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Diffstat (limited to 'src/osd/sdl/debugqt.c')
-rw-r--r--src/osd/sdl/debugqt.c66
1 files changed, 33 insertions, 33 deletions
diff --git a/src/osd/sdl/debugqt.c b/src/osd/sdl/debugqt.c
index 72a210ffef0..7998b810c85 100644
--- a/src/osd/sdl/debugqt.c
+++ b/src/osd/sdl/debugqt.c
@@ -38,8 +38,8 @@ MainWindow* mainQtWindow = NULL;
void sdl_osd_interface::init_debugger()
{
- // QT is a magical thing
- new QApplication(qtArgc, qtArgv);
+ // QT is a magical thing
+ new QApplication(qtArgc, qtArgv);
}
@@ -49,36 +49,36 @@ void sdl_osd_interface::init_debugger()
void sdl_osd_interface::wait_for_debugger(device_t &device, bool firststop)
{
- if (oneShot)
- {
- mainQtWindow = new MainWindow(&device, &machine());
- mainQtWindow->show();
- oneShot = false;
- }
-
- // Make sure the main window displays the proper cpu
- mainQtWindow->setProcessor(&device);
-
- // Run our own QT event loop
- while (debug_cpu_is_stopped(machine()))
- {
- qApp->processEvents(QEventLoop::AllEvents, 1);
-
- // Refresh everyone if requested
- if (mainQtWindow->wantsRefresh())
- {
- QWidgetList allWidgets = qApp->allWidgets();
- for (int i = 0; i < allWidgets.length(); i++)
- allWidgets[i]->update();
- mainQtWindow->clearRefreshFlag();
- }
-
- // Exit if the machine has been instructed to do so
- if (machine().exit_pending())
- {
- break;
- }
- }
+ if (oneShot)
+ {
+ mainQtWindow = new MainWindow(&device, &machine());
+ mainQtWindow->show();
+ oneShot = false;
+ }
+
+ // Make sure the main window displays the proper cpu
+ mainQtWindow->setProcessor(&device);
+
+ // Run our own QT event loop
+ while (debug_cpu_is_stopped(machine()))
+ {
+ qApp->processEvents(QEventLoop::AllEvents, 1);
+
+ // Refresh everyone if requested
+ if (mainQtWindow->wantsRefresh())
+ {
+ QWidgetList allWidgets = qApp->allWidgets();
+ for (int i = 0; i < allWidgets.length(); i++)
+ allWidgets[i]->update();
+ mainQtWindow->clearRefreshFlag();
+ }
+
+ // Exit if the machine has been instructed to do so
+ if (machine().exit_pending())
+ {
+ break;
+ }
+ }
}
@@ -88,7 +88,7 @@ void sdl_osd_interface::wait_for_debugger(device_t &device, bool firststop)
void debugwin_update_during_game(running_machine &machine)
{
- qApp->processEvents(QEventLoop::AllEvents, 1);
+ qApp->processEvents(QEventLoop::AllEvents, 1);
}