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Diffstat (limited to 'src/mame/video/vigilant.c')
-rw-r--r--src/mame/video/vigilant.c22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/mame/video/vigilant.c b/src/mame/video/vigilant.c
index 141b69210d2..1e6cae3210c 100644
--- a/src/mame/video/vigilant.c
+++ b/src/mame/video/vigilant.c
@@ -274,14 +274,14 @@ UINT32 vigilant_state::screen_update_kikcubic(screen_device &screen, bitmap_ind1
int color = (attributes & 0xF0) >> 4;
int tile_number = videoram[offs] | ((attributes & 0x0F) << 8);
- drawgfx_opaque(bitmap,cliprect,screen.machine().gfx[0],
+ drawgfx_opaque(bitmap,cliprect,machine().gfx[0],
tile_number,
color,
0,0,
sx,sy);
}
- draw_sprites(screen.machine(),bitmap,cliprect);
+ draw_sprites(machine(),bitmap,cliprect);
return 0;
}
@@ -299,27 +299,27 @@ UINT32 vigilant_state::screen_update_vigilant(screen_device &screen, bitmap_ind1
g = (m_generic_paletteram_8[0x500 + 16 * m_rear_color + i] << 3) & 0xFF;
b = (m_generic_paletteram_8[0x600 + 16 * m_rear_color + i] << 3) & 0xFF;
- palette_set_color(screen.machine(),512 + i,MAKE_RGB(r,g,b));
+ palette_set_color(machine(),512 + i,MAKE_RGB(r,g,b));
r = (m_generic_paletteram_8[0x400 + 16 * m_rear_color + 32 + i] << 3) & 0xFF;
g = (m_generic_paletteram_8[0x500 + 16 * m_rear_color + 32 + i] << 3) & 0xFF;
b = (m_generic_paletteram_8[0x600 + 16 * m_rear_color + 32 + i] << 3) & 0xFF;
- palette_set_color(screen.machine(),512 + 16 + i,MAKE_RGB(r,g,b));
+ palette_set_color(machine(),512 + 16 + i,MAKE_RGB(r,g,b));
}
if (m_rear_disable) /* opaque foreground */
{
- draw_foreground(screen.machine(),bitmap,cliprect,0,1);
- draw_sprites(screen.machine(),bitmap,bottomvisiblearea);
- draw_foreground(screen.machine(),bitmap,cliprect,1,0);
+ draw_foreground(machine(),bitmap,cliprect,0,1);
+ draw_sprites(machine(),bitmap,bottomvisiblearea);
+ draw_foreground(machine(),bitmap,cliprect,1,0);
}
else
{
- draw_background(screen.machine(),bitmap,cliprect);
- draw_foreground(screen.machine(),bitmap,cliprect,0,0);
- draw_sprites(screen.machine(),bitmap,bottomvisiblearea);
- draw_foreground(screen.machine(),bitmap,cliprect,1,0); // priority tiles
+ draw_background(machine(),bitmap,cliprect);
+ draw_foreground(machine(),bitmap,cliprect,0,0);
+ draw_sprites(machine(),bitmap,bottomvisiblearea);
+ draw_foreground(machine(),bitmap,cliprect,1,0); // priority tiles
}
return 0;
}