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Diffstat (limited to 'src/mame/video/namcos1.c')
-rw-r--r--src/mame/video/namcos1.c57
1 files changed, 28 insertions, 29 deletions
diff --git a/src/mame/video/namcos1.c b/src/mame/video/namcos1.c
index 6e7da23f6d2..096e0bdd7f9 100644
--- a/src/mame/video/namcos1.c
+++ b/src/mame/video/namcos1.c
@@ -110,56 +110,55 @@ TILE_GET_INFO_MEMBER(namcos1_state::fg_get_info5)
***************************************************************************/
-VIDEO_START( namcos1 )
+void namcos1_state::video_start()
{
- namcos1_state *state = machine.driver_data<namcos1_state>();
int i;
- state->m_tilemap_maskdata = (UINT8 *)state->memregion("gfx1")->base();
+ m_tilemap_maskdata = (UINT8 *)memregion("gfx1")->base();
/* allocate videoram */
- state->m_videoram = auto_alloc_array(machine, UINT8, 0x8000);
- state->m_spriteram = auto_alloc_array(machine, UINT8, 0x1000);
+ m_videoram = auto_alloc_array(machine(), UINT8, 0x8000);
+ m_spriteram = auto_alloc_array(machine(), UINT8, 0x1000);
/* initialize playfields */
- state->m_bg_tilemap[0] = &machine.tilemap().create(tilemap_get_info_delegate(FUNC(namcos1_state::bg_get_info0),state),TILEMAP_SCAN_ROWS,8,8,64,64);
- state->m_bg_tilemap[1] = &machine.tilemap().create(tilemap_get_info_delegate(FUNC(namcos1_state::bg_get_info1),state),TILEMAP_SCAN_ROWS,8,8,64,64);
- state->m_bg_tilemap[2] = &machine.tilemap().create(tilemap_get_info_delegate(FUNC(namcos1_state::bg_get_info2),state),TILEMAP_SCAN_ROWS,8,8,64,64);
- state->m_bg_tilemap[3] = &machine.tilemap().create(tilemap_get_info_delegate(FUNC(namcos1_state::bg_get_info3),state),TILEMAP_SCAN_ROWS,8,8,64,32);
- state->m_bg_tilemap[4] = &machine.tilemap().create(tilemap_get_info_delegate(FUNC(namcos1_state::fg_get_info4),state),TILEMAP_SCAN_ROWS,8,8,36,28);
- state->m_bg_tilemap[5] = &machine.tilemap().create(tilemap_get_info_delegate(FUNC(namcos1_state::fg_get_info5),state),TILEMAP_SCAN_ROWS,8,8,36,28);
-
- state->m_bg_tilemap[4]->set_scrolldx(73,512-73);
- state->m_bg_tilemap[5]->set_scrolldx(73,512-73);
- state->m_bg_tilemap[4]->set_scrolldy(0x10,0x110);
- state->m_bg_tilemap[5]->set_scrolldy(0x10,0x110);
+ m_bg_tilemap[0] = &machine().tilemap().create(tilemap_get_info_delegate(FUNC(namcos1_state::bg_get_info0),this),TILEMAP_SCAN_ROWS,8,8,64,64);
+ m_bg_tilemap[1] = &machine().tilemap().create(tilemap_get_info_delegate(FUNC(namcos1_state::bg_get_info1),this),TILEMAP_SCAN_ROWS,8,8,64,64);
+ m_bg_tilemap[2] = &machine().tilemap().create(tilemap_get_info_delegate(FUNC(namcos1_state::bg_get_info2),this),TILEMAP_SCAN_ROWS,8,8,64,64);
+ m_bg_tilemap[3] = &machine().tilemap().create(tilemap_get_info_delegate(FUNC(namcos1_state::bg_get_info3),this),TILEMAP_SCAN_ROWS,8,8,64,32);
+ m_bg_tilemap[4] = &machine().tilemap().create(tilemap_get_info_delegate(FUNC(namcos1_state::fg_get_info4),this),TILEMAP_SCAN_ROWS,8,8,36,28);
+ m_bg_tilemap[5] = &machine().tilemap().create(tilemap_get_info_delegate(FUNC(namcos1_state::fg_get_info5),this),TILEMAP_SCAN_ROWS,8,8,36,28);
+
+ m_bg_tilemap[4]->set_scrolldx(73,512-73);
+ m_bg_tilemap[5]->set_scrolldx(73,512-73);
+ m_bg_tilemap[4]->set_scrolldy(0x10,0x110);
+ m_bg_tilemap[5]->set_scrolldy(0x10,0x110);
/* register videoram to the save state system (post-allocation) */
- state_save_register_global_pointer(machine, state->m_videoram, 0x8000);
- state_save_register_global_array(machine, state->m_cus116);
- state_save_register_global_pointer(machine, state->m_spriteram, 0x1000);
- state_save_register_global_array(machine, state->m_playfield_control);
+ state_save_register_global_pointer(machine(), m_videoram, 0x8000);
+ state_save_register_global_array(machine(), m_cus116);
+ state_save_register_global_pointer(machine(), m_spriteram, 0x1000);
+ state_save_register_global_array(machine(), m_playfield_control);
/* set table for sprite color == 0x7f */
for (i = 0;i < 15;i++)
- state->m_drawmode_table[i] = DRAWMODE_SHADOW;
- state->m_drawmode_table[15] = DRAWMODE_NONE;
+ m_drawmode_table[i] = DRAWMODE_SHADOW;
+ m_drawmode_table[15] = DRAWMODE_NONE;
/* clear paletteram */
- memset(state->m_paletteram, 0, 0x8000);
- memset(state->m_cus116, 0, 0x10);
+ memset(m_paletteram, 0, 0x8000);
+ memset(m_cus116, 0, 0x10);
for (i = 0; i < 0x2000; i++)
- palette_set_color(machine, i, MAKE_RGB(0, 0, 0));
+ palette_set_color(machine(), i, MAKE_RGB(0, 0, 0));
/* all palette entries are not affected by shadow sprites... */
for (i = 0;i < 0x2000;i++)
- machine.shadow_table[i] = i;
+ machine().shadow_table[i] = i;
/* ... except for tilemap colors */
for (i = 0x0800;i < 0x1000;i++)
- machine.shadow_table[i] = i + 0x0800;
+ machine().shadow_table[i] = i + 0x0800;
- memset(state->m_playfield_control, 0, sizeof(state->m_playfield_control));
- state->m_copy_sprites = 0;
+ memset(m_playfield_control, 0, sizeof(m_playfield_control));
+ m_copy_sprites = 0;
}