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Diffstat (limited to 'src/mame/video/wecleman.c')
-rw-r--r--src/mame/video/wecleman.c88
1 files changed, 43 insertions, 45 deletions
diff --git a/src/mame/video/wecleman.c b/src/mame/video/wecleman.c
index 109b1151803..b7db1b9eaaa 100644
--- a/src/mame/video/wecleman.c
+++ b/src/mame/video/wecleman.c
@@ -878,9 +878,8 @@ WRITE16_MEMBER(wecleman_state::wecleman_paletteram16_SSSSBBBBGGGGRRRR_word_w)
Initializations
***************************************************************************/
-VIDEO_START( wecleman )
+VIDEO_START_MEMBER(wecleman_state,wecleman)
{
- wecleman_state *state = machine.driver_data<wecleman_state>();
/*
Sprite banking - each bank is 0x20000 bytes (we support 0x40 bank codes)
This game has ROMs for 16 banks
@@ -896,75 +895,75 @@ VIDEO_START( wecleman )
UINT8 *buffer;
int i, j;
- assert(machine.primary_screen->format() == BITMAP_FORMAT_RGB32);
- buffer = auto_alloc_array(machine, UINT8, 0x12c00); // working buffer for sprite operations
+ assert(machine().primary_screen->format() == BITMAP_FORMAT_RGB32);
+ buffer = auto_alloc_array(machine(), UINT8, 0x12c00); // working buffer for sprite operations
- state->m_gameid = 0;
- state->m_gfx_bank = bank;
- state->m_spr_offsx = -0xbc + BMP_PAD;
- state->m_spr_offsy = 1 + BMP_PAD;
- state->m_cloud_blend = BLEND_MAX;
- state->m_cloud_ds = 0;
- state->m_cloud_visible = 0;
- state->m_black_pen = get_black_pen(machine);
+ m_gameid = 0;
+ m_gfx_bank = bank;
+ m_spr_offsx = -0xbc + BMP_PAD;
+ m_spr_offsy = 1 + BMP_PAD;
+ m_cloud_blend = BLEND_MAX;
+ m_cloud_ds = 0;
+ m_cloud_visible = 0;
+ m_black_pen = get_black_pen(machine());
- state->m_rgb_half = (UINT16*)(buffer + 0x00000);
- state->m_t32x32pm = (int*)(buffer + 0x10020);
- state->m_spr_ptr_list = (struct sprite **)(buffer + 0x12000);
- state->m_spr_idx_list = (int *)(buffer + 0x12400);
- state->m_spr_pri_list = (int *)(buffer + 0x12800);
+ m_rgb_half = (UINT16*)(buffer + 0x00000);
+ m_t32x32pm = (int*)(buffer + 0x10020);
+ m_spr_ptr_list = (struct sprite **)(buffer + 0x12000);
+ m_spr_idx_list = (int *)(buffer + 0x12400);
+ m_spr_pri_list = (int *)(buffer + 0x12800);
for (i=0; i<0x8000; i++)
{
j = i>>1;
- state->m_rgb_half[i] = (j&0xf) | (j&0x1e0) | (j&0x3c00);
+ m_rgb_half[i] = (j&0xf) | (j&0x1e0) | (j&0x3c00);
}
for (j=0; j<0x20; j++)
{
for (i=-0x1f; i<0x20; i++)
{
- *(state->m_t32x32pm + (j<<6) + i) = i * j;
+ *(m_t32x32pm + (j<<6) + i) = i * j;
}
}
- state->m_sprite_list = auto_alloc_array_clear(machine, struct sprite, NUM_SPRITES);
+ m_sprite_list = auto_alloc_array_clear(machine(), struct sprite, NUM_SPRITES);
- state->m_bg_tilemap = &machine.tilemap().create(tilemap_get_info_delegate(FUNC(wecleman_state::wecleman_get_bg_tile_info),state),
+ m_bg_tilemap = &machine().tilemap().create(tilemap_get_info_delegate(FUNC(wecleman_state::wecleman_get_bg_tile_info),this),
TILEMAP_SCAN_ROWS,
/* We draw part of the road below */
8,8,
PAGE_NX * 2, PAGE_NY * 2 );
- state->m_fg_tilemap = &machine.tilemap().create(tilemap_get_info_delegate(FUNC(wecleman_state::wecleman_get_fg_tile_info),state),
+ m_fg_tilemap = &machine().tilemap().create(tilemap_get_info_delegate(FUNC(wecleman_state::wecleman_get_fg_tile_info),this),
TILEMAP_SCAN_ROWS,
8,8,
PAGE_NX * 2, PAGE_NY * 2);
- state->m_txt_tilemap = &machine.tilemap().create(tilemap_get_info_delegate(FUNC(wecleman_state::wecleman_get_txt_tile_info),state),
+ m_txt_tilemap = &machine().tilemap().create(tilemap_get_info_delegate(FUNC(wecleman_state::wecleman_get_txt_tile_info),this),
TILEMAP_SCAN_ROWS,
8,8,
PAGE_NX * 1, PAGE_NY * 1);
- state->m_bg_tilemap->set_scroll_rows(TILEMAP_DIMY); /* Screen-wise scrolling */
- state->m_bg_tilemap->set_scroll_cols(1);
- state->m_bg_tilemap->set_transparent_pen(0);
+ m_bg_tilemap->set_scroll_rows(TILEMAP_DIMY); /* Screen-wise scrolling */
+ m_bg_tilemap->set_scroll_cols(1);
+ m_bg_tilemap->set_transparent_pen(0);
- state->m_fg_tilemap->set_scroll_rows(TILEMAP_DIMY); /* Screen-wise scrolling */
- state->m_fg_tilemap->set_scroll_cols(1);
- state->m_fg_tilemap->set_transparent_pen(0);
+ m_fg_tilemap->set_scroll_rows(TILEMAP_DIMY); /* Screen-wise scrolling */
+ m_fg_tilemap->set_scroll_cols(1);
+ m_fg_tilemap->set_transparent_pen(0);
- state->m_txt_tilemap->set_scroll_rows(1);
- state->m_txt_tilemap->set_scroll_cols(1);
- state->m_txt_tilemap->set_transparent_pen(0);
+ m_txt_tilemap->set_scroll_rows(1);
+ m_txt_tilemap->set_scroll_cols(1);
+ m_txt_tilemap->set_transparent_pen(0);
- state->m_txt_tilemap->set_scrollx(0, 512-320-16 -BMP_PAD);
- state->m_txt_tilemap->set_scrolly(0, -BMP_PAD );
+ m_txt_tilemap->set_scrollx(0, 512-320-16 -BMP_PAD);
+ m_txt_tilemap->set_scrolly(0, -BMP_PAD );
// patches out a mysterious pixel floating in the sky (tile decoding bug?)
- *const_cast<UINT8 *>(machine.gfx[0]->get_data(0xaca)+7) = 0;
+ *const_cast<UINT8 *>(machine().gfx[0]->get_data(0xaca)+7) = 0;
}
// Callbacks for the K051316
@@ -981,9 +980,8 @@ void hotchase_zoom_callback_1(running_machine &machine, int *code,int *color,int
*color = ((*color & 0x3f) << 1) | ((*code & 0x80) >> 7);
}
-VIDEO_START( hotchase )
+VIDEO_START_MEMBER(wecleman_state,hotchase)
{
- wecleman_state *state = machine.driver_data<wecleman_state>();
/*
Sprite banking - each bank is 0x20000 bytes (we support 0x40 bank codes)
This game has ROMs for 0x30 banks
@@ -998,17 +996,17 @@ VIDEO_START( hotchase )
UINT8 *buffer;
- buffer = auto_alloc_array(machine, UINT8, 0x400); // reserve 1k for sprite list
+ buffer = auto_alloc_array(machine(), UINT8, 0x400); // reserve 1k for sprite list
- state->m_gameid = 1;
- state->m_gfx_bank = bank;
- state->m_spr_offsx = -0xc0;
- state->m_spr_offsy = 0;
- state->m_black_pen = get_black_pen(machine);
+ m_gameid = 1;
+ m_gfx_bank = bank;
+ m_spr_offsx = -0xc0;
+ m_spr_offsy = 0;
+ m_black_pen = get_black_pen(machine());
- state->m_spr_ptr_list = (struct sprite **)buffer;
+ m_spr_ptr_list = (struct sprite **)buffer;
- state->m_sprite_list = auto_alloc_array_clear(machine, struct sprite, NUM_SPRITES);
+ m_sprite_list = auto_alloc_array_clear(machine(), struct sprite, NUM_SPRITES);
}