summaryrefslogtreecommitdiffstatshomepage
path: root/src/mame/video/hng64_sprite.hxx
diff options
context:
space:
mode:
Diffstat (limited to 'src/mame/video/hng64_sprite.hxx')
-rw-r--r--src/mame/video/hng64_sprite.hxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mame/video/hng64_sprite.hxx b/src/mame/video/hng64_sprite.hxx
index f58478c61c5..9093b4a7f2a 100644
--- a/src/mame/video/hng64_sprite.hxx
+++ b/src/mame/video/hng64_sprite.hxx
@@ -92,7 +92,7 @@ void hng64_state::draw_sprites(screen_device &screen, bitmap_rgb32 &bitmap, cons
zoomx = (source[1]&0x0000ffff)>>0;
int filtervalue = 0x000;
-
+
// This flips between ingame and other screens for roadedge, where the sprites which are filtered definitely needs to change and the game explicitly swaps the values in the sprite list at the same time.
// m_spriteregs[2] could also play a part as it also flips between 0x00000000 and 0x000fffff at the same time
// Samsho games also set the upper 3 bits which could be related, samsho games still have some unwanted sprites (but also use the other 'sprite clear' mechanism)