diff options
Diffstat (limited to 'src/osd/modules/render/bgfx/fs_deconverge.sc')
-rw-r--r-- | src/osd/modules/render/bgfx/fs_deconverge.sc | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/src/osd/modules/render/bgfx/fs_deconverge.sc b/src/osd/modules/render/bgfx/fs_deconverge.sc index 343896cec2c..409896ce40a 100644 --- a/src/osd/modules/render/bgfx/fs_deconverge.sc +++ b/src/osd/modules/render/bgfx/fs_deconverge.sc @@ -6,16 +6,15 @@ $input v_color0, v_texcoord0, v_texcoord1, v_texcoord2 // Deconvergence Effect //----------------------------------------------------------------------------- -// NB: intentionally wasteful of uniforms in order for easier slider utilization - #include "../../../../../3rdparty/bgfx/examples/common/common.sh" -SAMPLER2D(DiffuseSampler, 0); +// Samplers +SAMPLER2D(s_tex, 0); void main() { - float r = texture2D(DiffuseSampler, v_texcoord0).r; - float g = texture2D(DiffuseSampler, v_texcoord1).g; - float b = texture2D(DiffuseSampler, v_texcoord2).b; + float r = texture2D(s_tex, v_texcoord0).r; + float g = texture2D(s_tex, v_texcoord1).g; + float b = texture2D(s_tex, v_texcoord2).b; gl_FragColor = vec4(r, g, b, 1.0) * v_color0; } |