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-rw-r--r--src/osd/modules/lib/osdobj_common.cpp2
-rw-r--r--src/osd/modules/lib/osdobj_common.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/osd/modules/lib/osdobj_common.cpp b/src/osd/modules/lib/osdobj_common.cpp
index 704ee399819..5e3846a2b68 100644
--- a/src/osd/modules/lib/osdobj_common.cpp
+++ b/src/osd/modules/lib/osdobj_common.cpp
@@ -100,7 +100,7 @@ const options_entry osd_options::s_option_entries[] =
{ OSDOPTION_GL_VBO, "1", OPTION_BOOLEAN, "enable OpenGL VBO, if available (default on)" },
{ OSDOPTION_GL_PBO, "1", OPTION_BOOLEAN, "enable OpenGL PBO, if available (default on)" },
{ OSDOPTION_GL_GLSL, "0", OPTION_BOOLEAN, "enable OpenGL GLSL, if available (default off)" },
- { OSDOPTION_GLSL_FILTER, "1", OPTION_STRING, "enable OpenGL GLSL filtering instead of FF filtering 0-plain, 1-bilinear (default)" },
+ { OSDOPTION_GLSL_FILTER, "1", OPTION_STRING, "enable OpenGL GLSL filtering instead of FF filtering 0-plain, 1-bilinear (default), 2-bicubic" },
{ OSDOPTION_SHADER_MAME "0", OSDOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader set mame bitmap 0" },
{ OSDOPTION_SHADER_MAME "1", OSDOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader set mame bitmap 1" },
{ OSDOPTION_SHADER_MAME "2", OSDOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader set mame bitmap 2" },
diff --git a/src/osd/modules/lib/osdobj_common.h b/src/osd/modules/lib/osdobj_common.h
index f3f1c746337..99acfb045f6 100644
--- a/src/osd/modules/lib/osdobj_common.h
+++ b/src/osd/modules/lib/osdobj_common.h
@@ -144,7 +144,7 @@ public:
bool gl_vbo() const { return bool_value(OSDOPTION_GL_VBO); }
bool gl_pbo() const { return bool_value(OSDOPTION_GL_PBO); }
bool gl_glsl() const { return bool_value(OSDOPTION_GL_GLSL); }
- bool glsl_filter() const { return bool_value(OSDOPTION_GLSL_FILTER); }
+ int glsl_filter() const { return int_value(OSDOPTION_GLSL_FILTER); }
const char *shader_mame(int index) const { return value(string_format("%s%d", OSDOPTION_SHADER_MAME, index).c_str()); }
const char *shader_screen(int index) const { return value(string_format("%s%d", OSDOPTION_SHADER_SCREEN, index).c_str()); }