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Diffstat (limited to 'src/mame/video/qix.c')
-rw-r--r--src/mame/video/qix.c11
1 files changed, 0 insertions, 11 deletions
diff --git a/src/mame/video/qix.c b/src/mame/video/qix.c
index a7c6a324cd1..401494cc93c 100644
--- a/src/mame/video/qix.c
+++ b/src/mame/video/qix.c
@@ -43,7 +43,6 @@ static MC6845_UPDATE_ROW( update_row );
VIDEO_START_MEMBER(qix_state,qix)
{
-
/* allocate memory for the full video RAM */
m_videoram.allocate(256 * 256);
@@ -63,7 +62,6 @@ VIDEO_START_MEMBER(qix_state,qix)
WRITE_LINE_MEMBER(qix_state::display_enable_changed)
{
-
/* on the rising edge, latch the scanline */
if (state)
{
@@ -85,7 +83,6 @@ WRITE_LINE_MEMBER(qix_state::display_enable_changed)
WRITE8_MEMBER(qix_state::qix_flip_screen_w)
{
-
m_flip = data;
}
@@ -108,7 +105,6 @@ WRITE8_MEMBER(qix_state::qix_flip_screen_w)
READ8_MEMBER(qix_state::qix_videoram_r)
{
-
/* add in the upper bit of the address latch */
offset += (m_videoram_address[0] & 0x80) << 8;
return m_videoram[offset];
@@ -117,7 +113,6 @@ READ8_MEMBER(qix_state::qix_videoram_r)
WRITE8_MEMBER(qix_state::qix_videoram_w)
{
-
/* update the screen in case the game is writing "behind" the beam -
Zookeeper likes to do this */
machine().primary_screen->update_now();
@@ -132,7 +127,6 @@ WRITE8_MEMBER(qix_state::qix_videoram_w)
WRITE8_MEMBER(qix_state::slither_videoram_w)
{
-
/* update the screen in case the game is writing "behind" the beam -
Zookeeper likes to do this */
machine().primary_screen->update_now();
@@ -163,7 +157,6 @@ WRITE8_MEMBER(qix_state::slither_videoram_w)
READ8_MEMBER(qix_state::qix_addresslatch_r)
{
-
/* compute the value at the address latch */
offset = (m_videoram_address[0] << 8) | m_videoram_address[1];
return m_videoram[offset];
@@ -172,7 +165,6 @@ READ8_MEMBER(qix_state::qix_addresslatch_r)
WRITE8_MEMBER(qix_state::qix_addresslatch_w)
{
-
/* update the screen in case the game is writing "behind" the beam */
machine().primary_screen->update_now();
@@ -186,7 +178,6 @@ WRITE8_MEMBER(qix_state::qix_addresslatch_w)
WRITE8_MEMBER(qix_state::slither_addresslatch_w)
{
-
/* update the screen in case the game is writing "behind" the beam */
machine().primary_screen->update_now();
@@ -208,7 +199,6 @@ WRITE8_MEMBER(qix_state::slither_addresslatch_w)
WRITE8_MEMBER(qix_state::qix_paletteram_w)
{
-
UINT8 old_data = m_paletteram[offset];
/* set the palette RAM value */
@@ -223,7 +213,6 @@ WRITE8_MEMBER(qix_state::qix_paletteram_w)
WRITE8_MEMBER(qix_state::qix_palettebank_w)
{
-
/* set the bank value */
if (m_palette_bank != (data & 3))
{