diff options
Diffstat (limited to 'src/mame/vsystem/fromance.cpp')
| -rw-r--r-- | src/mame/vsystem/fromance.cpp | 90 |
1 files changed, 45 insertions, 45 deletions
diff --git a/src/mame/vsystem/fromance.cpp b/src/mame/vsystem/fromance.cpp index ab7fb1a1267..dd3e77e7962 100644 --- a/src/mame/vsystem/fromance.cpp +++ b/src/mame/vsystem/fromance.cpp @@ -783,51 +783,51 @@ static INPUT_PORTS_START( mjnatsu ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) // COIN1 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) - PORT_START("DSW2") - PORT_DIPNAME( 0x07, 0x00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:!1,!2,!3") - PORT_DIPSETTING( 0x00, "1" ) - PORT_DIPSETTING( 0x04, "2" ) - PORT_DIPSETTING( 0x02, "3" ) - PORT_DIPSETTING( 0x06, "4" ) - PORT_DIPSETTING( 0x01, "5" ) - PORT_DIPSETTING( 0x05, "6" ) - PORT_DIPSETTING( 0x03, "7" ) - PORT_DIPSETTING( 0x07, "8" ) - PORT_DIPNAME( 0x18, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!4,!5") - PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) - PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) ) - PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) - PORT_DIPSETTING( 0x18, DEF_STR( 3C_1C ) ) - PORT_DIPNAME( 0x20, 0x00, "Ignore FURITEN" ) PORT_DIPLOCATION("SW1:!6") - PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x20, DEF_STR( On ) ) - PORT_DIPNAME( 0x40, 0x00, "PINFU with TSUMO" ) PORT_DIPLOCATION("SW1:!7") - PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x40, DEF_STR( On ) ) - PORT_DIPNAME( 0x80, 0x00, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:!8") - PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x80, DEF_STR( On ) ) - - PORT_START("DSW1") - PORT_DIPNAME( 0x01, 0x00, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:!1") - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) - PORT_DIPNAME( 0x06, 0x00, "Player Initial Score" ) PORT_DIPLOCATION("SW2:!2,!3") - PORT_DIPSETTING( 0x00, "1,000" ) - PORT_DIPSETTING( 0x04, "2,000" ) - PORT_DIPSETTING( 0x02, "3,000" ) - PORT_DIPSETTING( 0x06, "5,000" ) - PORT_DIPNAME( 0x08, 0x00, "Start GOLD" ) PORT_DIPLOCATION("SW2:!4") - PORT_DIPSETTING( 0x00, "1,000" ) - PORT_DIPSETTING( 0x08, "6,000" ) - PORT_DIPNAME( 0x10, 0x00, "Item Shop Voice" ) PORT_DIPLOCATION("SW2:!5") - PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x20, 0x00, "Stop Button (N)" ) PORT_DIPLOCATION("SW2:!6") - PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPUNUSED_DIPLOC( 0x40, 0x00, "SW2:!7" ) - PORT_DIPUNUSED_DIPLOC( 0x80, 0x00, "SW2:!8" ) + PORT_START("DSW2") + PORT_DIPNAME( 0x07, 0x00, DEF_STR(Difficulty) ) PORT_DIPLOCATION("SW1:!1,!2,!3") // 難易度 + PORT_DIPSETTING( 0x00, "1 (easy)" ) // 易 + PORT_DIPSETTING( 0x04, "2" ) + PORT_DIPSETTING( 0x02, "3" ) + PORT_DIPSETTING( 0x06, "4" ) + PORT_DIPSETTING( 0x01, "5" ) + PORT_DIPSETTING( 0x05, "6" ) + PORT_DIPSETTING( 0x03, "7" ) + PORT_DIPSETTING( 0x07, "8 (hard)" ) // 難 + PORT_DIPNAME( 0x18, 0x00, DEF_STR(Coinage) ) PORT_DIPLOCATION("SW1:!4,!5") // コイン + PORT_DIPSETTING( 0x18, DEF_STR(3C_1C) ) // 3コイン1クレジット + PORT_DIPSETTING( 0x08, DEF_STR(2C_1C) ) // 2コイン1クレジット + PORT_DIPSETTING( 0x00, DEF_STR(1C_1C) ) // 1コイン1クレジット + PORT_DIPSETTING( 0x10, DEF_STR(1C_2C) ) // 1コイン2クレジット + PORT_DIPNAME( 0x20, 0x00, "Allow Kuitan" ) PORT_DIPLOCATION("SW1:!6") // 食い断 + PORT_DIPSETTING( 0x20, DEF_STR(No) ) // 無 + PORT_DIPSETTING( 0x00, DEF_STR(Yes) ) // 有 + PORT_DIPNAME( 0x40, 0x00, "Allow Pinfu with Tsumo" ) PORT_DIPLOCATION("SW1:!7") // 平和・ツモ複合 + PORT_DIPSETTING( 0x00, DEF_STR(No) ) // 無 + PORT_DIPSETTING( 0x40, DEF_STR(Yes) ) // 有 + PORT_DIPNAME( 0x80, 0x00, DEF_STR(Flip_Screen) ) PORT_DIPLOCATION("SW1:!8") // 画面反転 + PORT_DIPSETTING( 0x00, DEF_STR(Off) ) // 正 + PORT_DIPSETTING( 0x80, DEF_STR(On) ) // 逆 + + PORT_START("DSW1") + PORT_DIPNAME( 0x01, 0x00, DEF_STR(Allow_Continue) ) PORT_DIPLOCATION("SW2:!1") // コンティニュー + PORT_DIPSETTING( 0x01, DEF_STR(Off) ) // 無 + PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有 + PORT_DIPNAME( 0x06, 0x00, "Player Initial Score" ) PORT_DIPLOCATION("SW2:!2,!3") // プレイヤー持ち点 + PORT_DIPSETTING( 0x00, "1,000" ) + PORT_DIPSETTING( 0x04, "2,000" ) + PORT_DIPSETTING( 0x02, "3,000" ) + PORT_DIPSETTING( 0x06, "5,000" ) + PORT_DIPNAME( 0x08, 0x00, "Starting Gold" ) PORT_DIPLOCATION("SW2:!4") // スタート時GOLD + PORT_DIPSETTING( 0x00, "1,000" ) + PORT_DIPSETTING( 0x08, "6,000" ) + PORT_DIPNAME( 0x10, 0x00, "Item Shop Voice" ) PORT_DIPLOCATION("SW2:!5") // アイテム売り音声 + PORT_DIPSETTING( 0x10, DEF_STR(Off) ) // 無 + PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有 + PORT_DIPNAME( 0x20, 0x00, "Stop Button (N)" ) PORT_DIPLOCATION("SW2:!6") // ストップボタン(N) + PORT_DIPSETTING( 0x20, DEF_STR(Off) ) // 無 + PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有 + PORT_DIPUNKNOWN_DIPLOC( 0x40, 0x00, "SW2:!7" ) // 固定 + PORT_DIPUNKNOWN_DIPLOC( 0x80, 0x00, "SW2:!8" ) // 固定 PORT_INCLUDE( mahjong_panel ) INPUT_PORTS_END |
