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Diffstat (limited to 'src/mame/vsystem/fromance.cpp')
-rw-r--r--src/mame/vsystem/fromance.cpp90
1 files changed, 45 insertions, 45 deletions
diff --git a/src/mame/vsystem/fromance.cpp b/src/mame/vsystem/fromance.cpp
index ab7fb1a1267..dd3e77e7962 100644
--- a/src/mame/vsystem/fromance.cpp
+++ b/src/mame/vsystem/fromance.cpp
@@ -783,51 +783,51 @@ static INPUT_PORTS_START( mjnatsu )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) // COIN1
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_START("DSW2")
- PORT_DIPNAME( 0x07, 0x00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:!1,!2,!3")
- PORT_DIPSETTING( 0x00, "1" )
- PORT_DIPSETTING( 0x04, "2" )
- PORT_DIPSETTING( 0x02, "3" )
- PORT_DIPSETTING( 0x06, "4" )
- PORT_DIPSETTING( 0x01, "5" )
- PORT_DIPSETTING( 0x05, "6" )
- PORT_DIPSETTING( 0x03, "7" )
- PORT_DIPSETTING( 0x07, "8" )
- PORT_DIPNAME( 0x18, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!4,!5")
- PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
- PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) )
- PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
- PORT_DIPSETTING( 0x18, DEF_STR( 3C_1C ) )
- PORT_DIPNAME( 0x20, 0x00, "Ignore FURITEN" ) PORT_DIPLOCATION("SW1:!6")
- PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x20, DEF_STR( On ) )
- PORT_DIPNAME( 0x40, 0x00, "PINFU with TSUMO" ) PORT_DIPLOCATION("SW1:!7")
- PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x40, DEF_STR( On ) )
- PORT_DIPNAME( 0x80, 0x00, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:!8")
- PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x80, DEF_STR( On ) )
-
- PORT_START("DSW1")
- PORT_DIPNAME( 0x01, 0x00, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:!1")
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
- PORT_DIPNAME( 0x06, 0x00, "Player Initial Score" ) PORT_DIPLOCATION("SW2:!2,!3")
- PORT_DIPSETTING( 0x00, "1,000" )
- PORT_DIPSETTING( 0x04, "2,000" )
- PORT_DIPSETTING( 0x02, "3,000" )
- PORT_DIPSETTING( 0x06, "5,000" )
- PORT_DIPNAME( 0x08, 0x00, "Start GOLD" ) PORT_DIPLOCATION("SW2:!4")
- PORT_DIPSETTING( 0x00, "1,000" )
- PORT_DIPSETTING( 0x08, "6,000" )
- PORT_DIPNAME( 0x10, 0x00, "Item Shop Voice" ) PORT_DIPLOCATION("SW2:!5")
- PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x20, 0x00, "Stop Button (N)" ) PORT_DIPLOCATION("SW2:!6")
- PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPUNUSED_DIPLOC( 0x40, 0x00, "SW2:!7" )
- PORT_DIPUNUSED_DIPLOC( 0x80, 0x00, "SW2:!8" )
+ PORT_START("DSW2")
+ PORT_DIPNAME( 0x07, 0x00, DEF_STR(Difficulty) ) PORT_DIPLOCATION("SW1:!1,!2,!3") // 難易度
+ PORT_DIPSETTING( 0x00, "1 (easy)" ) // 易
+ PORT_DIPSETTING( 0x04, "2" )
+ PORT_DIPSETTING( 0x02, "3" )
+ PORT_DIPSETTING( 0x06, "4" )
+ PORT_DIPSETTING( 0x01, "5" )
+ PORT_DIPSETTING( 0x05, "6" )
+ PORT_DIPSETTING( 0x03, "7" )
+ PORT_DIPSETTING( 0x07, "8 (hard)" ) // 難
+ PORT_DIPNAME( 0x18, 0x00, DEF_STR(Coinage) ) PORT_DIPLOCATION("SW1:!4,!5") // コイン
+ PORT_DIPSETTING( 0x18, DEF_STR(3C_1C) ) // 3コイン1クレジット
+ PORT_DIPSETTING( 0x08, DEF_STR(2C_1C) ) // 2コイン1クレジット
+ PORT_DIPSETTING( 0x00, DEF_STR(1C_1C) ) // 1コイン1クレジット
+ PORT_DIPSETTING( 0x10, DEF_STR(1C_2C) ) // 1コイン2クレジット
+ PORT_DIPNAME( 0x20, 0x00, "Allow Kuitan" ) PORT_DIPLOCATION("SW1:!6") // 食い断
+ PORT_DIPSETTING( 0x20, DEF_STR(No) ) // 無
+ PORT_DIPSETTING( 0x00, DEF_STR(Yes) ) // 有
+ PORT_DIPNAME( 0x40, 0x00, "Allow Pinfu with Tsumo" ) PORT_DIPLOCATION("SW1:!7") // 平和・ツモ複合
+ PORT_DIPSETTING( 0x00, DEF_STR(No) ) // 無
+ PORT_DIPSETTING( 0x40, DEF_STR(Yes) ) // 有
+ PORT_DIPNAME( 0x80, 0x00, DEF_STR(Flip_Screen) ) PORT_DIPLOCATION("SW1:!8") // 画面反転
+ PORT_DIPSETTING( 0x00, DEF_STR(Off) ) // 正
+ PORT_DIPSETTING( 0x80, DEF_STR(On) ) // 逆
+
+ PORT_START("DSW1")
+ PORT_DIPNAME( 0x01, 0x00, DEF_STR(Allow_Continue) ) PORT_DIPLOCATION("SW2:!1") // コンティニュー
+ PORT_DIPSETTING( 0x01, DEF_STR(Off) ) // 無
+ PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有
+ PORT_DIPNAME( 0x06, 0x00, "Player Initial Score" ) PORT_DIPLOCATION("SW2:!2,!3") // プレイヤー持ち点
+ PORT_DIPSETTING( 0x00, "1,000" )
+ PORT_DIPSETTING( 0x04, "2,000" )
+ PORT_DIPSETTING( 0x02, "3,000" )
+ PORT_DIPSETTING( 0x06, "5,000" )
+ PORT_DIPNAME( 0x08, 0x00, "Starting Gold" ) PORT_DIPLOCATION("SW2:!4") // スタート時GOLD
+ PORT_DIPSETTING( 0x00, "1,000" )
+ PORT_DIPSETTING( 0x08, "6,000" )
+ PORT_DIPNAME( 0x10, 0x00, "Item Shop Voice" ) PORT_DIPLOCATION("SW2:!5") // アイテム売り音声
+ PORT_DIPSETTING( 0x10, DEF_STR(Off) ) // 無
+ PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有
+ PORT_DIPNAME( 0x20, 0x00, "Stop Button (N)" ) PORT_DIPLOCATION("SW2:!6") // ストップボタン(N)
+ PORT_DIPSETTING( 0x20, DEF_STR(Off) ) // 無
+ PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有
+ PORT_DIPUNKNOWN_DIPLOC( 0x40, 0x00, "SW2:!7" ) // 固定
+ PORT_DIPUNKNOWN_DIPLOC( 0x80, 0x00, "SW2:!8" ) // 固定
PORT_INCLUDE( mahjong_panel )
INPUT_PORTS_END