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Diffstat (limited to 'src/osd/modules/render/d3d/d3dhlsl.cpp')
-rw-r--r--src/osd/modules/render/d3d/d3dhlsl.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/osd/modules/render/d3d/d3dhlsl.cpp b/src/osd/modules/render/d3d/d3dhlsl.cpp
index c41ab4f083f..17861ef3ce1 100644
--- a/src/osd/modules/render/d3d/d3dhlsl.cpp
+++ b/src/osd/modules/render/d3d/d3dhlsl.cpp
@@ -1097,20 +1097,20 @@ int shaders::phosphor_pass(d3d_render_target *rt, int source_index, poly_info *p
curr_effect = phosphor_effect;
curr_effect->update_uniforms();
curr_effect->set_texture("Diffuse", rt->target_texture[next_index]);
- curr_effect->set_texture("LastPass", rt->cache_texture);
+ curr_effect->set_texture("LastPass", rt->cache_texture[rt->cache_index]);
curr_effect->set_bool("Passthrough", false);
curr_effect->set_float("DeltaTime", delta_time());
- next_index = rt->next_index(next_index);
- blit(rt->target_surface[next_index], false, D3DPT_TRIANGLELIST, 0, 2);
+ rt->next_cache_index();
+ blit(rt->cache_surface[rt->cache_index], false, D3DPT_TRIANGLELIST, 0, 2);
- // Pass along our phosphor'd screen
+ // copy cached texture to target texture
curr_effect->update_uniforms();
- curr_effect->set_texture("Diffuse", rt->target_texture[next_index]);
- curr_effect->set_texture("LastPass", rt->target_texture[next_index]);
+ curr_effect->set_texture("Diffuse", rt->cache_texture[rt->cache_index]);
+ curr_effect->set_texture("LastPass", rt->cache_texture[rt->cache_index]);
curr_effect->set_bool("Passthrough", true);
- blit(rt->cache_surface, false, D3DPT_TRIANGLELIST, 0, 2);
+ blit(rt->target_surface[next_index], false, D3DPT_TRIANGLELIST, 0, 2);
return next_index;
}
@@ -1129,20 +1129,20 @@ int shaders::ghosting_pass(d3d_render_target *rt, int source_index, poly_info *p
curr_effect = ghosting_effect;
curr_effect->update_uniforms();
curr_effect->set_texture("Diffuse", rt->target_texture[next_index]);
- curr_effect->set_texture("LastPass", rt->cache_texture);
+ curr_effect->set_texture("LastPass", rt->cache_texture[rt->cache_index]);
curr_effect->set_bool("Passthrough", false);
curr_effect->set_float("DeltaTime", delta_time());
- next_index = rt->next_index(next_index);
- blit(rt->target_surface[next_index], false, D3DPT_TRIANGLELIST, 0, 2);
+ rt->next_cache_index();
+ blit(rt->cache_surface[rt->cache_index], false, D3DPT_TRIANGLELIST, 0, 2);
- // Pass along our ghost'd screen
+ // copy cached texture to target texture
curr_effect->update_uniforms();
- curr_effect->set_texture("Diffuse", rt->target_texture[next_index]);
- curr_effect->set_texture("LastPass", rt->target_texture[next_index]);
+ curr_effect->set_texture("Diffuse", rt->cache_texture[rt->cache_index]);
+ curr_effect->set_texture("LastPass", rt->cache_texture[rt->cache_index]);
curr_effect->set_bool("Passthrough", true);
- blit(rt->cache_surface, false, D3DPT_TRIANGLELIST, 0, 2);
+ blit(rt->target_surface[next_index], false, D3DPT_TRIANGLELIST, 0, 2);
return next_index;
}