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Diffstat (limited to 'src/mame/video/toaplan2.cpp')
-rw-r--r--src/mame/video/toaplan2.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/mame/video/toaplan2.cpp b/src/mame/video/toaplan2.cpp
index 91b84325581..86bddaec96f 100644
--- a/src/mame/video/toaplan2.cpp
+++ b/src/mame/video/toaplan2.cpp
@@ -71,7 +71,7 @@ void toaplan2_state::truxton2_postload()
m_gfxdecode->gfx(0)->mark_all_dirty();
}
-void toaplan2_state::video_start_toaplan2()
+VIDEO_START_MEMBER(toaplan2_state,toaplan2)
{
/* our current VDP implementation needs this bitmap to work with */
m_screen->register_screen_bitmap(m_custom_priority_bitmap);
@@ -89,9 +89,9 @@ void toaplan2_state::video_start_toaplan2()
}
}
-void toaplan2_state::video_start_truxton2()
+VIDEO_START_MEMBER(toaplan2_state,truxton2)
{
- video_start_toaplan2();
+ VIDEO_START_CALL_MEMBER( toaplan2 );
/* Create the Text tilemap for this game */
m_gfxdecode->gfx(0)->set_source(reinterpret_cast<uint8_t *>(m_tx_gfxram16.target()));
@@ -100,9 +100,9 @@ void toaplan2_state::video_start_truxton2()
create_tx_tilemap(0x1d5, 0x16a);
}
-void toaplan2_state::video_start_fixeightbl()
+VIDEO_START_MEMBER(toaplan2_state,fixeightbl)
{
- video_start_toaplan2();
+ VIDEO_START_CALL_MEMBER( toaplan2 );
/* Create the Text tilemap for this game */
create_tx_tilemap();
@@ -116,25 +116,25 @@ void toaplan2_state::video_start_fixeightbl()
m_vdp0->init_scroll_regs();
}
-void toaplan2_state::video_start_bgaregga()
+VIDEO_START_MEMBER(toaplan2_state,bgaregga)
{
- video_start_toaplan2();
+ VIDEO_START_CALL_MEMBER( toaplan2 );
/* Create the Text tilemap for this game */
create_tx_tilemap(0x1d4, 0x16b);
}
-void toaplan2_state::video_start_bgareggabl()
+VIDEO_START_MEMBER(toaplan2_state,bgareggabl)
{
- video_start_toaplan2();
+ VIDEO_START_CALL_MEMBER( toaplan2 );
/* Create the Text tilemap for this game */
create_tx_tilemap(4, 4);
}
-void toaplan2_state::video_start_batrider()
+VIDEO_START_MEMBER(toaplan2_state,batrider)
{
- video_start_toaplan2();
+ VIDEO_START_CALL_MEMBER( toaplan2 );
m_vdp0->disable_sprite_buffer(); // disable buffering on this game