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Diffstat (limited to 'src/osd/modules/render/bgfx/uniformreader.cpp')
-rw-r--r--src/osd/modules/render/bgfx/uniformreader.cpp58
1 files changed, 29 insertions, 29 deletions
diff --git a/src/osd/modules/render/bgfx/uniformreader.cpp b/src/osd/modules/render/bgfx/uniformreader.cpp
index 863c20e6e4f..141bc657121 100644
--- a/src/osd/modules/render/bgfx/uniformreader.cpp
+++ b/src/osd/modules/render/bgfx/uniformreader.cpp
@@ -10,44 +10,44 @@
#include "uniform.h"
const uniform_reader::string_to_enum uniform_reader::TYPE_NAMES[uniform_reader::TYPE_COUNT] = {
- { "int", bgfx::UniformType::Int1 },
- { "vec4", bgfx::UniformType::Vec4 },
- { "mat3", bgfx::UniformType::Mat3 },
- { "mat4", bgfx::UniformType::Mat4 },
- { "camera", bgfx::UniformType::Mat4 }
+ { "int", bgfx::UniformType::Int1 },
+ { "vec4", bgfx::UniformType::Vec4 },
+ { "mat3", bgfx::UniformType::Mat3 },
+ { "mat4", bgfx::UniformType::Mat4 },
+ { "camera", bgfx::UniformType::Mat4 }
};
bgfx_uniform* uniform_reader::read_from_value(const Value& value)
{
- assert(value.HasMember("name"));
- assert(value["name"].IsString());
- const char* name = value["name"].GetString();
+ assert(value.HasMember("name"));
+ assert(value["name"].IsString());
+ const char* name = value["name"].GetString();
- assert(value.HasMember("type"));
- bgfx::UniformType::Enum type = bgfx::UniformType::Enum(get_enum_from_value(value, "type", bgfx::UniformType::Vec4, TYPE_NAMES, TYPE_COUNT));
- const size_t type_size = bgfx_uniform::get_size_for_type(type);
+ assert(value.HasMember("type"));
+ bgfx::UniformType::Enum type = bgfx::UniformType::Enum(get_enum_from_value(value, "type", bgfx::UniformType::Vec4, TYPE_NAMES, TYPE_COUNT));
+ const size_t type_size = bgfx_uniform::get_size_for_type(type);
- assert(value.HasMember("values"));
- assert(value["values"].IsArray());
- const Value& value_array = value["values"];
- const size_t array_size = value_array.Size() * sizeof(float);
+ assert(value.HasMember("values"));
+ assert(value["values"].IsArray());
+ const Value& value_array = value["values"];
+ const size_t array_size = value_array.Size() * sizeof(float);
- const size_t alloc_size = (type_size > array_size) ? type_size : array_size;
- float* data = reinterpret_cast<float*>(new char[alloc_size]);
+ const size_t alloc_size = (type_size > array_size) ? type_size : array_size;
+ float* data = reinterpret_cast<float*>(new char[alloc_size]);
- unsigned int index = 0;
- for (; index < type_size / 4 && index < value_array.Size(); index++)
- {
- data[index] = (float)value_array[index].GetDouble();
- }
+ unsigned int index = 0;
+ for (; index < type_size / 4 && index < value_array.Size(); index++)
+ {
+ data[index] = (float)value_array[index].GetDouble();
+ }
- for (; index < type_size / 4; index++) {
- data[index] = 0.0f;
- }
+ for (; index < type_size / 4; index++) {
+ data[index] = 0.0f;
+ }
- bgfx_uniform* uniform = new bgfx_uniform(name, type);
- uniform->set((void*)data, type_size);
- delete [] data;
+ bgfx_uniform* uniform = new bgfx_uniform(name, type);
+ uniform->set((void*)data, type_size);
+ delete [] data;
- return uniform;
+ return uniform;
}