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-rw-r--r--src/mame/video/psikyosh.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mame/video/psikyosh.c b/src/mame/video/psikyosh.c
index 31516a95d48..b31a130bfac 100644
--- a/src/mame/video/psikyosh.c
+++ b/src/mame/video/psikyosh.c
@@ -73,9 +73,9 @@ The only viable way to do this is to have one tilemap per bank (0x0a-0x20), and
#define PIXEL_OP_COPY_TRANSPEN_ARGBRENDER32(DEST, PRIORITY, SOURCE) \
do \
{ \
- UINT32 srcdata = (SOURCE); \
+ rgb_t srcdata = (SOURCE); \
if (srcdata != transpen) \
- (DEST) = alpha_blend_r32((DEST), srcdata, RGB_ALPHA(srcdata)); \
+ (DEST) = alpha_blend_r32((DEST), srcdata, srcdata.a()); \
} \
while (0)
// take RGB pixel with separate alpha and blend in to RGB32 bitmap