diff options
Diffstat (limited to 'src/mess/drivers/odyssey2.c')
-rw-r--r-- | src/mess/drivers/odyssey2.c | 67 |
1 files changed, 33 insertions, 34 deletions
diff --git a/src/mess/drivers/odyssey2.c b/src/mess/drivers/odyssey2.c index 92c49a0ce6e..23cf3393033 100644 --- a/src/mess/drivers/odyssey2.c +++ b/src/mess/drivers/odyssey2.c @@ -246,24 +246,24 @@ INPUT_PORTS_END const UINT8 odyssey2_colors[] = { /* Background,Grid Dim */ - 0x00,0x00,0x00, /* Black */ // i r g b - 0x1A,0x37,0xBE, /* Blue - Calibrated To Real VideoPac */ // i r g B - 0x00,0x6D,0x07, /* Green - Calibrated To Real VideoPac */ // i r G b - 0x2A,0xAA,0xBE, /* Blue-Green - Calibrated To Real VideoPac */ // i r G B - 0x79,0x00,0x00, /* Red - Calibrated To Real VideoPac */ // i R g b - 0x94,0x30,0x9F, /* Violet - Calibrated To Real VideoPac */ // i R g B - 0x77,0x67,0x0B, /* Khaki - Calibrated To Real VideoPac */ // i R g B - 0xCE,0xCE,0xCE, /* Lt Grey */ // i R G B + 0x00,0x00,0x00, /* Black */ // i r g b + 0x1A,0x37,0xBE, /* Blue - Calibrated To Real VideoPac */ // i r g B + 0x00,0x6D,0x07, /* Green - Calibrated To Real VideoPac */ // i r G b + 0x2A,0xAA,0xBE, /* Blue-Green - Calibrated To Real VideoPac */ // i r G B + 0x79,0x00,0x00, /* Red - Calibrated To Real VideoPac */ // i R g b + 0x94,0x30,0x9F, /* Violet - Calibrated To Real VideoPac */ // i R g B + 0x77,0x67,0x0B, /* Khaki - Calibrated To Real VideoPac */ // i R g B + 0xCE,0xCE,0xCE, /* Lt Grey */ // i R G B /* Background,Grid Bright */ - 0x67,0x67,0x67, /* Grey - Calibrated To Real VideoPac */ // I R g B - 0x5C,0x80,0xF6, /* Lt Blue - Calibrated To Real VideoPac */ // I R g B - 0x56,0xC4,0x69, /* Lt Green - Calibrated To Real VideoPac */ // I R g B - 0x77,0xE6,0xEB, /* Lt Blue-Green - Calibrated To Real VideoPac */ // I R g b - 0xC7,0x51,0x51, /* Lt Red - Calibrated To Real VideoPac */ // I R g b - 0xDC,0x84,0xE8, /* Lt Violet - Calibrated To Real VideoPac */ // I R g B - 0xC6,0xB8,0x6A, /* Lt Yellow - Calibrated To Real VideoPac */ // I R G b - 0xFF,0xFF,0xFF, /* White */ // I R G B + 0x67,0x67,0x67, /* Grey - Calibrated To Real VideoPac */ // I R g B + 0x5C,0x80,0xF6, /* Lt Blue - Calibrated To Real VideoPac */ // I R g B + 0x56,0xC4,0x69, /* Lt Green - Calibrated To Real VideoPac */ // I R g B + 0x77,0xE6,0xEB, /* Lt Blue-Green - Calibrated To Real VideoPac */ // I R g b + 0xC7,0x51,0x51, /* Lt Red - Calibrated To Real VideoPac */ // I R g b + 0xDC,0x84,0xE8, /* Lt Violet - Calibrated To Real VideoPac */ // I R g B + 0xC6,0xB8,0x6A, /* Lt Yellow - Calibrated To Real VideoPac */ // I R G b + 0xFF,0xFF,0xFF, /* White */ // I R G B }; @@ -280,23 +280,23 @@ void g7400_state::palette_init() { const UINT8 g7400_colors[] = { - 0x00,0x00,0x00, // Black - 0x1A,0x37,0xBE, // Blue - 0x00,0x6D,0x07, // Green - 0x2A,0xAA,0xBE, // Blue-Green - 0x79,0x00,0x00, // Red - 0x94,0x30,0x9F, // Violet - 0x77,0x67,0x0B, // Khaki - 0xCE,0xCE,0xCE, // Lt Grey - - 0x67,0x67,0x67, // Grey - 0x5C,0x80,0xF6, // Lt Blue - 0x56,0xC4,0x69, // Lt Green - 0x77,0xE6,0xEB, // Lt Blue-Green - 0xC7,0x51,0x51, // Lt Red - 0xDC,0x84,0xE8, // Lt Violet - 0xC6,0xB8,0x6A, // Lt Yellow - 0xff,0xff,0xff // White + 0x00,0x00,0x00, // Black + 0x1A,0x37,0xBE, // Blue + 0x00,0x6D,0x07, // Green + 0x2A,0xAA,0xBE, // Blue-Green + 0x79,0x00,0x00, // Red + 0x94,0x30,0x9F, // Violet + 0x77,0x67,0x0B, // Khaki + 0xCE,0xCE,0xCE, // Lt Grey + + 0x67,0x67,0x67, // Grey + 0x5C,0x80,0xF6, // Lt Blue + 0x56,0xC4,0x69, // Lt Green + 0x77,0xE6,0xEB, // Lt Blue-Green + 0xC7,0x51,0x51, // Lt Red + 0xDC,0x84,0xE8, // Lt Violet + 0xC6,0xB8,0x6A, // Lt Yellow + 0xff,0xff,0xff // White }; @@ -976,4 +976,3 @@ COMP( 1979, videopac, odyssey2, 0, videopac, odyssey2, odyssey2_state, odys COMP( 1983, g7400, odyssey2, 0, g7400, odyssey2, odyssey2_state, odyssey2, "Philips", "Videopac Plus G7400", GAME_IMPERFECT_GRAPHICS ) COMP( 1983, jopac, odyssey2, 0, g7400, odyssey2, odyssey2_state, odyssey2, "Brandt", "Jopac JO7400", GAME_IMPERFECT_GRAPHICS ) COMP( 1983, odyssey3, odyssey2, 0, odyssey3, odyssey2, odyssey2_state, odyssey2, "Maganvox", "Odyssey 3 Command Center (prototype)", GAME_IMPERFECT_GRAPHICS ) - |