diff options
Diffstat (limited to 'src/osd/modules/render/d3d/d3dhlsl.cpp')
-rw-r--r-- | src/osd/modules/render/d3d/d3dhlsl.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/osd/modules/render/d3d/d3dhlsl.cpp b/src/osd/modules/render/d3d/d3dhlsl.cpp index af3c79044f8..a2ff4c277e4 100644 --- a/src/osd/modules/render/d3d/d3dhlsl.cpp +++ b/src/osd/modules/render/d3d/d3dhlsl.cpp @@ -691,6 +691,7 @@ void shaders::init(d3d_base *d3dintf, running_machine *machine, renderer_d3d9 *r options->scanline_alpha = winoptions.screen_scanline_amount(); options->scanline_scale = winoptions.screen_scanline_scale(); options->scanline_height = winoptions.screen_scanline_height(); + options->scanline_variation = winoptions.screen_scanline_variation(); options->scanline_bright_scale = winoptions.screen_scanline_bright_scale(); options->scanline_bright_offset = winoptions.screen_scanline_bright_offset(); options->scanline_jitter = winoptions.screen_scanline_jitter(); @@ -987,6 +988,7 @@ int shaders::create_resources(bool reset) post_effect->add_uniform("ScanlineAlpha", uniform::UT_FLOAT, uniform::CU_POST_SCANLINE_ALPHA); post_effect->add_uniform("ScanlineScale", uniform::UT_FLOAT, uniform::CU_POST_SCANLINE_SCALE); post_effect->add_uniform("ScanlineHeight", uniform::UT_FLOAT, uniform::CU_POST_SCANLINE_HEIGHT); + post_effect->add_uniform("ScanlineVariation", uniform::UT_FLOAT, uniform::CU_POST_SCANLINE_VARIATION); post_effect->add_uniform("ScanlineBrightScale", uniform::UT_FLOAT, uniform::CU_POST_SCANLINE_BRIGHT_SCALE); post_effect->add_uniform("ScanlineBrightOffset", uniform::UT_FLOAT, uniform::CU_POST_SCANLINE_BRIGHT_OFFSET); post_effect->add_uniform("Power", uniform::UT_VEC3, uniform::CU_POST_POWER); @@ -2271,6 +2273,7 @@ enum slider_option SLIDER_SCANLINE_ALPHA, SLIDER_SCANLINE_SCALE, SLIDER_SCANLINE_HEIGHT, + SLIDER_SCANLINE_VARIATION, SLIDER_SCANLINE_BRIGHT_SCALE, SLIDER_SCANLINE_BRIGHT_OFFSET, SLIDER_SCANLINE_JITTER, @@ -2347,6 +2350,7 @@ slider_desc shaders::s_sliders[] = { "Scanline Darkness", 0, 0, 100, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_LCD_OR_RASTER, SLIDER_SCANLINE_ALPHA, 0.01f, "%1.2f", {} }, { "Scanline Screen Scale", 0, 100, 400, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_LCD_OR_RASTER, SLIDER_SCANLINE_SCALE, 0.01f, "%1.2f", {} }, { "Scanline Height", 0, 100, 400, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_LCD_OR_RASTER, SLIDER_SCANLINE_HEIGHT, 0.01f, "%1.2f", {} }, + { "Scanline Height Variation", 0, 100, 400, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_LCD_OR_RASTER, SLIDER_SCANLINE_VARIATION, 0.01f, "%1.2f", {} }, { "Scanline Brightness", 0, 100, 200, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_LCD_OR_RASTER, SLIDER_SCANLINE_BRIGHT_SCALE, 0.01f, "%1.2f", {} }, { "Scanline Brightness Overdrive", 0, 0, 100, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_LCD_OR_RASTER, SLIDER_SCANLINE_BRIGHT_OFFSET, 0.01f, "%1.2f", {} }, { "Scanline Jitter", 0, 0, 100, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_LCD_OR_RASTER, SLIDER_SCANLINE_JITTER, 0.01f, "%1.2f", {} }, @@ -2421,6 +2425,7 @@ void *shaders::get_slider_option(int id, int index) case SLIDER_SCANLINE_ALPHA: return &(options->scanline_alpha); case SLIDER_SCANLINE_SCALE: return &(options->scanline_scale); case SLIDER_SCANLINE_HEIGHT: return &(options->scanline_height); + case SLIDER_SCANLINE_VARIATION: return &(options->scanline_variation); case SLIDER_SCANLINE_BRIGHT_SCALE: return &(options->scanline_bright_scale); case SLIDER_SCANLINE_BRIGHT_OFFSET: return &(options->scanline_bright_offset); case SLIDER_SCANLINE_JITTER: return &(options->scanline_jitter); @@ -2829,6 +2834,9 @@ void uniform::update() case CU_POST_SCANLINE_HEIGHT: m_shader->set_float("ScanlineHeight", options->scanline_height); break; + case CU_POST_SCANLINE_VARIATION: + m_shader->set_float("ScanlineVariation", options->scanline_variation); + break; case CU_POST_SCANLINE_BRIGHT_SCALE: m_shader->set_float("ScanlineBrightScale", options->scanline_bright_scale); break; |