diff options
Diffstat (limited to 'src/mame/video/system16.c')
-rw-r--r-- | src/mame/video/system16.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/mame/video/system16.c b/src/mame/video/system16.c index 8c0cac79484..2ef891a9d23 100644 --- a/src/mame/video/system16.c +++ b/src/mame/video/system16.c @@ -665,7 +665,7 @@ SCREEN_UPDATE_IND16( s16a_bootleg ) { UINT16 *dest = &bitmap.pix(y); UINT16 *src = &sprites.pix(y); -// UINT8 *pri = &screen.machine().priority_bitmap.pix(y); +// UINT8 *pri = &screen.machine().priority_bitmap.pix(y); for (int x = rect->min_x; x <= rect->max_x; x++) { // only process written pixels @@ -673,7 +673,7 @@ SCREEN_UPDATE_IND16( s16a_bootleg ) if (pix != 0xffff) { // compare sprite priority against tilemap priority -// int priority = (pix >> 12) & 3; +// int priority = (pix >> 12) & 3; if (1) { // if the color is set to maximum, shadow pixels underneath us @@ -737,7 +737,7 @@ SCREEN_UPDATE_IND16( s16a_bootleg_passht4b ) { UINT16 *dest = &bitmap.pix(y); UINT16 *src = &sprites.pix(y); -// UINT8 *pri = &screen.machine().priority_bitmap.pix(y); +// UINT8 *pri = &screen.machine().priority_bitmap.pix(y); for (int x = rect->min_x; x <= rect->max_x; x++) { // only process written pixels @@ -745,7 +745,7 @@ SCREEN_UPDATE_IND16( s16a_bootleg_passht4b ) if (pix != 0xffff) { // compare sprite priority against tilemap priority -// int priority = (pix >> 12) & 3; +// int priority = (pix >> 12) & 3; if (1) { // if the color is set to maximum, shadow pixels underneath us @@ -818,7 +818,7 @@ SCREEN_UPDATE_IND16( system16 ) { UINT16 *dest = &bitmap.pix(y); UINT16 *src = &sprites.pix(y); -// UINT8 *pri = &screen.machine().priority_bitmap.pix(y); +// UINT8 *pri = &screen.machine().priority_bitmap.pix(y); for (int x = rect->min_x; x <= rect->max_x; x++) { // only process written pixels @@ -826,7 +826,7 @@ SCREEN_UPDATE_IND16( system16 ) if (pix != 0xffff) { // compare sprite priority against tilemap priority -// int priority = (pix >> 12) & 3; +// int priority = (pix >> 12) & 3; if (1) { // if the color is set to maximum, shadow pixels underneath us @@ -883,7 +883,7 @@ SCREEN_UPDATE_IND16( system18old ) { UINT16 *dest = &bitmap.pix(y); UINT16 *src = &sprites.pix(y); -// UINT8 *pri = &screen.machine().priority_bitmap.pix(y); +// UINT8 *pri = &screen.machine().priority_bitmap.pix(y); for (int x = rect->min_x; x <= rect->max_x; x++) { // only process written pixels @@ -891,7 +891,7 @@ SCREEN_UPDATE_IND16( system18old ) if (pix != 0xffff) { // compare sprite priority against tilemap priority -// int priority = (pix >> 12) & 3; +// int priority = (pix >> 12) & 3; if (1) { // if the color is set to maximum, shadow pixels underneath us |