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Diffstat (limited to 'src/osd/sdl/drawogl.c')
-rw-r--r--src/osd/sdl/drawogl.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/osd/sdl/drawogl.c b/src/osd/sdl/drawogl.c
index c2a697e2893..2070b1f62ea 100644
--- a/src/osd/sdl/drawogl.c
+++ b/src/osd/sdl/drawogl.c
@@ -553,7 +553,7 @@ static int drawogl_window_create(sdl_window_info *window, int width, int height)
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
//Moved into init
- //load_gl_lib(*window->machine);
+ //load_gl_lib(window->machine());
// create the SDL window
@@ -602,7 +602,7 @@ static int drawogl_window_create(sdl_window_info *window, int width, int height)
SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, video_config.waitvsync ? 1 : 0);
#endif
- load_gl_lib(*window->machine);
+ load_gl_lib(window->machine());
// create the SDL surface (which creates the window in windowed mode)
sdl->sdlsurf = SDL_SetVideoMode(width, height,
@@ -1206,7 +1206,7 @@ static int drawogl_window_draw(sdl_window_info *window, UINT32 dc, int update)
// figure out if we're vector
scrnum = is_vector = 0;
- for (screen = window->machine->config().first_screen(); screen != NULL; screen = screen->next_screen())
+ for (screen = window->machine().config().first_screen(); screen != NULL; screen = screen->next_screen())
{
if (scrnum == window->index)
{
@@ -1240,7 +1240,7 @@ static int drawogl_window_draw(sdl_window_info *window, UINT32 dc, int update)
// we're doing nothing 3d, so the Z-buffer is currently not interesting
glDisable(GL_DEPTH_TEST);
- if (window->machine->options().antialias())
+ if (window->machine().options().antialias())
{
// enable antialiasing for lines
glEnable(GL_LINE_SMOOTH);
@@ -2956,7 +2956,7 @@ static void texture_shader_update(sdl_window_info *window, texture_info *texture
scrnum = 0;
container = (render_container *)NULL;
- for (screen_device *screen = window->machine->first_screen(); screen != NULL; screen = screen->next_screen())
+ for (screen_device *screen = window->machine().first_screen(); screen != NULL; screen = screen->next_screen())
{
if (scrnum == window->start_viewscreen)
{
@@ -2972,9 +2972,9 @@ static void texture_shader_update(sdl_window_info *window, texture_info *texture
container->get_user_settings(settings);
//FIXME: Intended behaviour
#if 1
- vid_attributes[0] = window->machine->options().gamma();
- vid_attributes[1] = window->machine->options().contrast();
- vid_attributes[2] = window->machine->options().brightness();
+ vid_attributes[0] = window->machine().options().gamma();
+ vid_attributes[1] = window->machine().options().contrast();
+ vid_attributes[2] = window->machine().options().brightness();
#else
vid_attributes[0] = settings.gamma;
vid_attributes[1] = settings.contrast;