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Diffstat (limited to 'src/mess/drivers/pce.c')
-rw-r--r--src/mess/drivers/pce.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/mess/drivers/pce.c b/src/mess/drivers/pce.c
index 62094975dff..9153ec14c0b 100644
--- a/src/mess/drivers/pce.c
+++ b/src/mess/drivers/pce.c
@@ -69,7 +69,7 @@ Super System Card:
/* todo: alternate forms of input (multitap, mouse, etc.) */
static INPUT_PORTS_START( pce )
- PORT_START("JOY_P1")
+ PORT_START("JOY_P.0")
/* II is left of I on the original pad so we map them in reverse order */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("P1 Button I") PORT_PLAYER(1) PORT_CONDITION("JOY_TYPE", 0x0003, EQUALS, 0x0000)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("P1 Button II") PORT_PLAYER(1) PORT_CONDITION("JOY_TYPE", 0x0003, EQUALS, 0x0000)
@@ -80,7 +80,7 @@ static INPUT_PORTS_START( pce )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_CONDITION("JOY_TYPE", 0x0003, EQUALS, 0x0000)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_CONDITION("JOY_TYPE", 0x0003, EQUALS, 0x0000)
- PORT_START("JOY_P2")
+ PORT_START("JOY_P.1")
/* II is left of I on the original pad so we map them in reverse order */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("P2 Button I") PORT_PLAYER(2) PORT_CONDITION("JOY_TYPE", 0x000c, EQUALS, 0x0000)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("P2 Button II") PORT_PLAYER(2) PORT_CONDITION("JOY_TYPE", 0x000c, EQUALS, 0x0000)
@@ -91,7 +91,7 @@ static INPUT_PORTS_START( pce )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_CONDITION("JOY_TYPE", 0x000c, EQUALS, 0x0000)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_CONDITION("JOY_TYPE", 0x000c, EQUALS, 0x0000)
- PORT_START("JOY_P3")
+ PORT_START("JOY_P.2")
/* II is left of I on the original pad so we map them in reverse order */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("P3 Button I") PORT_PLAYER(3) PORT_CONDITION("JOY_TYPE", 0x0030, EQUALS, 0x0000)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("P3 Button II") PORT_PLAYER(3) PORT_CONDITION("JOY_TYPE", 0x0030, EQUALS, 0x0000)
@@ -102,7 +102,7 @@ static INPUT_PORTS_START( pce )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(3) PORT_CONDITION("JOY_TYPE", 0x0030, EQUALS, 0x0000)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(3) PORT_CONDITION("JOY_TYPE", 0x0030, EQUALS, 0x0000)
- PORT_START("JOY_P4")
+ PORT_START("JOY_P.3")
/* II is left of I on the original pad so we map them in reverse order */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("P4 Button I") PORT_PLAYER(4) PORT_CONDITION("JOY_TYPE", 0x00c0, EQUALS, 0x0000)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("P4 Button II") PORT_PLAYER(4) PORT_CONDITION("JOY_TYPE", 0x00c0, EQUALS, 0x0000)
@@ -113,7 +113,7 @@ static INPUT_PORTS_START( pce )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(4) PORT_CONDITION("JOY_TYPE", 0x00c0, EQUALS, 0x0000)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(4) PORT_CONDITION("JOY_TYPE", 0x00c0, EQUALS, 0x0000)
- PORT_START("JOY_P5")
+ PORT_START("JOY_P.4")
/* II is left of I on the original pad so we map them in reverse order */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("P5 Button I") PORT_PLAYER(5) PORT_CONDITION("JOY_TYPE", 0x0300, EQUALS, 0x0000)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("P5 Button II") PORT_PLAYER(5) PORT_CONDITION("JOY_TYPE", 0x0300, EQUALS, 0x0000)
@@ -124,7 +124,7 @@ static INPUT_PORTS_START( pce )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(5) PORT_CONDITION("JOY_TYPE", 0x0300, EQUALS, 0x0000)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(5) PORT_CONDITION("JOY_TYPE", 0x0300, EQUALS, 0x0000)
- PORT_START("JOY6B_P1")
+ PORT_START("JOY6B_P.0")
/* II is left of I on the original pad so we map them in reverse order */
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("P1 Button I") PORT_PLAYER(1) PORT_CONDITION("JOY_TYPE", 0x0003, EQUALS, 0x0002)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("P1 Button II") PORT_PLAYER(1) PORT_CONDITION("JOY_TYPE", 0x0003, EQUALS, 0x0002)
@@ -140,7 +140,7 @@ static INPUT_PORTS_START( pce )
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_NAME("P1 Button VI") PORT_PLAYER(1) PORT_CONDITION("JOY_TYPE", 0x0003, EQUALS, 0x0002)
PORT_BIT( 0xf000, IP_ACTIVE_HIGH,IPT_UNUSED ) //6-button pad header
- PORT_START("JOY6B_P2") /* Player 2 controls */
+ PORT_START("JOY6B_P.1") /* Player 2 controls */
/* II is left of I on the original pad so we map them in reverse order */
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("P2 Button I") PORT_PLAYER(2) PORT_CONDITION("JOY_TYPE", 0x000c, EQUALS, 0x0008)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("P2 Button II") PORT_PLAYER(2) PORT_CONDITION("JOY_TYPE", 0x000c, EQUALS, 0x0008)
@@ -156,7 +156,7 @@ static INPUT_PORTS_START( pce )
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_NAME("P2 Button VI") PORT_PLAYER(2) PORT_CONDITION("JOY_TYPE", 0x000c, EQUALS, 0x0008)
PORT_BIT( 0xf000, IP_ACTIVE_HIGH,IPT_UNUSED ) //6-button pad header
- PORT_START("JOY6B_P3") /* Player 3 controls */
+ PORT_START("JOY6B_P.2") /* Player 3 controls */
/* II is left of I on the original pad so we map them in reverse order */
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("P3 Button I") PORT_PLAYER(3) PORT_CONDITION("JOY_TYPE", 0x0030, EQUALS, 0x0020)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("P3 Button II") PORT_PLAYER(3) PORT_CONDITION("JOY_TYPE", 0x0030, EQUALS, 0x0020)
@@ -172,7 +172,7 @@ static INPUT_PORTS_START( pce )
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_NAME("P3 Button VI") PORT_PLAYER(3) PORT_CONDITION("JOY_TYPE", 0x0030, EQUALS, 0x0020)
PORT_BIT( 0xf000, IP_ACTIVE_HIGH,IPT_UNUSED ) //6-button pad header
- PORT_START("JOY6B_P4") /* Player 4 controls */
+ PORT_START("JOY6B_P.3") /* Player 4 controls */
/* II is left of I on the original pad so we map them in reverse order */
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("P4 Button I") PORT_PLAYER(4) PORT_CONDITION("JOY_TYPE", 0x00c0, EQUALS, 0x0080)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("P4 Button II") PORT_PLAYER(4) PORT_CONDITION("JOY_TYPE", 0x00c0, EQUALS, 0x0080)
@@ -188,7 +188,7 @@ static INPUT_PORTS_START( pce )
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_NAME("P3 Button VI") PORT_PLAYER(4) PORT_CONDITION("JOY_TYPE", 0x00c0, EQUALS, 0x0080)
PORT_BIT( 0xf000, IP_ACTIVE_HIGH,IPT_UNUSED ) //6-button pad header
- PORT_START("JOY6B_P5") /* Player 5 controls */
+ PORT_START("JOY6B_P.4") /* Player 5 controls */
/* II is left of I on the original pad so we map them in reverse order */
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("P5 Button I") PORT_PLAYER(5) PORT_CONDITION("JOY_TYPE", 0x0300, EQUALS, 0x0200)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("P5 Button II") PORT_PLAYER(5) PORT_CONDITION("JOY_TYPE", 0x0300, EQUALS, 0x0200)