diff options
Diffstat (limited to 'src/mame/video/mcr68.c')
-rw-r--r-- | src/mame/video/mcr68.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/mame/video/mcr68.c b/src/mame/video/mcr68.c index b17696ceaf9..db00c40b26d 100644 --- a/src/mame/video/mcr68.c +++ b/src/mame/video/mcr68.c @@ -143,7 +143,7 @@ WRITE16_MEMBER(mcr68_state::mcr68_paletteram_w) COMBINE_DATA(&m_generic_paletteram_16[offset]); newword = m_generic_paletteram_16[offset]; - palette_set_color_rgb(machine(), offset, pal3bit(newword >> 6), pal3bit(newword >> 0), pal3bit(newword >> 3)); + m_palette->set_pen_color(offset, pal3bit(newword >> 6), pal3bit(newword >> 0), pal3bit(newword >> 3)); } @@ -153,7 +153,7 @@ WRITE16_MEMBER(mcr68_state::zwackery_paletteram_w) COMBINE_DATA(&m_generic_paletteram_16[offset]); newword = m_generic_paletteram_16[offset]; - palette_set_color_rgb(machine(), offset, pal5bit(~newword >> 10), pal5bit(~newword >> 0), pal5bit(~newword >> 5)); + m_palette->set_pen_color(offset, pal5bit(~newword >> 10), pal5bit(~newword >> 0), pal5bit(~newword >> 5)); } @@ -240,11 +240,11 @@ void mcr68_state::mcr68_update_sprites(screen_device &screen, bitmap_ind16 &bitm The color 8 is used to cover over other sprites. */ /* first draw the sprite, visible */ - m_gfxdecode->gfx(1)->prio_transmask(bitmap,sprite_clip, code, color, flipx, flipy, x, y, + m_gfxdecode->gfx(1)->prio_transmask(m_palette,bitmap,sprite_clip, code, color, flipx, flipy, x, y, screen.priority(), 0x00, 0x0101); /* then draw the mask, behind the background but obscuring following sprites */ - m_gfxdecode->gfx(1)->prio_transmask(bitmap,sprite_clip, code, color, flipx, flipy, x, y, + m_gfxdecode->gfx(1)->prio_transmask(m_palette,bitmap,sprite_clip, code, color, flipx, flipy, x, y, screen.priority(), 0x02, 0xfeff); } } @@ -297,11 +297,11 @@ void mcr68_state::zwackery_update_sprites(screen_device &screen, bitmap_ind16 &b The color 8 is used to cover over other sprites. */ /* first draw the sprite, visible */ - m_gfxdecode->gfx(1)->prio_transmask(bitmap,cliprect, code, color, flipx, flipy, x, y, + m_gfxdecode->gfx(1)->prio_transmask(m_palette,bitmap,cliprect, code, color, flipx, flipy, x, y, screen.priority(), 0x00, 0x0101); /* then draw the mask, behind the background but obscuring following sprites */ - m_gfxdecode->gfx(1)->prio_transmask(bitmap,cliprect, code, color, flipx, flipy, x, y, + m_gfxdecode->gfx(1)->prio_transmask(m_palette,bitmap,cliprect, code, color, flipx, flipy, x, y, screen.priority(), 0x02, 0xfeff); } } |