diff options
Diffstat (limited to 'src/mame/video/qix.c')
-rw-r--r-- | src/mame/video/qix.c | 11 |
1 files changed, 0 insertions, 11 deletions
diff --git a/src/mame/video/qix.c b/src/mame/video/qix.c index a7c6a324cd1..401494cc93c 100644 --- a/src/mame/video/qix.c +++ b/src/mame/video/qix.c @@ -43,7 +43,6 @@ static MC6845_UPDATE_ROW( update_row ); VIDEO_START_MEMBER(qix_state,qix) { - /* allocate memory for the full video RAM */ m_videoram.allocate(256 * 256); @@ -63,7 +62,6 @@ VIDEO_START_MEMBER(qix_state,qix) WRITE_LINE_MEMBER(qix_state::display_enable_changed) { - /* on the rising edge, latch the scanline */ if (state) { @@ -85,7 +83,6 @@ WRITE_LINE_MEMBER(qix_state::display_enable_changed) WRITE8_MEMBER(qix_state::qix_flip_screen_w) { - m_flip = data; } @@ -108,7 +105,6 @@ WRITE8_MEMBER(qix_state::qix_flip_screen_w) READ8_MEMBER(qix_state::qix_videoram_r) { - /* add in the upper bit of the address latch */ offset += (m_videoram_address[0] & 0x80) << 8; return m_videoram[offset]; @@ -117,7 +113,6 @@ READ8_MEMBER(qix_state::qix_videoram_r) WRITE8_MEMBER(qix_state::qix_videoram_w) { - /* update the screen in case the game is writing "behind" the beam - Zookeeper likes to do this */ machine().primary_screen->update_now(); @@ -132,7 +127,6 @@ WRITE8_MEMBER(qix_state::qix_videoram_w) WRITE8_MEMBER(qix_state::slither_videoram_w) { - /* update the screen in case the game is writing "behind" the beam - Zookeeper likes to do this */ machine().primary_screen->update_now(); @@ -163,7 +157,6 @@ WRITE8_MEMBER(qix_state::slither_videoram_w) READ8_MEMBER(qix_state::qix_addresslatch_r) { - /* compute the value at the address latch */ offset = (m_videoram_address[0] << 8) | m_videoram_address[1]; return m_videoram[offset]; @@ -172,7 +165,6 @@ READ8_MEMBER(qix_state::qix_addresslatch_r) WRITE8_MEMBER(qix_state::qix_addresslatch_w) { - /* update the screen in case the game is writing "behind" the beam */ machine().primary_screen->update_now(); @@ -186,7 +178,6 @@ WRITE8_MEMBER(qix_state::qix_addresslatch_w) WRITE8_MEMBER(qix_state::slither_addresslatch_w) { - /* update the screen in case the game is writing "behind" the beam */ machine().primary_screen->update_now(); @@ -208,7 +199,6 @@ WRITE8_MEMBER(qix_state::slither_addresslatch_w) WRITE8_MEMBER(qix_state::qix_paletteram_w) { - UINT8 old_data = m_paletteram[offset]; /* set the palette RAM value */ @@ -223,7 +213,6 @@ WRITE8_MEMBER(qix_state::qix_paletteram_w) WRITE8_MEMBER(qix_state::qix_palettebank_w) { - /* set the bank value */ if (m_palette_bank != (data & 3)) { |