diff options
Diffstat (limited to 'src/mame/video/namcos1.c')
-rw-r--r-- | src/mame/video/namcos1.c | 57 |
1 files changed, 28 insertions, 29 deletions
diff --git a/src/mame/video/namcos1.c b/src/mame/video/namcos1.c index 6e7da23f6d2..096e0bdd7f9 100644 --- a/src/mame/video/namcos1.c +++ b/src/mame/video/namcos1.c @@ -110,56 +110,55 @@ TILE_GET_INFO_MEMBER(namcos1_state::fg_get_info5) ***************************************************************************/ -VIDEO_START( namcos1 ) +void namcos1_state::video_start() { - namcos1_state *state = machine.driver_data<namcos1_state>(); int i; - state->m_tilemap_maskdata = (UINT8 *)state->memregion("gfx1")->base(); + m_tilemap_maskdata = (UINT8 *)memregion("gfx1")->base(); /* allocate videoram */ - state->m_videoram = auto_alloc_array(machine, UINT8, 0x8000); - state->m_spriteram = auto_alloc_array(machine, UINT8, 0x1000); + m_videoram = auto_alloc_array(machine(), UINT8, 0x8000); + m_spriteram = auto_alloc_array(machine(), UINT8, 0x1000); /* initialize playfields */ - state->m_bg_tilemap[0] = &machine.tilemap().create(tilemap_get_info_delegate(FUNC(namcos1_state::bg_get_info0),state),TILEMAP_SCAN_ROWS,8,8,64,64); - state->m_bg_tilemap[1] = &machine.tilemap().create(tilemap_get_info_delegate(FUNC(namcos1_state::bg_get_info1),state),TILEMAP_SCAN_ROWS,8,8,64,64); - state->m_bg_tilemap[2] = &machine.tilemap().create(tilemap_get_info_delegate(FUNC(namcos1_state::bg_get_info2),state),TILEMAP_SCAN_ROWS,8,8,64,64); - state->m_bg_tilemap[3] = &machine.tilemap().create(tilemap_get_info_delegate(FUNC(namcos1_state::bg_get_info3),state),TILEMAP_SCAN_ROWS,8,8,64,32); - state->m_bg_tilemap[4] = &machine.tilemap().create(tilemap_get_info_delegate(FUNC(namcos1_state::fg_get_info4),state),TILEMAP_SCAN_ROWS,8,8,36,28); - state->m_bg_tilemap[5] = &machine.tilemap().create(tilemap_get_info_delegate(FUNC(namcos1_state::fg_get_info5),state),TILEMAP_SCAN_ROWS,8,8,36,28); - - state->m_bg_tilemap[4]->set_scrolldx(73,512-73); - state->m_bg_tilemap[5]->set_scrolldx(73,512-73); - state->m_bg_tilemap[4]->set_scrolldy(0x10,0x110); - state->m_bg_tilemap[5]->set_scrolldy(0x10,0x110); + m_bg_tilemap[0] = &machine().tilemap().create(tilemap_get_info_delegate(FUNC(namcos1_state::bg_get_info0),this),TILEMAP_SCAN_ROWS,8,8,64,64); + m_bg_tilemap[1] = &machine().tilemap().create(tilemap_get_info_delegate(FUNC(namcos1_state::bg_get_info1),this),TILEMAP_SCAN_ROWS,8,8,64,64); + m_bg_tilemap[2] = &machine().tilemap().create(tilemap_get_info_delegate(FUNC(namcos1_state::bg_get_info2),this),TILEMAP_SCAN_ROWS,8,8,64,64); + m_bg_tilemap[3] = &machine().tilemap().create(tilemap_get_info_delegate(FUNC(namcos1_state::bg_get_info3),this),TILEMAP_SCAN_ROWS,8,8,64,32); + m_bg_tilemap[4] = &machine().tilemap().create(tilemap_get_info_delegate(FUNC(namcos1_state::fg_get_info4),this),TILEMAP_SCAN_ROWS,8,8,36,28); + m_bg_tilemap[5] = &machine().tilemap().create(tilemap_get_info_delegate(FUNC(namcos1_state::fg_get_info5),this),TILEMAP_SCAN_ROWS,8,8,36,28); + + m_bg_tilemap[4]->set_scrolldx(73,512-73); + m_bg_tilemap[5]->set_scrolldx(73,512-73); + m_bg_tilemap[4]->set_scrolldy(0x10,0x110); + m_bg_tilemap[5]->set_scrolldy(0x10,0x110); /* register videoram to the save state system (post-allocation) */ - state_save_register_global_pointer(machine, state->m_videoram, 0x8000); - state_save_register_global_array(machine, state->m_cus116); - state_save_register_global_pointer(machine, state->m_spriteram, 0x1000); - state_save_register_global_array(machine, state->m_playfield_control); + state_save_register_global_pointer(machine(), m_videoram, 0x8000); + state_save_register_global_array(machine(), m_cus116); + state_save_register_global_pointer(machine(), m_spriteram, 0x1000); + state_save_register_global_array(machine(), m_playfield_control); /* set table for sprite color == 0x7f */ for (i = 0;i < 15;i++) - state->m_drawmode_table[i] = DRAWMODE_SHADOW; - state->m_drawmode_table[15] = DRAWMODE_NONE; + m_drawmode_table[i] = DRAWMODE_SHADOW; + m_drawmode_table[15] = DRAWMODE_NONE; /* clear paletteram */ - memset(state->m_paletteram, 0, 0x8000); - memset(state->m_cus116, 0, 0x10); + memset(m_paletteram, 0, 0x8000); + memset(m_cus116, 0, 0x10); for (i = 0; i < 0x2000; i++) - palette_set_color(machine, i, MAKE_RGB(0, 0, 0)); + palette_set_color(machine(), i, MAKE_RGB(0, 0, 0)); /* all palette entries are not affected by shadow sprites... */ for (i = 0;i < 0x2000;i++) - machine.shadow_table[i] = i; + machine().shadow_table[i] = i; /* ... except for tilemap colors */ for (i = 0x0800;i < 0x1000;i++) - machine.shadow_table[i] = i + 0x0800; + machine().shadow_table[i] = i + 0x0800; - memset(state->m_playfield_control, 0, sizeof(state->m_playfield_control)); - state->m_copy_sprites = 0; + memset(m_playfield_control, 0, sizeof(m_playfield_control)); + m_copy_sprites = 0; } |