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Diffstat (limited to 'src/osd/modules/render/drawbgfx.cpp')
-rw-r--r--src/osd/modules/render/drawbgfx.cpp50
1 files changed, 25 insertions, 25 deletions
diff --git a/src/osd/modules/render/drawbgfx.cpp b/src/osd/modules/render/drawbgfx.cpp
index e359de4624a..4198148d8cd 100644
--- a/src/osd/modules/render/drawbgfx.cpp
+++ b/src/osd/modules/render/drawbgfx.cpp
@@ -51,7 +51,7 @@
// MACROS
//============================================================
-#define GIBBERISH (0)
+#define GIBBERISH (0)
//============================================================
// INLINES
@@ -78,17 +78,17 @@ static void* sdlNativeWindowHandle(SDL_Window* _window)
return nullptr;
}
-# if BX_PLATFORM_LINUX || BX_PLATFORM_BSD
+# if BX_PLATFORM_LINUX || BX_PLATFORM_BSD
return (void*)wmi.info.x11.window;
-# elif BX_PLATFORM_OSX
+# elif BX_PLATFORM_OSX
return wmi.info.cocoa.window;
-# elif BX_PLATFORM_WINDOWS
+# elif BX_PLATFORM_WINDOWS
return wmi.info.win.window;
-# elif BX_PLATFORM_STEAMLINK
+# elif BX_PLATFORM_STEAMLINK
return wmi.info.vivante.window;
# elif BX_PLATFORM_EMSCRIPTEN
return nullptr;
-# endif // BX_PLATFORM_
+# endif // BX_PLATFORM_
}
#endif
@@ -130,15 +130,15 @@ int renderer_bgfx::create()
m_shaders = new shader_manager();
m_effects = new effect_manager(*m_shaders);
- if (window().m_index != 0)
- {
+ if (window().m_index != 0)
+ {
#ifdef OSD_WINDOWS
- m_framebuffer = m_targets->create_target("backbuffer", window().m_hwnd, m_width[window().m_index], m_height[window().m_index]);
+ m_framebuffer = m_targets->create_target("backbuffer", window().m_hwnd, m_width[window().m_index], m_height[window().m_index]);
#else
- m_framebuffer = m_targets->create_target("backbuffer", sdlNativeWindowHandle(window().sdl_window()), m_width[window().m_index], m_height[window().m_index]);
+ m_framebuffer = m_targets->create_target("backbuffer", sdlNativeWindowHandle(window().sdl_window()), m_width[window().m_index], m_height[window().m_index]);
#endif
- bgfx::touch(window().m_index);
- }
+ bgfx::touch(window().m_index);
+ }
// Create program from shaders.
m_gui_effect[0] = m_effects->effect("gui_opaque");
@@ -209,11 +209,11 @@ void renderer_bgfx::put_packed_quad(render_primitive *prim, UINT32 hash, ScreenV
float v0 = float(rect.y()) / float(CACHE_SIZE);
float u1 = u0 + float(rect.width()) / float(CACHE_SIZE);
float v1 = v0 + float(rect.height()) / float(CACHE_SIZE);
- u1 -= 0.5f / float(CACHE_SIZE);
- v1 -= 0.5f / float(CACHE_SIZE);
- u0 += 0.5f / float(CACHE_SIZE);
- v0 += 0.5f / float(CACHE_SIZE);
- UINT32 rgba = u32Color(prim->color.r * 255, prim->color.g * 255, prim->color.b * 255, prim->color.a * 255);
+ u1 -= 0.5f / float(CACHE_SIZE);
+ v1 -= 0.5f / float(CACHE_SIZE);
+ u0 += 0.5f / float(CACHE_SIZE);
+ v0 += 0.5f / float(CACHE_SIZE);
+ UINT32 rgba = u32Color(prim->color.r * 255, prim->color.g * 255, prim->color.b * 255, prim->color.a * 255);
float x[4] = { prim->bounds.x0, prim->bounds.x1, prim->bounds.x0, prim->bounds.x1 };
float y[4] = { prim->bounds.y0, prim->bounds.y0, prim->bounds.y1, prim->bounds.y1 };
@@ -781,11 +781,11 @@ int renderer_bgfx::draw(int update)
}
}
- if (index != 0)
- {
- bgfx::setViewFrameBuffer(index, m_framebuffer->target());
- }
- bgfx::setViewSeq(index, true);
+ if (index != 0)
+ {
+ bgfx::setViewFrameBuffer(index, m_framebuffer->target());
+ }
+ bgfx::setViewSeq(index, true);
bgfx::setViewRect(index, 0, 0, m_width[index], m_height[index]);
// Setup view transform.
@@ -1020,8 +1020,8 @@ bool renderer_bgfx::check_for_dirty_atlas()
const UINT32 hash = get_texture_hash(prim);
// If this texture is packable and not currently in the atlas, prepare the texture for putting in the atlas
if ((hash != 0 && m_hash_to_entry[hash].hash() == 0 && acquired_infos[hash].hash() == 0)
- || (hash != 0 && m_hash_to_entry[hash].hash() != hash && acquired_infos[hash].hash() == 0))
- { // Create create the texture and mark the atlas dirty
+ || (hash != 0 && m_hash_to_entry[hash].hash() != hash && acquired_infos[hash].hash() == 0))
+ { // Create create the texture and mark the atlas dirty
atlas_dirty = true;
m_texinfo.push_back(rectangle_packer::packable_rectangle(hash, prim->flags & PRIMFLAG_TEXFORMAT_MASK,
@@ -1096,4 +1096,4 @@ void renderer_bgfx::allocate_buffer(render_primitive *prim, UINT32 blend, bgfx::
slider_state* renderer_bgfx::get_slider_list()
{
return nullptr;
-} \ No newline at end of file
+}