diff options
Diffstat (limited to 'src/mess/drivers/hh_cop400.c')
-rw-r--r-- | src/mess/drivers/hh_cop400.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/mess/drivers/hh_cop400.c b/src/mess/drivers/hh_cop400.c index 210b95a4db5..568ccd6644e 100644 --- a/src/mess/drivers/hh_cop400.c +++ b/src/mess/drivers/hh_cop400.c @@ -4,7 +4,7 @@ National Semiconductor COP400 MCU handhelds or other simple devices, mostly LED electronic games/toys. - + TODO: - non-working games are due to MCU emulation bugs? - better not start on visually dumped games before other games are working @@ -233,7 +233,7 @@ UINT8 hh_cop400_state::read_inputs(int columns) Castle Toy Einstein * COP421 MCU labeled ~/927 COP421-NEZ/N * 4 lamps, 1bit sound - + ***************************************************************************/ class ctstein_state : public hh_cop400_state @@ -261,7 +261,7 @@ static MACHINE_CONFIG_START( ctstein, ctstein_state ) MCFG_COP400_CONFIG(COP400_CKI_DIVISOR_16, COP400_CKO_OSCILLATOR_OUTPUT, COP400_MICROBUS_DISABLED) // guessed MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_cop400_state, display_decay_tick, attotime::from_msec(1)) -// MCFG_DEFAULT_LAYOUT(layout_ctstein) +// MCFG_DEFAULT_LAYOUT(layout_ctstein) /* no video! */ @@ -310,7 +310,7 @@ void einvaderc_state::prepare_display() // D0-D2 are 7segs for (int y = 0; y < 3; y++) m_display_segmask[y] = 0x7f; - + // update display UINT8 l = BITSWAP8(m_l,7,6,0,1,2,3,4,5); UINT16 grid = (m_d | m_g << 4 | m_sk << 8 | m_so << 9) ^ 0x0ff; @@ -633,7 +633,7 @@ static MACHINE_CONFIG_START( plus1, plus1_state ) MCFG_COP400_CONFIG(COP400_CKI_DIVISOR_16, COP400_CKO_OSCILLATOR_OUTPUT, COP400_MICROBUS_ENABLED) // guessed MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_cop400_state, display_decay_tick, attotime::from_msec(1)) -// MCFG_DEFAULT_LAYOUT(layout_plus1) +// MCFG_DEFAULT_LAYOUT(layout_plus1) /* no video! */ @@ -652,12 +652,12 @@ MACHINE_CONFIG_END Milton Bradley (Electronic) Lightfight * COP421L MCU labeled /B119 COP421L-HLA/N * LED matrix, 1bit sound - + Xbox-shaped electronic game for 2 or more players, with long diagonal buttons next to each outer LED. The main object of the game is to pinpoint a light by pressing 2 buttons. To start, press a skill-level button(P2 button 7/8/9) after selecting a game mode(P1 button 6-10). - + The game variations are: 1: LightFight 2: NightFight |