diff options
Diffstat (limited to 'src/mame/video/nmk16.c')
-rw-r--r-- | src/mame/video/nmk16.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mame/video/nmk16.c b/src/mame/video/nmk16.c index e3919be0ac0..3479ec1ef01 100644 --- a/src/mame/video/nmk16.c +++ b/src/mame/video/nmk16.c @@ -798,10 +798,10 @@ SCREEN_VBLANK( nmk ) { nmk16_state *state = screen.machine().driver_data<nmk16_state>(); /* sprites are DMA'd from Main RAM to a private buffer automatically - (or at least this is how I interpret the datasheet) */ + (or at least this is how I interpret the datasheet) */ /* -- I actually see little evidence to support this, sprite lag - in some games should be checked on real boards */ + in some games should be checked on real boards */ // memcpy(state->m_spriteram_old2,state->m_spriteram_old,0x1000); memcpy(state->m_spriteram_old2,state->m_mainram+0x8000/2,0x1000); @@ -815,10 +815,10 @@ SCREEN_VBLANK( strahl ) { nmk16_state *state = screen.machine().driver_data<nmk16_state>(); /* sprites are DMA'd from Main RAM to a private buffer automatically - (or at least this is how I interpret the datasheet) */ + (or at least this is how I interpret the datasheet) */ /* -- I actually see little evidence to support this, sprite lag - in some games should be checked on real boards */ + in some games should be checked on real boards */ /* strahl sprites are allocated in memory range FF000-FFFFF */ |