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Diffstat (limited to 'src/osd/modules/render/bgfx/fs_deconverge.sc')
-rw-r--r--src/osd/modules/render/bgfx/fs_deconverge.sc11
1 files changed, 5 insertions, 6 deletions
diff --git a/src/osd/modules/render/bgfx/fs_deconverge.sc b/src/osd/modules/render/bgfx/fs_deconverge.sc
index 343896cec2c..409896ce40a 100644
--- a/src/osd/modules/render/bgfx/fs_deconverge.sc
+++ b/src/osd/modules/render/bgfx/fs_deconverge.sc
@@ -6,16 +6,15 @@ $input v_color0, v_texcoord0, v_texcoord1, v_texcoord2
// Deconvergence Effect
//-----------------------------------------------------------------------------
-// NB: intentionally wasteful of uniforms in order for easier slider utilization
-
#include "../../../../../3rdparty/bgfx/examples/common/common.sh"
-SAMPLER2D(DiffuseSampler, 0);
+// Samplers
+SAMPLER2D(s_tex, 0);
void main()
{
- float r = texture2D(DiffuseSampler, v_texcoord0).r;
- float g = texture2D(DiffuseSampler, v_texcoord1).g;
- float b = texture2D(DiffuseSampler, v_texcoord2).b;
+ float r = texture2D(s_tex, v_texcoord0).r;
+ float g = texture2D(s_tex, v_texcoord1).g;
+ float b = texture2D(s_tex, v_texcoord2).b;
gl_FragColor = vec4(r, g, b, 1.0) * v_color0;
}