diff options
Diffstat (limited to 'src/osd/modules/lib')
-rw-r--r-- | src/osd/modules/lib/osdobj_common.cpp | 2 | ||||
-rw-r--r-- | src/osd/modules/lib/osdobj_common.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/osd/modules/lib/osdobj_common.cpp b/src/osd/modules/lib/osdobj_common.cpp index 704ee399819..5e3846a2b68 100644 --- a/src/osd/modules/lib/osdobj_common.cpp +++ b/src/osd/modules/lib/osdobj_common.cpp @@ -100,7 +100,7 @@ const options_entry osd_options::s_option_entries[] = { OSDOPTION_GL_VBO, "1", OPTION_BOOLEAN, "enable OpenGL VBO, if available (default on)" }, { OSDOPTION_GL_PBO, "1", OPTION_BOOLEAN, "enable OpenGL PBO, if available (default on)" }, { OSDOPTION_GL_GLSL, "0", OPTION_BOOLEAN, "enable OpenGL GLSL, if available (default off)" }, - { OSDOPTION_GLSL_FILTER, "1", OPTION_STRING, "enable OpenGL GLSL filtering instead of FF filtering 0-plain, 1-bilinear (default)" }, + { OSDOPTION_GLSL_FILTER, "1", OPTION_STRING, "enable OpenGL GLSL filtering instead of FF filtering 0-plain, 1-bilinear (default), 2-bicubic" }, { OSDOPTION_SHADER_MAME "0", OSDOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader set mame bitmap 0" }, { OSDOPTION_SHADER_MAME "1", OSDOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader set mame bitmap 1" }, { OSDOPTION_SHADER_MAME "2", OSDOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader set mame bitmap 2" }, diff --git a/src/osd/modules/lib/osdobj_common.h b/src/osd/modules/lib/osdobj_common.h index f3f1c746337..99acfb045f6 100644 --- a/src/osd/modules/lib/osdobj_common.h +++ b/src/osd/modules/lib/osdobj_common.h @@ -144,7 +144,7 @@ public: bool gl_vbo() const { return bool_value(OSDOPTION_GL_VBO); } bool gl_pbo() const { return bool_value(OSDOPTION_GL_PBO); } bool gl_glsl() const { return bool_value(OSDOPTION_GL_GLSL); } - bool glsl_filter() const { return bool_value(OSDOPTION_GLSL_FILTER); } + int glsl_filter() const { return int_value(OSDOPTION_GLSL_FILTER); } const char *shader_mame(int index) const { return value(string_format("%s%d", OSDOPTION_SHADER_MAME, index).c_str()); } const char *shader_screen(int index) const { return value(string_format("%s%d", OSDOPTION_SHADER_SCREEN, index).c_str()); } |