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Diffstat (limited to 'src/mame/video/system16.c')
-rw-r--r--src/mame/video/system16.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/mame/video/system16.c b/src/mame/video/system16.c
index 8c0cac79484..2ef891a9d23 100644
--- a/src/mame/video/system16.c
+++ b/src/mame/video/system16.c
@@ -665,7 +665,7 @@ SCREEN_UPDATE_IND16( s16a_bootleg )
{
UINT16 *dest = &bitmap.pix(y);
UINT16 *src = &sprites.pix(y);
-// UINT8 *pri = &screen.machine().priority_bitmap.pix(y);
+// UINT8 *pri = &screen.machine().priority_bitmap.pix(y);
for (int x = rect->min_x; x <= rect->max_x; x++)
{
// only process written pixels
@@ -673,7 +673,7 @@ SCREEN_UPDATE_IND16( s16a_bootleg )
if (pix != 0xffff)
{
// compare sprite priority against tilemap priority
-// int priority = (pix >> 12) & 3;
+// int priority = (pix >> 12) & 3;
if (1)
{
// if the color is set to maximum, shadow pixels underneath us
@@ -737,7 +737,7 @@ SCREEN_UPDATE_IND16( s16a_bootleg_passht4b )
{
UINT16 *dest = &bitmap.pix(y);
UINT16 *src = &sprites.pix(y);
-// UINT8 *pri = &screen.machine().priority_bitmap.pix(y);
+// UINT8 *pri = &screen.machine().priority_bitmap.pix(y);
for (int x = rect->min_x; x <= rect->max_x; x++)
{
// only process written pixels
@@ -745,7 +745,7 @@ SCREEN_UPDATE_IND16( s16a_bootleg_passht4b )
if (pix != 0xffff)
{
// compare sprite priority against tilemap priority
-// int priority = (pix >> 12) & 3;
+// int priority = (pix >> 12) & 3;
if (1)
{
// if the color is set to maximum, shadow pixels underneath us
@@ -818,7 +818,7 @@ SCREEN_UPDATE_IND16( system16 )
{
UINT16 *dest = &bitmap.pix(y);
UINT16 *src = &sprites.pix(y);
-// UINT8 *pri = &screen.machine().priority_bitmap.pix(y);
+// UINT8 *pri = &screen.machine().priority_bitmap.pix(y);
for (int x = rect->min_x; x <= rect->max_x; x++)
{
// only process written pixels
@@ -826,7 +826,7 @@ SCREEN_UPDATE_IND16( system16 )
if (pix != 0xffff)
{
// compare sprite priority against tilemap priority
-// int priority = (pix >> 12) & 3;
+// int priority = (pix >> 12) & 3;
if (1)
{
// if the color is set to maximum, shadow pixels underneath us
@@ -883,7 +883,7 @@ SCREEN_UPDATE_IND16( system18old )
{
UINT16 *dest = &bitmap.pix(y);
UINT16 *src = &sprites.pix(y);
-// UINT8 *pri = &screen.machine().priority_bitmap.pix(y);
+// UINT8 *pri = &screen.machine().priority_bitmap.pix(y);
for (int x = rect->min_x; x <= rect->max_x; x++)
{
// only process written pixels
@@ -891,7 +891,7 @@ SCREEN_UPDATE_IND16( system18old )
if (pix != 0xffff)
{
// compare sprite priority against tilemap priority
-// int priority = (pix >> 12) & 3;
+// int priority = (pix >> 12) & 3;
if (1)
{
// if the color is set to maximum, shadow pixels underneath us