diff options
Diffstat (limited to 'src/mame/video/stvvdp2.c')
-rw-r--r-- | src/mame/video/stvvdp2.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/mame/video/stvvdp2.c b/src/mame/video/stvvdp2.c index 1018db3edbc..d4958234763 100644 --- a/src/mame/video/stvvdp2.c +++ b/src/mame/video/stvvdp2.c @@ -4277,7 +4277,7 @@ static void stv_vdp2_check_tilemap(running_machine &machine, bitmap_t *bitmap, c at the very list throw up a few errors if the tilemaps want to do something we don't support yet */ saturn_state *state = machine.driver_data<saturn_state>(); -// int window_applied = 0; +// int window_applied = 0; rectangle mycliprect; mycliprect.min_x = cliprect->min_x; mycliprect.max_x = cliprect->max_x; @@ -4292,14 +4292,14 @@ static void stv_vdp2_check_tilemap(running_machine &machine, bitmap_t *bitmap, c return; } -// window_applied = +// window_applied = stv_vdp2_apply_window_on_layer(machine,&mycliprect); if (stv2_current_tilemap.bitmap_enable) // this layer is a bitmap { /*elandore doesn't like current cliprect code,will be worked on...*/ //if ( window_applied && stv2_current_tilemap.colour_depth != 4) - // stv2_current_tilemap.window_control = 0; + // stv2_current_tilemap.window_control = 0; stv_vdp2_draw_basic_bitmap(machine, bitmap, &mycliprect); } @@ -4340,7 +4340,7 @@ static void stv_vdp2_check_tilemap(running_machine &machine, bitmap_t *bitmap, c /* Cleopatra Fortune Transparent Shadow */ /* Pretty Fighter X Back & Transparent Shadow*/ //if(STV_VDP2_SDCTL & 0x0120) - // popmessage("%s shadow select bit enabled, contact MAMEdev",STV_VDP2_SDCTL & 0x100 ? "Transparent" : "Back"); + // popmessage("%s shadow select bit enabled, contact MAMEdev",STV_VDP2_SDCTL & 0x100 ? "Transparent" : "Back"); /* Langrisser III bit 3 normal, bit 1 during battle field */ /* Metal Slug bit 0 during gameplay */ @@ -4365,7 +4365,7 @@ static void stv_vdp2_check_tilemap(running_machine &machine, bitmap_t *bitmap, c /* Shining Force III, After Burner 2 (doesn't make a proper use tho?) */ /* Layer Section */ //if(STV_VDP2_W0LWE || STV_VDP2_W1LWE) - // popmessage("Line Window %s %08x enabled, contact MAMEdev",STV_VDP2_W0LWE ? "0" : "1",STV_VDP2_W0LWTA); + // popmessage("Line Window %s %08x enabled, contact MAMEdev",STV_VDP2_W0LWE ? "0" : "1",STV_VDP2_W0LWTA); /* Akumajou Dracula, bits 2-4 */ /* Arcana Strikes bit 5 */ @@ -5476,7 +5476,7 @@ static void stv_vdp2_draw_back(running_machine &machine, bitmap_t *bitmap, const interlace = (STV_VDP2_LSMD == 3)+1; -// popmessage("Back screen %08x %08x %08x",STV_VDP2_BDCLMD,STV_VDP2_BKCLMD,STV_VDP2_BKTA); +// popmessage("Back screen %08x %08x %08x",STV_VDP2_BDCLMD,STV_VDP2_BKCLMD,STV_VDP2_BKTA); /* draw black if BDCLMD and DISP are cleared */ if(!(STV_VDP2_BDCLMD) && !(STV_VDP2_DISP)) |