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-rw-r--r--src/mame/video/tumblep.cpp37
1 files changed, 0 insertions, 37 deletions
diff --git a/src/mame/video/tumblep.cpp b/src/mame/video/tumblep.cpp
deleted file mode 100644
index ee209b12120..00000000000
--- a/src/mame/video/tumblep.cpp
+++ /dev/null
@@ -1,37 +0,0 @@
-// license:BSD-3-Clause
-// copyright-holders:David Haywood,Bryan McPhail
-/***************************************************************************
-
- Tumblepop Video emulation - Bryan McPhail, mish@tendril.co.uk
-
-*********************************************************************
-
-Uses Data East custom chip 55 for backgrounds, custom chip 52 for sprites.
-
-See Dark Seal & Caveman Ninja drivers for info on these chips.
-
-Tumblepop is one of few games to take advantage of the playfields ability
-to switch between 8*8 tiles and 16*16 tiles.
-
-***************************************************************************/
-
-#include "emu.h"
-#include "includes/tumblep.h"
-
-
-uint32_t tumblep_state::screen_update_tumblep(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
-{
- address_space &space = machine().dummy_space();
- uint16_t flip = m_deco_tilegen1->pf_control_r(space, 0, 0xffff);
-
- flip_screen_set(BIT(flip, 7));
- m_deco_tilegen1->pf_update(m_pf1_rowscroll, m_pf2_rowscroll);
-
- bitmap.fill(256, cliprect); /* not verified */
-
- m_deco_tilegen1->tilemap_2_draw(screen, bitmap, cliprect, TILEMAP_DRAW_OPAQUE, 0);
- m_deco_tilegen1->tilemap_1_draw(screen, bitmap, cliprect, 0, 0);
-
- m_sprgen->draw_sprites(bitmap, cliprect, m_spriteram, 0x400);
- return 0;
-}