diff options
Diffstat (limited to 'src/osd/sdl/drawogl.c')
-rw-r--r-- | src/osd/sdl/drawogl.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/osd/sdl/drawogl.c b/src/osd/sdl/drawogl.c index c2a697e2893..2070b1f62ea 100644 --- a/src/osd/sdl/drawogl.c +++ b/src/osd/sdl/drawogl.c @@ -553,7 +553,7 @@ static int drawogl_window_create(sdl_window_info *window, int width, int height) SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); //Moved into init - //load_gl_lib(*window->machine); + //load_gl_lib(window->machine()); // create the SDL window @@ -602,7 +602,7 @@ static int drawogl_window_create(sdl_window_info *window, int width, int height) SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, video_config.waitvsync ? 1 : 0); #endif - load_gl_lib(*window->machine); + load_gl_lib(window->machine()); // create the SDL surface (which creates the window in windowed mode) sdl->sdlsurf = SDL_SetVideoMode(width, height, @@ -1206,7 +1206,7 @@ static int drawogl_window_draw(sdl_window_info *window, UINT32 dc, int update) // figure out if we're vector scrnum = is_vector = 0; - for (screen = window->machine->config().first_screen(); screen != NULL; screen = screen->next_screen()) + for (screen = window->machine().config().first_screen(); screen != NULL; screen = screen->next_screen()) { if (scrnum == window->index) { @@ -1240,7 +1240,7 @@ static int drawogl_window_draw(sdl_window_info *window, UINT32 dc, int update) // we're doing nothing 3d, so the Z-buffer is currently not interesting glDisable(GL_DEPTH_TEST); - if (window->machine->options().antialias()) + if (window->machine().options().antialias()) { // enable antialiasing for lines glEnable(GL_LINE_SMOOTH); @@ -2956,7 +2956,7 @@ static void texture_shader_update(sdl_window_info *window, texture_info *texture scrnum = 0; container = (render_container *)NULL; - for (screen_device *screen = window->machine->first_screen(); screen != NULL; screen = screen->next_screen()) + for (screen_device *screen = window->machine().first_screen(); screen != NULL; screen = screen->next_screen()) { if (scrnum == window->start_viewscreen) { @@ -2972,9 +2972,9 @@ static void texture_shader_update(sdl_window_info *window, texture_info *texture container->get_user_settings(settings); //FIXME: Intended behaviour #if 1 - vid_attributes[0] = window->machine->options().gamma(); - vid_attributes[1] = window->machine->options().contrast(); - vid_attributes[2] = window->machine->options().brightness(); + vid_attributes[0] = window->machine().options().gamma(); + vid_attributes[1] = window->machine().options().contrast(); + vid_attributes[2] = window->machine().options().brightness(); #else vid_attributes[0] = settings.gamma; vid_attributes[1] = settings.contrast; |