diff options
Diffstat (limited to 'src/mame')
-rw-r--r-- | src/mame/drivers/hh_sm510.cpp | 76 | ||||
-rw-r--r-- | src/mame/mame.lst | 1 |
2 files changed, 75 insertions, 2 deletions
diff --git a/src/mame/drivers/hh_sm510.cpp b/src/mame/drivers/hh_sm510.cpp index d7e96270278..01f7a7a9333 100644 --- a/src/mame/drivers/hh_sm510.cpp +++ b/src/mame/drivers/hh_sm510.cpp @@ -29,7 +29,8 @@ TODO: electronically. For the ones that weren't decapped, they were read by playing back all melody data and reconstructing it to ROM. Visual(decap) verification is wanted for: gnw_bfightn, gnw_bjack, gnw_bsweep, gnw_climbern, - gnw_dkjrp, gnw_gcliff, gnw_mariotj, gnw_mbaway, gnw_sbuster, gnw_zelda + gnw_dkcirc, gnw_dkjrp, gnw_gcliff, gnw_mariotj, gnw_mbaway, gnw_sbuster, + gnw_zelda **************************************************************************** @@ -89,7 +90,7 @@ PG-92* p SM511? Popeye " CJ-93 p SM511 Donkey Kong Jr. " TB-94 p SM511 Mario's Bombs Away DC-95* p SM511? Mickey Mouse -MK-96* p SM511? Donkey Kong Circus (same ROM as DC-95? LCD is different) +MK-96 p SM511 Donkey Kong Circus (same ROM as DC-95? LCD is different) DJ-101 nws SM510 Donkey Kong Jr. ML-102 nws SM510 Mario's Cement Factory NH-103 nws SM510 Manhole @@ -2929,6 +2930,76 @@ ROM_END /*************************************************************************** + Nintendo Game & Watch: Donkey Kong Circus (model MK-96) + * PCB labels: DC-95M (main board), DC-95C (controller board) + * Sharp SM511 label DC-95 541D (no decap) + * inverted lcd screen with custom segments, 1-bit sound + +***************************************************************************/ + +class gnw_dkcirc_state : public hh_sm510_state +{ +public: + gnw_dkcirc_state(const machine_config &mconfig, device_type type, const char *tag) : + hh_sm510_state(mconfig, type, tag) + { } + + void gnw_dkcirc(machine_config &config); +}; + +// config + +static INPUT_PORTS_START( gnw_dkcirc ) + PORT_START("IN.0") // S1 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED ) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_CHANGED_CB(input_changed) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_CHANGED_CB(input_changed) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) + + PORT_START("IN.1") // S2 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_CHANGED_CB(input_changed) PORT_NAME("Time") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Game B") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Game A") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Alarm") + + PORT_START("ACL") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_CHANGED_CB(acl_button) PORT_NAME("ACL") + + PORT_START("BA") + PORT_CONFNAME( 0x01, 0x01, "Increase Score (Cheat)") // factory test, unpopulated on PCB + PORT_CONFSETTING( 0x01, DEF_STR( Off ) ) + PORT_CONFSETTING( 0x00, DEF_STR( On ) ) + + PORT_START("B") + PORT_CONFNAME( 0x01, 0x01, "Infinite Lives (Cheat)") // " + PORT_CONFSETTING( 0x01, DEF_STR( Off ) ) + PORT_CONFSETTING( 0x00, DEF_STR( On ) ) +INPUT_PORTS_END + +void gnw_dkcirc_state::gnw_dkcirc(machine_config &config) +{ + sm511_common(config, 1920, 1107); +} + +// roms + +ROM_START( gnw_dkcirc ) + ROM_REGION( 0x1000, "maincpu", 0 ) + ROM_LOAD( "mk-96.program", 0x0000, 0x1000, CRC(39dd864a) SHA1(25c67dac7320fe00990989cd42438461950a68ec) ) + + ROM_REGION( 0x100, "maincpu:melody", 0 ) + ROM_LOAD( "mk-96.melody", 0x000, 0x100, BAD_DUMP CRC(2908380f) SHA1(8361bbe4df28b17e791035d077e892f29149c777) ) // decap needed for verification + + ROM_REGION( 367718, "screen", 0) + ROM_LOAD( "gnw_dkcirc.svg", 0, 367718, CRC(f8571437) SHA1(bc000267deab83dfd460aea5c4102a23ac51f169) ) +ROM_END + + + + + +/*************************************************************************** + Nintendo Game & Watch: Donkey Kong Jr. (model DJ-101) * Sharp SM510 label DJ-101 52ZA (no decap) * lcd screen with custom segments, 1-bit sound @@ -8733,6 +8804,7 @@ CONS( 1991, gnw_mariotj, 0, 0, gnw_mariotj, gnw_mariotj, gnw_mariotj_st // Nintendo G&W: table top / panorama screen CONS( 1983, gnw_dkjrp, 0, 0, gnw_dkjrp, gnw_dkjrp, gnw_dkjrp_state, empty_init, "Nintendo", "Game & Watch: Donkey Kong Jr. (panorama screen)", MACHINE_SUPPORTS_SAVE ) CONS( 1983, gnw_mbaway, 0, 0, gnw_mbaway, gnw_mbaway, gnw_mbaway_state, empty_init, "Nintendo", "Game & Watch: Mario's Bombs Away", MACHINE_SUPPORTS_SAVE ) +CONS( 1984, gnw_dkcirc, 0, 0, gnw_dkcirc, gnw_dkcirc, gnw_dkcirc_state, empty_init, "Nintendo", "Game & Watch: Donkey Kong Circus", MACHINE_SUPPORTS_SAVE ) // Nintendo G&W: super color CONS( 1984, gnw_ssparky, 0, 0, gnw_ssparky, gnw_ssparky, gnw_ssparky_state, empty_init, "Nintendo", "Game & Watch: Spitball Sparky", MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/mame.lst b/src/mame/mame.lst index 391207a5a25..5960815c464 100644 --- a/src/mame/mame.lst +++ b/src/mame/mame.lst @@ -15498,6 +15498,7 @@ gnw_bsweep // Nintendo gnw_chef // Nintendo gnw_climber // Nintendo gnw_climbern // Nintendo +gnw_dkcirc // Nintendo gnw_dkjr // Nintendo gnw_dkjrp // Nintendo gnw_dkong // Nintendo |