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Diffstat (limited to 'src/mame/video/suprridr.c')
-rw-r--r--src/mame/video/suprridr.c25
1 files changed, 12 insertions, 13 deletions
diff --git a/src/mame/video/suprridr.c b/src/mame/video/suprridr.c
index 3e1793c6c30..f400156657d 100644
--- a/src/mame/video/suprridr.c
+++ b/src/mame/video/suprridr.c
@@ -157,35 +157,34 @@ WRITE8_MEMBER(suprridr_state::suprridr_fgram_w)
*
*************************************/
-SCREEN_UPDATE_IND16( suprridr )
+UINT32 suprridr_state::screen_update_suprridr(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
- suprridr_state *state = screen.machine().driver_data<suprridr_state>();
- UINT8 *spriteram = state->m_spriteram;
+ UINT8 *spriteram = m_spriteram;
rectangle subclip;
int i;
const rectangle &visarea = screen.visible_area();
/* render left 4 columns with no scroll */
subclip = visarea;;
- subclip.max_x = subclip.min_x + (state->m_flipx ? 1*8 : 4*8) - 1;
+ subclip.max_x = subclip.min_x + (m_flipx ? 1*8 : 4*8) - 1;
subclip &= cliprect;
- state->m_bg_tilemap_noscroll->draw(bitmap, subclip, 0, 0);
+ m_bg_tilemap_noscroll->draw(bitmap, subclip, 0, 0);
/* render right 1 column with no scroll */
subclip = visarea;;
- subclip.min_x = subclip.max_x - (state->m_flipx ? 4*8 : 1*8) + 1;
+ subclip.min_x = subclip.max_x - (m_flipx ? 4*8 : 1*8) + 1;
subclip &= cliprect;
- state->m_bg_tilemap_noscroll->draw(bitmap, subclip, 0, 0);
+ m_bg_tilemap_noscroll->draw(bitmap, subclip, 0, 0);
/* render the middle columns normally */
subclip = visarea;;
- subclip.min_x += state->m_flipx ? 1*8 : 4*8;
- subclip.max_x -= state->m_flipx ? 4*8 : 1*8;
+ subclip.min_x += m_flipx ? 1*8 : 4*8;
+ subclip.max_x -= m_flipx ? 4*8 : 1*8;
subclip &= cliprect;
- state->m_bg_tilemap->draw(bitmap, subclip, 0, 0);
+ m_bg_tilemap->draw(bitmap, subclip, 0, 0);
/* render the top layer */
- state->m_fg_tilemap->draw(bitmap, cliprect, 0, 0);
+ m_fg_tilemap->draw(bitmap, cliprect, 0, 0);
/* draw the sprites */
for (i = 0; i < 48; i++)
@@ -197,12 +196,12 @@ SCREEN_UPDATE_IND16( suprridr )
int x = spriteram[i*4+3];
int y = 240 - spriteram[i*4+0];
- if (state->m_flipx)
+ if (m_flipx)
{
fx = !fx;
x = 240 - x;
}
- if (state->m_flipy)
+ if (m_flipy)
{
fy = !fy;
y = 240 - y;