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Diffstat (limited to 'src/osd/modules/render/bgfx/texture.cpp')
-rw-r--r--src/osd/modules/render/bgfx/texture.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/osd/modules/render/bgfx/texture.cpp b/src/osd/modules/render/bgfx/texture.cpp
index 31032cab0c6..bd69e18e424 100644
--- a/src/osd/modules/render/bgfx/texture.cpp
+++ b/src/osd/modules/render/bgfx/texture.cpp
@@ -10,7 +10,7 @@
#include "texture.h"
-bgfx_texture::bgfx_texture(std::string name, bgfx::TextureFormat::Enum format, uint32_t width, uint32_t height, uint32_t flags, void* data)
+bgfx_texture::bgfx_texture(std::string name, bgfx::TextureFormat::Enum format, uint16_t width, uint16_t height, uint32_t flags, void* data)
: m_name(name)
, m_format(format)
, m_width(width)
@@ -20,19 +20,19 @@ bgfx_texture::bgfx_texture(std::string name, bgfx::TextureFormat::Enum format, u
bgfx::calcTextureSize(info, width, height, 1, false, 1, format);
if (data != nullptr)
{
- m_handle = bgfx::createTexture2D(width, height, 1, format, flags, bgfx::copy(data, info.storageSize));
+ m_texture = bgfx::createTexture2D(width, height, 1, format, flags, bgfx::copy(data, info.storageSize));
}
else
{
- m_handle = bgfx::createTexture2D(width, height, 1, format, flags);
+ m_texture = bgfx::createTexture2D(width, height, 1, format, flags);
const bgfx::Memory* memory = bgfx::alloc(info.storageSize);
memset(memory->data, 0, info.storageSize);
- bgfx::updateTexture2D(m_handle, 0, 0, 0, width, height, memory, info.storageSize / height);
+ bgfx::updateTexture2D(m_texture, 0, 0, 0, width, height, memory, info.storageSize / height);
}
}
-bgfx_texture::bgfx_texture(std::string name, bgfx::TextureFormat::Enum format, uint32_t width, uint32_t height, const bgfx::Memory* data, uint32_t flags)
+bgfx_texture::bgfx_texture(std::string name, bgfx::TextureFormat::Enum format, uint16_t width, uint16_t height, const bgfx::Memory* data, uint32_t flags)
: m_name(name)
, m_format(format)
, m_width(width)
@@ -40,10 +40,10 @@ bgfx_texture::bgfx_texture(std::string name, bgfx::TextureFormat::Enum format, u
{
bgfx::TextureInfo info;
bgfx::calcTextureSize(info, width, height, 1, false, 1, format);
- m_handle = bgfx::createTexture2D(width, height, 1, format, flags, data);
+ m_texture = bgfx::createTexture2D(width, height, 1, format, flags, data);
}
bgfx_texture::~bgfx_texture()
{
- bgfx::destroyTexture(m_handle);
+ bgfx::destroyTexture(m_texture);
}