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-rw-r--r--src/osd/modules/render/drawbgfx.h108
1 files changed, 0 insertions, 108 deletions
diff --git a/src/osd/modules/render/drawbgfx.h b/src/osd/modules/render/drawbgfx.h
deleted file mode 100644
index 86619eab718..00000000000
--- a/src/osd/modules/render/drawbgfx.h
+++ /dev/null
@@ -1,108 +0,0 @@
-#pragma once
-
-#ifndef __RENDER_BGFX__
-#define __RENDER_BGFX__
-
-#include <map>
-#include <vector>
-
-#include "binpacker.h"
-
-/* sdl_info is the information about SDL for the current screen */
-class renderer_bgfx : public osd_renderer
-{
-public:
- renderer_bgfx(osd_window *w)
- : osd_renderer(w, FLAG_NONE)
- , m_dimensions(0, 0)
- {
- }
-
- virtual int create() override;
- virtual int draw(const int update) override;
-#ifdef OSD_SDL
- virtual int xy_to_render_target(const int x, const int y, int *xt, int *yt) override;
-#else
- virtual void save() override { }
- virtual void record() override { }
- virtual void toggle_fsfx() override { }
-#endif
- virtual void destroy() override;
- virtual render_primitive_list *get_primitives() override
- {
- osd_dim wdim = window().get_size();
- window().target()->set_bounds(wdim.width(), wdim.height(), window().aspect());
- return &window().target()->get_primitives();
- }
-
-private:
- struct ScreenVertex
- {
- float m_x;
- float m_y;
- float m_z;
- UINT32 m_rgba;
- float m_u;
- float m_v;
-
- static void init()
- {
- ms_decl.begin()
- .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
- .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
- .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float)
- .end();
- }
-
- static bgfx::VertexDecl ms_decl;
- };
-
- void allocate_buffer(render_primitive *prim, UINT32 blend, bgfx::TransientVertexBuffer *buffer);
- enum buffer_status
- {
- BUFFER_PRE_FLUSH,
- BUFFER_FLUSH,
- BUFFER_EMPTY,
- BUFFER_DONE
- };
- buffer_status buffer_primitives(int view, bool atlas_valid, render_primitive** prim, bgfx::TransientVertexBuffer* buffer);
-
- void render_textured_quad(int view, render_primitive* prim, bgfx::TransientVertexBuffer* buffer);
-
- void put_packed_quad(render_primitive *prim, UINT32 hash, ScreenVertex* vertex);
- void put_polygon(const float* coords, UINT32 num_coords, float r, UINT32 rgba, ScreenVertex* vertex);
- void put_line(float x0, float y0, float x1, float y1, float r, UINT32 rgba, ScreenVertex* vertex, float fth = 1.0f);
-
- void set_bgfx_state(UINT32 blend);
-
- uint32_t u32Color(uint32_t r, uint32_t g, uint32_t b, uint32_t a);
-
- bool check_for_dirty_atlas();
- bool update_atlas();
- void process_atlas_packs(std::vector<std::vector<rectangle_packer::packed_rectangle>>& packed);
- const bgfx::Memory* mame_texture_data_to_bgfx_texture_data(UINT32 format, int width, int height, int rowpixels, const rgb_t *palette, void *base);
- UINT32 get_texture_hash(render_primitive *prim);
-
- bgfx::ProgramHandle loadProgram(bx::FileReaderI* _reader, const char* _vsName, const char* _fsName);
- bgfx::ProgramHandle loadProgram(const char* _vsName, const char* _fsName);
-
- bgfx::ProgramHandle m_progQuad;
- bgfx::ProgramHandle m_progQuadTexture;
- bgfx::UniformHandle m_s_texColor;
- bgfx::FrameBufferHandle fbh;
- bgfx::TextureHandle m_texture_cache;
-
- // Original display_mode
- osd_dim m_dimensions;
-
- std::map<UINT32, rectangle_packer::packed_rectangle> m_hash_to_entry;
- std::vector<rectangle_packer::packable_rectangle> m_texinfo;
- rectangle_packer m_packer;
-
- uint32_t m_white[16*16];
- enum : uint16_t { CACHE_SIZE = 1024 };
- enum : uint32_t { PACKABLE_SIZE = 128 };
- enum : UINT32 { WHITE_HASH = 0x87654321 };
-};
-
-#endif