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Diffstat (limited to 'src/mame/video/st0020.c')
-rw-r--r--src/mame/video/st0020.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mame/video/st0020.c b/src/mame/video/st0020.c
index 87cfb8b5b0d..662e1ee667d 100644
--- a/src/mame/video/st0020.c
+++ b/src/mame/video/st0020.c
@@ -1,5 +1,5 @@
/* ST0020 - Seta Zooming Sprites + Blitter
-
+
(gdfs also has a tilemap, I don't know if this chip supplies that)
The ST0032 seems very similar, used by the newer Jockey Club II boards
@@ -49,8 +49,8 @@ static const gfx_layout layout_16x8x8_2 =
void st0020_device::device_start()
{
m_st0020_gfxram = auto_alloc_array_clear(machine(), UINT16, 4 * 0x100000 / 2);
- m_st0020_spriteram = auto_alloc_array_clear(machine(), UINT16, 0x80000 / 2);
- m_st0020_blitram = auto_alloc_array_clear(machine(), UINT16, 0x100 / 2);
+ m_st0020_spriteram = auto_alloc_array_clear(machine(), UINT16, 0x80000 / 2);
+ m_st0020_blitram = auto_alloc_array_clear(machine(), UINT16, 0x100 / 2);
for (m_gfx_index = 0; m_gfx_index < MAX_GFX_ELEMENTS; m_gfx_index++)
if (machine().gfx[m_gfx_index] == 0)
@@ -200,7 +200,7 @@ WRITE16_MEMBER(st0020_device::st0020_blitram_w)
}
-
+
/*
Sprites RAM is 0x80000 bytes long. The first 0x2000? bytes hold a list
of sprites to display (the list can be made shorter using an end-of-list
@@ -381,7 +381,7 @@ void st0020_device::st0020_draw_zooming_sprites(running_machine &machine, bitmap
}
}
-
+
#if 0 /* doesn't compile in a device context (can't use ui_draw_text? */
if (machine.input().code_pressed(KEYCODE_Z)) /* Display some info on each sprite */
{