summaryrefslogtreecommitdiffstatshomepage
path: root/src/mame/video/nmk16.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/mame/video/nmk16.c')
-rw-r--r--src/mame/video/nmk16.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mame/video/nmk16.c b/src/mame/video/nmk16.c
index e3919be0ac0..3479ec1ef01 100644
--- a/src/mame/video/nmk16.c
+++ b/src/mame/video/nmk16.c
@@ -798,10 +798,10 @@ SCREEN_VBLANK( nmk )
{
nmk16_state *state = screen.machine().driver_data<nmk16_state>();
/* sprites are DMA'd from Main RAM to a private buffer automatically
- (or at least this is how I interpret the datasheet) */
+ (or at least this is how I interpret the datasheet) */
/* -- I actually see little evidence to support this, sprite lag
- in some games should be checked on real boards */
+ in some games should be checked on real boards */
// memcpy(state->m_spriteram_old2,state->m_spriteram_old,0x1000);
memcpy(state->m_spriteram_old2,state->m_mainram+0x8000/2,0x1000);
@@ -815,10 +815,10 @@ SCREEN_VBLANK( strahl )
{
nmk16_state *state = screen.machine().driver_data<nmk16_state>();
/* sprites are DMA'd from Main RAM to a private buffer automatically
- (or at least this is how I interpret the datasheet) */
+ (or at least this is how I interpret the datasheet) */
/* -- I actually see little evidence to support this, sprite lag
- in some games should be checked on real boards */
+ in some games should be checked on real boards */
/* strahl sprites are allocated in memory range FF000-FFFFF */