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-rw-r--r--src/osd/osdepend.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/osd/osdepend.c b/src/osd/osdepend.c
index 8b3cf6d359a..33a352b599e 100644
--- a/src/osd/osdepend.c
+++ b/src/osd/osdepend.c
@@ -69,28 +69,28 @@ void osd_interface::init(running_machine &machine)
// This function is responsible for initializing the OSD-specific
// video and input functionality, and registering that functionality
// with the MAME core.
- //
+ //
// In terms of video, this function is expected to create one or more
// render_targets that will be used by the MAME core to provide graphics
// data to the system. Although it is possible to do this later, the
// assumption in the MAME core is that the user interface will be
// visible starting at init() time, so you will have some work to
// do to avoid these assumptions.
- //
+ //
// In terms of input, this function is expected to enumerate all input
// devices available and describe them to the MAME core by adding
// input devices and their attached items (buttons/axes) via the input
// system.
- //
+ //
// Beyond these core responsibilities, init() should also initialize
// any other OSD systems that require information about the current
// running_machine.
- //
+ //
// This callback is also the last opportunity to adjust the options
// before they are consumed by the rest of the core.
- //
+ //
// Future work/changes:
- //
+ //
// Audio initialization may eventually move into here as well,
// instead of relying on independent callbacks from each system.
//
@@ -141,7 +141,7 @@ void osd_interface::wait_for_debugger(device_t &device, bool firststop)
//
// When implementing an OSD-driver debugger, this method should be
// overridden to wait for input, process it, and return. It will be
- // called repeatedly until a command is issued that resumes
+ // called repeatedly until a command is issued that resumes
// execution.
//
}
@@ -169,7 +169,7 @@ void osd_interface::update_audio_stream(const INT16 *buffer, int samples_this_fr
void osd_interface::set_mastervolume(int attenuation)
{
//
- // Attenuation is the attenuation in dB (a negative number).
+ // Attenuation is the attenuation in dB (a negative number).
// To convert from dB to a linear volume scale do the following:
// volume = MAX_VOLUME;
// while (attenuation++ < 0)
@@ -222,7 +222,7 @@ void osd_interface::font_close(osd_font font)
//-------------------------------------------------
// font_get_bitmap - allocate and populate a
// BITMAP_FORMAT_ARGB32 bitmap containing the
-// pixel values MAKE_ARGB(0xff,0xff,0xff,0xff)
+// pixel values MAKE_ARGB(0xff,0xff,0xff,0xff)
// or MAKE_ARGB(0x00,0xff,0xff,0xff) for each
// pixel of a black & white font
//-------------------------------------------------