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Diffstat (limited to 'src/mess/machine/esqpanel.c')
-rw-r--r--src/mess/machine/esqpanel.c40
1 files changed, 20 insertions, 20 deletions
diff --git a/src/mess/machine/esqpanel.c b/src/mess/machine/esqpanel.c
index 1b5aed11684..44dcc3bfefd 100644
--- a/src/mess/machine/esqpanel.c
+++ b/src/mess/machine/esqpanel.c
@@ -93,33 +93,33 @@ void esqpanel_device::rcv_complete() // Rx completed receiving byte
}
m_bCalibSecondByte = false;
}
- else if (m_bButtonLightSecondByte)
+ else if (m_bButtonLightSecondByte)
{
// Lights on the Buttons, on the VFX-SD:
- // Number Button
- // 0 1-6
- // 1 8
- // 2 6
- // 3 4
- // 4 2
- // 5 Compare
- // 6 1
- // 7 Presets
- // 8 7-12
- // 9 9
- // a 7
- // b 5
- // c 3
- // d Sounds
- // e 0
- // f Cart
-// int lightNumber = data & 0x3f;
+ // Number Button
+ // 0 1-6
+ // 1 8
+ // 2 6
+ // 3 4
+ // 4 2
+ // 5 Compare
+ // 6 1
+ // 7 Presets
+ // 8 7-12
+ // 9 9
+ // a 7
+ // b 5
+ // c 3
+ // d Sounds
+ // e 0
+ // f Cart
+// int lightNumber = data & 0x3f;
// Light states:
// 0 = Off
// 2 = On
// 3 = Blinking
-// int lightState = (data & 0xc0) >> 6;
+// int lightState = (data & 0xc0) >> 6;
// TODO: do something with the button information!
// printf("Setting light %d to %s\n", lightNumber, lightState == 3 ? "Blink" : lightState == 2 ? "On" : "Off");