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Diffstat (limited to 'src/mame/video/stvvdp2.c')
-rw-r--r--src/mame/video/stvvdp2.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/mame/video/stvvdp2.c b/src/mame/video/stvvdp2.c
index 1018db3edbc..d4958234763 100644
--- a/src/mame/video/stvvdp2.c
+++ b/src/mame/video/stvvdp2.c
@@ -4277,7 +4277,7 @@ static void stv_vdp2_check_tilemap(running_machine &machine, bitmap_t *bitmap, c
at the very list throw up a few errors if the tilemaps want to do something we don't support yet */
saturn_state *state = machine.driver_data<saturn_state>();
-// int window_applied = 0;
+// int window_applied = 0;
rectangle mycliprect;
mycliprect.min_x = cliprect->min_x;
mycliprect.max_x = cliprect->max_x;
@@ -4292,14 +4292,14 @@ static void stv_vdp2_check_tilemap(running_machine &machine, bitmap_t *bitmap, c
return;
}
-// window_applied =
+// window_applied =
stv_vdp2_apply_window_on_layer(machine,&mycliprect);
if (stv2_current_tilemap.bitmap_enable) // this layer is a bitmap
{
/*elandore doesn't like current cliprect code,will be worked on...*/
//if ( window_applied && stv2_current_tilemap.colour_depth != 4)
- // stv2_current_tilemap.window_control = 0;
+ // stv2_current_tilemap.window_control = 0;
stv_vdp2_draw_basic_bitmap(machine, bitmap, &mycliprect);
}
@@ -4340,7 +4340,7 @@ static void stv_vdp2_check_tilemap(running_machine &machine, bitmap_t *bitmap, c
/* Cleopatra Fortune Transparent Shadow */
/* Pretty Fighter X Back & Transparent Shadow*/
//if(STV_VDP2_SDCTL & 0x0120)
- // popmessage("%s shadow select bit enabled, contact MAMEdev",STV_VDP2_SDCTL & 0x100 ? "Transparent" : "Back");
+ // popmessage("%s shadow select bit enabled, contact MAMEdev",STV_VDP2_SDCTL & 0x100 ? "Transparent" : "Back");
/* Langrisser III bit 3 normal, bit 1 during battle field */
/* Metal Slug bit 0 during gameplay */
@@ -4365,7 +4365,7 @@ static void stv_vdp2_check_tilemap(running_machine &machine, bitmap_t *bitmap, c
/* Shining Force III, After Burner 2 (doesn't make a proper use tho?) */
/* Layer Section */
//if(STV_VDP2_W0LWE || STV_VDP2_W1LWE)
- // popmessage("Line Window %s %08x enabled, contact MAMEdev",STV_VDP2_W0LWE ? "0" : "1",STV_VDP2_W0LWTA);
+ // popmessage("Line Window %s %08x enabled, contact MAMEdev",STV_VDP2_W0LWE ? "0" : "1",STV_VDP2_W0LWTA);
/* Akumajou Dracula, bits 2-4 */
/* Arcana Strikes bit 5 */
@@ -5476,7 +5476,7 @@ static void stv_vdp2_draw_back(running_machine &machine, bitmap_t *bitmap, const
interlace = (STV_VDP2_LSMD == 3)+1;
-// popmessage("Back screen %08x %08x %08x",STV_VDP2_BDCLMD,STV_VDP2_BKCLMD,STV_VDP2_BKTA);
+// popmessage("Back screen %08x %08x %08x",STV_VDP2_BDCLMD,STV_VDP2_BKCLMD,STV_VDP2_BKTA);
/* draw black if BDCLMD and DISP are cleared */
if(!(STV_VDP2_BDCLMD) && !(STV_VDP2_DISP))