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Diffstat (limited to 'src/mame/video/tigeroad_spr.c')
-rw-r--r--src/mame/video/tigeroad_spr.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/mame/video/tigeroad_spr.c b/src/mame/video/tigeroad_spr.c
index a180f8ba56a..d7e764f4d6c 100644
--- a/src/mame/video/tigeroad_spr.c
+++ b/src/mame/video/tigeroad_spr.c
@@ -1,14 +1,14 @@
/*
- very simple sprite scheme, used by some Capcom games and hardware cloned from them
+ very simple sprite scheme, used by some Capcom games and hardware cloned from them
- bionicc.c
- tigeroad.c
- supduck.c
+ bionicc.c
+ tigeroad.c
+ supduck.c
- it is unknown if this is handled by a custom chip, or simple logic.
- y positions are inverted in Bionic Commando, but it seems otherwise the same as
- Tiger Road
+ it is unknown if this is handled by a custom chip, or simple logic.
+ y positions are inverted in Bionic Commando, but it seems otherwise the same as
+ Tiger Road
*/
@@ -39,7 +39,7 @@ void tigeroad_spr_device::device_reset()
4 words per sprite
0 ---- ---t tttt tttt = tile number
-
+
1 ---- ---- --cc cc-- = colour
1 ---- ---- ---- --x- = flip x
1 ---- ---- ---- ---y = flip y