diff options
Diffstat (limited to 'src/osd/modules/render/bgfx/shaders/chains/misc/fs_lut.sc')
-rw-r--r-- | src/osd/modules/render/bgfx/shaders/chains/misc/fs_lut.sc | 13 |
1 files changed, 6 insertions, 7 deletions
diff --git a/src/osd/modules/render/bgfx/shaders/chains/misc/fs_lut.sc b/src/osd/modules/render/bgfx/shaders/chains/misc/fs_lut.sc index 2c8cffab7e1..6b00e4a1934 100644 --- a/src/osd/modules/render/bgfx/shaders/chains/misc/fs_lut.sc +++ b/src/osd/modules/render/bgfx/shaders/chains/misc/fs_lut.sc @@ -5,9 +5,9 @@ $input v_color0, v_texcoord0 #include "common.sh" -#define LUT_TEXTURE_WIDTH 4096.0f -#define LUT_SIZE 64.0f -#define LUT_SCALE vec2(1.0f / LUT_TEXTURE_WIDTH, 1.0f / LUT_SIZE) +// Autos +uniform vec4 u_tex_size1; +uniform vec4 u_inv_tex_size1; SAMPLER2D(s_tex, 0); SAMPLER2D(s_3dlut, 1); @@ -17,13 +17,12 @@ void main() vec4 bp = texture2D(s_tex, v_texcoord0); vec3 color = bp.rgb; // NOTE: Do not change the order of parameters here. - vec3 lutcoord = vec3(color.rg * ((LUT_SIZE - 1.0f) + 0.5f) * - LUT_SCALE, (LUT_SIZE - 1.0f) * color.b); + vec3 lutcoord = vec3(color.rg * ((u_tex_size1.y - 1.0) + 0.5) * u_inv_tex_size1.xy, (u_tex_size1.y - 1.0) * color.b); float shift = floor(lutcoord.z); - lutcoord.x += shift * LUT_SCALE.y; + lutcoord.x += shift * u_inv_tex_size1.y; color.rgb = mix(texture2D(s_3dlut, lutcoord.xy).rgb, - texture2D(s_3dlut, vec2(lutcoord.x + LUT_SCALE.y, + texture2D(s_3dlut, vec2(lutcoord.x + u_inv_tex_size1.y, lutcoord.y)).rgb, lutcoord.z - shift); gl_FragColor = vec4(color, bp.a) * v_color0; } |