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-rw-r--r--src/mame/video/sshangha.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mame/video/sshangha.c b/src/mame/video/sshangha.c
index acae667e5a7..bb2d4a195b3 100644
--- a/src/mame/video/sshangha.c
+++ b/src/mame/video/sshangha.c
@@ -35,7 +35,7 @@ UINT32 sshangha_state::screen_update_sshangha(screen_device &screen, bitmap_rgb3
// I'm pretty sure only the original has the 2nd spriteram, used for the Japanese text on the 2nd scene (non-scrolling text) in the intro of the quest (3rd in JPN) mode
if (m_spriteram2 != NULL)
m_sprgen2->draw_sprites(bitmap, cliprect, m_spriteram2, 0x800, true);
-
+
// flip screen
address_space &space = machine().driver_data()->generic_space();
UINT16 flip = m_deco_tilegen1->pf_control_r(space, 0, 0xffff);