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Diffstat (limited to 'src/mame/video/hng64.c')
-rw-r--r--src/mame/video/hng64.c30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/mame/video/hng64.c b/src/mame/video/hng64.c
index e9cc6aa1207..92044f829ba 100644
--- a/src/mame/video/hng64.c
+++ b/src/mame/video/hng64.c
@@ -1444,15 +1444,15 @@ UINT32 hng64_state::screen_update_hng64(screen_device &screen, bitmap_rgb32 &bit
// press in sams64_2 attract mode for a nice debug screen from the game
// not sure how functional it is, and it doesn't appear to test everything (rowscroll modes etc.)
// but it could be useful
- if ( screen.machine().input().code_pressed_once(KEYCODE_L) )
+ if ( machine().input().code_pressed_once(KEYCODE_L) )
{
- address_space &space = *screen.machine().device("maincpu")->memory().space(AS_PROGRAM);
+ address_space &space = *machine().device("maincpu")->memory().space(AS_PROGRAM);
space.write_byte(0x2f27c8, 0x2);
}
#endif
- bitmap.fill(hng64_tcram[0x50/4] & 0x10000 ? get_black_pen(screen.machine()) : screen.machine().pens[0], cliprect); //FIXME: Is the register correct? check with HW tests
- screen.machine().priority_bitmap.fill(0x00, cliprect);
+ bitmap.fill(hng64_tcram[0x50/4] & 0x10000 ? get_black_pen(machine()) : machine().pens[0], cliprect); //FIXME: Is the register correct? check with HW tests
+ machine().priority_bitmap.fill(0x00, cliprect);
if (m_screen_dis)
return 0;
@@ -1522,10 +1522,10 @@ UINT32 hng64_state::screen_update_hng64(screen_device &screen, bitmap_rgb32 &bit
//hng64_mark_all_tiles_dirty(this, 2);
//hng64_mark_all_tiles_dirty(this, 3);
- hng64_drawtilemap(screen.machine(),bitmap,cliprect, 3);
- hng64_drawtilemap(screen.machine(),bitmap,cliprect, 2);
- hng64_drawtilemap(screen.machine(),bitmap,cliprect, 1);
- hng64_drawtilemap(screen.machine(),bitmap,cliprect, 0);
+ hng64_drawtilemap(machine(),bitmap,cliprect, 3);
+ hng64_drawtilemap(machine(),bitmap,cliprect, 2);
+ hng64_drawtilemap(machine(),bitmap,cliprect, 1);
+ hng64_drawtilemap(machine(),bitmap,cliprect, 0);
// 3d really shouldn't be last, but you don't see some cool stuff right now if it's put before sprites.
{
@@ -1549,10 +1549,10 @@ UINT32 hng64_state::screen_update_hng64(screen_device &screen, bitmap_rgb32 &bit
//printf("NEW FRAME!\n"); /* Debug - ajg */
}
- draw_sprites(screen.machine(), bitmap,cliprect);
+ draw_sprites(machine(), bitmap,cliprect);
if(0)
- transition_control(screen.machine(), bitmap, cliprect);
+ transition_control(machine(), bitmap, cliprect);
if (0)
popmessage("%08x %08x %08x %08x %08x", m_spriteregs[0], m_spriteregs[1], m_spriteregs[2], m_spriteregs[3], m_spriteregs[4]);
@@ -1612,22 +1612,22 @@ UINT32 hng64_state::screen_update_hng64(screen_device &screen, bitmap_rgb32 &bit
hng64_tcram[0x58/4],
hng64_tcram[0x5c/4]);
- if ( screen.machine().input().code_pressed_once(KEYCODE_T) )
+ if ( machine().input().code_pressed_once(KEYCODE_T) )
{
m_additive_tilemap_debug ^= 1;
popmessage("blend changed %02x", m_additive_tilemap_debug);
}
- if ( screen.machine().input().code_pressed_once(KEYCODE_Y) )
+ if ( machine().input().code_pressed_once(KEYCODE_Y) )
{
m_additive_tilemap_debug ^= 2;
popmessage("blend changed %02x", m_additive_tilemap_debug);
}
- if ( screen.machine().input().code_pressed_once(KEYCODE_U) )
+ if ( machine().input().code_pressed_once(KEYCODE_U) )
{
m_additive_tilemap_debug ^= 4;
popmessage("blend changed %02x", m_additive_tilemap_debug);
}
- if ( screen.machine().input().code_pressed_once(KEYCODE_I) )
+ if ( machine().input().code_pressed_once(KEYCODE_I) )
{
m_additive_tilemap_debug ^= 8;
popmessage("blend changed %02x", m_additive_tilemap_debug);
@@ -1640,7 +1640,7 @@ void hng64_state::screen_eof_hng64(screen_device &screen, bool state)
{
// rising edge
if (state)
- clear3d(screen.machine());
+ clear3d(machine());
}
void hng64_state::video_start()