());
}
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//============================================================
//
//  winutil.c - Win32 OSD core utility functions
//
//  Copyright Nicola Salmoria and the MAME Team.
//  Visit http://mamedev.org for licensing and usage restrictions.
//
//============================================================

// standard windows headers
#define WIN32_LEAN_AND_MEAN
#include <windows.h>

// MAMEOS headers
#include "winutil.h"
#include "strconv.h"

//============================================================
//  win_error_to_file_error
//============================================================

file_error win_error_to_file_error(DWORD error)
{
	file_error filerr;

	// convert a Windows error to a file_error
	switch (error)
	{
		case ERROR_SUCCESS:
			filerr = FILERR_NONE;
			break;

		case ERROR_OUTOFMEMORY:
			filerr = FILERR_OUT_OF_MEMORY;
			break;

		case ERROR_FILE_NOT_FOUND:
		case ERROR_PATH_NOT_FOUND:
			filerr = FILERR_NOT_FOUND;
			break;

		case ERROR_ACCESS_DENIED:
			filerr = FILERR_ACCESS_DENIED;
			break;

		case ERROR_SHARING_VIOLATION:
			filerr = FILERR_ALREADY_OPEN;
			break;

		default:
			filerr = FILERR_FAILURE;
			break;
	}
	return filerr;
}



//============================================================
//  win_attributes_to_entry_type
//============================================================

osd_dir_entry_type win_attributes_to_entry_type(DWORD attributes)
{
	if (attributes == 0xFFFFFFFF)
		return ENTTYPE_NONE;
	else if (attributes & FILE_ATTRIBUTE_DIRECTORY)
		return ENTTYPE_DIR;
	else
		return ENTTYPE_FILE;
}



//============================================================
//  win_is_gui_application
//============================================================

BOOL win_is_gui_application(void)
{
	static BOOL is_gui_frontend;
	static BOOL is_first_time = TRUE;
	HMODULE module;
	BYTE *image_ptr;
	IMAGE_DOS_HEADER *dos_header;
	IMAGE_NT_HEADERS *nt_headers;
	IMAGE_OPTIONAL_HEADER *opt_header;

	// is this the first time we've been ran?
	if (is_first_time)
	{
		is_first_time = FALSE;

		// get the current module
		module = GetModuleHandle(NULL);
		if (!module)
			return FALSE;
		image_ptr = (BYTE*) module;

		// access the DOS header
		dos_header = (IMAGE_DOS_HEADER *) image_ptr;
		if (dos_header->e_magic != IMAGE_DOS_SIGNATURE)
			return FALSE;

		// access the NT headers
		nt_headers = (IMAGE_NT_HEADERS *) ((BYTE*)(dos_header) + (DWORD)(dos_header->e_lfanew));
		if (nt_headers->Signature != IMAGE_NT_SIGNATURE)
			return FALSE;

		// access the optional header
		opt_header = &nt_headers->OptionalHeader;
		switch (opt_header->Subsystem)
		{
			case IMAGE_SUBSYSTEM_WINDOWS_GUI:
				is_gui_frontend = TRUE;
				break;

			case IMAGE_SUBSYSTEM_WINDOWS_CUI:
				is_gui_frontend = FALSE;
				break;
		}
	}
	return is_gui_frontend;
}