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Diffstat (limited to 'src/mame/video/segaic16.c')
-rw-r--r--src/mame/video/segaic16.c40
1 files changed, 20 insertions, 20 deletions
diff --git a/src/mame/video/segaic16.c b/src/mame/video/segaic16.c
index 2d1bf77ca3f..92929866dce 100644
--- a/src/mame/video/segaic16.c
+++ b/src/mame/video/segaic16.c
@@ -2028,14 +2028,14 @@ static void segaic16_sprites_16b_draw(running_machine *machine, struct sprite_in
int hzoom = data[5] & 0x1f;
const UINT16 *spritedata;
int x, y, pix, xdelta = 1;
-
+
/* some bootlegs have offset sprites */
xpos += info->xoffs;
xpos &= 0x1ff;
-
+
/* originals all have this offset */
xpos -= 0xb8;
-
+
/* initialize the end address to the start address */
data[7] = addr;
@@ -2063,7 +2063,7 @@ static void segaic16_sprites_16b_draw(running_machine *machine, struct sprite_in
/* loop from top to bottom */
for (y = top; y < bottom; y++)
- {
+ {
/* advance a row */
addr += pitch;
@@ -2664,7 +2664,7 @@ static void segaic16_sprites_yboard_draw(running_machine *machine, struct sprite
the system16a bootleg sprite hardware differs in subtle ways on a per game basis
with each game having the words swapped around.
-
+
there are also some subtle, but important changes when compared to the original
system16a sprites, mainly the increment of the address not happening until
the end of the loop
@@ -2692,7 +2692,7 @@ static void segaic16_sprites_yboard_draw(running_machine *machine, struct sprite
pri[x] = 0xff; \
} \
-
+
/* make this an actual function */
#define system16a_bootleg_draw_core() \
{ \
@@ -2788,8 +2788,8 @@ static void segaic16_sprites_yboard_draw(running_machine *machine, struct sprite
} \
} \
-
-
+
+
static void segaic16_sprites_16a_bootleg_wb3bl_draw(running_machine *machine, struct sprite_info *info, bitmap_t *bitmap, const rectangle *cliprect)
{
UINT8 numbanks = memory_region_length(machine, "gfx2") / 0x10000;
@@ -2797,7 +2797,7 @@ static void segaic16_sprites_16a_bootleg_wb3bl_draw(running_machine *machine, st
UINT16 *data;
for (data = info->spriteram; data < info->spriteram+ info->ramsize/2; data += 8)
- {
+ {
int bottom = (data[4] >> 8);
int top = (data[4] & 0xff);
int xpos = (data[0]);
@@ -2805,7 +2805,7 @@ static void segaic16_sprites_16a_bootleg_wb3bl_draw(running_machine *machine, st
UINT16 addr = data[1];
int color = info->colorbase + (((data[6] >> 8) & 0x3f) << 4);
int bank = info->bank[(data[6] >> 4) & 0x7];
- int sprpri = 1 << ((data[6] >> 0) & 0x3);
+ int sprpri = 1 << ((data[6] >> 0) & 0x3);
system16a_bootleg_draw_core();
}
@@ -2827,8 +2827,8 @@ UINT8 numbanks = memory_region_length(machine, "gfx2") / 0x10000;
UINT16 addr = data[2];
int color = info->colorbase + (((data[5] >> 8) & 0x3f) << 4);
int bank = info->bank[(data[5] >> 4) & 0x7];
- int sprpri = 1 << ((data[5] >> 0) & 0x3);
-
+ int sprpri = 1 << ((data[5] >> 0) & 0x3);
+
system16a_bootleg_draw_core();
}
}
@@ -2848,8 +2848,8 @@ static void segaic16_sprites_16a_bootleg_shinobld_draw(running_machine *machine,
UINT16 addr = data[3];
int color = info->colorbase + (((data[4] >> 8) & 0x3f) << 4);
int bank = info->bank[(data[4] >> 4) & 0x7];
- int sprpri = 1 << ((data[4] >> 0) & 0x3);
-
+ int sprpri = 1 << ((data[4] >> 0) & 0x3);
+
system16a_bootleg_draw_core();
}
}
@@ -2872,7 +2872,7 @@ void segaic16_sprites_init(running_machine *machine, int which, int type, int co
for (i = 0; i < 16; i++)
info->bank[i] = i;
info->colorbase = colorbase;
-
+
/* some bootlegs have offset sprites */
info->xoffs = xoffs;
@@ -2903,7 +2903,7 @@ void segaic16_sprites_init(running_machine *machine, int which, int type, int co
info->draw = segaic16_sprites_16a_draw;
info->ramsize = 0x800;
break;
-
+
case SEGAIC16_SPRITES_16B:
info->draw = segaic16_sprites_16b_draw;
info->ramsize = 0x800;
@@ -2934,18 +2934,18 @@ void segaic16_sprites_init(running_machine *machine, int which, int type, int co
case SEGAIC16_SPRITES_16A_BOOTLEG_WB3BL:
info->draw = segaic16_sprites_16a_bootleg_wb3bl_draw;
info->ramsize = 0x800;
- break;
+ break;
case SEGAIC16_SPRITES_16A_BOOTLEG_PASSHTBL:
info->draw = segaic16_sprites_16a_bootleg_passhtb_draw;
info->ramsize = 0x800;
- break;
-
+ break;
+
case SEGAIC16_SPRITES_16A_BOOTLEG_SHINOBLD:
info->draw = segaic16_sprites_16a_bootleg_shinobld_draw;
info->ramsize = 0x800;
break;
-
+
default:
fatalerror("Invalid sprite system specified in segaic16_sprites_init");
}