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Diffstat (limited to 'src/osd/modules/render/drawd3d.h')
-rw-r--r--src/osd/modules/render/drawd3d.h22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/osd/modules/render/drawd3d.h b/src/osd/modules/render/drawd3d.h
index 02f63dd65e3..474f9ef8487 100644
--- a/src/osd/modules/render/drawd3d.h
+++ b/src/osd/modules/render/drawd3d.h
@@ -112,9 +112,9 @@ public:
bool is_mod2x_supported() { return (bool)m_mod2x_supported; }
bool is_mod4x_supported() { return (bool)m_mod4x_supported; }
- D3DFORMAT get_screen_format() { return m_screen_format; }
- D3DFORMAT get_pixel_format() { return m_pixformat; }
- D3DDISPLAYMODE get_origmode() { return m_origmode; }
+ D3DFORMAT get_screen_format() { return m_screen_format; }
+ D3DFORMAT get_pixel_format() { return m_pixformat; }
+ D3DDISPLAYMODE get_origmode() { return m_origmode; }
UINT32 get_last_texture_flags() { return m_last_texture_flags; }
@@ -134,9 +134,9 @@ private:
device * m_device; // pointer to the Direct3DDevice object
int m_gamma_supported; // is full screen gamma supported?
- present_parameters m_presentation; // set of presentation parameters
- D3DDISPLAYMODE m_origmode; // original display mode for the adapter
- D3DFORMAT m_pixformat; // pixel format we are using
+ present_parameters m_presentation; // set of presentation parameters
+ D3DDISPLAYMODE m_origmode; // original display mode for the adapter
+ D3DFORMAT m_pixformat; // pixel format we are using
vertex_buffer * m_vertexbuf; // pointer to the vertex buffer object
vertex * m_lockedbuf; // pointer to the locked vertex buffer
@@ -145,14 +145,14 @@ private:
vertex * m_vectorbatch; // pointer to the vector batch buffer
int m_batchindex; // current index into the vector batch
- poly_info m_poly[VERTEX_BUFFER_SIZE/3];// array to hold polygons as they are created
+ poly_info m_poly[VERTEX_BUFFER_SIZE/3];// array to hold polygons as they are created
int m_numpolys; // number of accumulated polygons
bool m_restarting; // if we're restarting
int m_mod2x_supported; // is D3DTOP_MODULATE2X supported?
int m_mod4x_supported; // is D3DTOP_MODULATE4X supported?
- D3DFORMAT m_screen_format; // format to use for screen textures
+ D3DFORMAT m_screen_format; // format to use for screen textures
texture_info * m_last_texture; // previous texture
UINT32 m_last_texture_flags; // previous texture flags
@@ -161,8 +161,8 @@ private:
int m_last_blendsrc; // previous blendmode
int m_last_blenddst; // previous blendmode
int m_last_filter; // previous texture filter
- UINT32 m_last_wrap; // previous wrap state
- int m_last_modmode; // previous texture modulation
+ UINT32 m_last_wrap; // previous wrap state
+ int m_last_modmode; // previous texture modulation
void * m_hlsl_buf; // HLSL vertex data
shaders * m_shaders; // HLSL interface
@@ -175,4 +175,4 @@ private:
#endif // OSD_WINDOWS
-#endif // __WIN_DRAWD3D__ \ No newline at end of file
+#endif // __WIN_DRAWD3D__